User's Manual
Table Of Contents
- Title Page
- Disclaimer
- Contact
- Table of Contents
- Welcome to MASCHINE
- Quick Reference
- Basic Concepts
- Important Names and Concepts
- Adjusting the MASCHINE User Interface
- Common Operations
- Adjusting Volume, Swing, and Tempo
- Undo/Redo
- Focusing on a Group or a Sound
- Switching Between the Master, Group, and Sound Level
- Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area
- Navigating the Software Using the Controller
- Using Two or More Hardware Controllers
- Loading a Recent Project from the Controller
- Native Kontrol Standard
- Stand-Alone and Plug-in Mode
- Preferences
- Integrating MASCHINE into a MIDI Setup
- Syncing MASCHINE using Ableton Link
- Browser
- Browser Basics
- Searching and Loading Files from the Library
- Overview of the Library Pane
- Selecting or Loading a Product and Selecting a Bank from the Browser
- Selecting a Product Category, a Product, a Bank, and a Sub-Bank
- Selecting a File Type
- Choosing Between Factory and User Content
- Selecting Type and Character Tags
- Performing a Text Search
- Loading a File from the Result List
- Additional Browsing Tools
- Using Favorites in the Browser
- Editing the Files’ Tags and Properties
- Loading and Importing Files from Your File System
- Locating Missing Samples
- Using Quick Browse
- Managing Sounds, Groups, and Your Project
- Playing on the Controller
- Working with Plug-ins
- Plug-in Overview
- The Sampler Plug-in
- Using Native Instruments and External Plug-ins
- Using the Audio Plug-in
- Using the Drumsynths
- Using the Bass Synth
- Working with Patterns
- Audio Routing, Remote Control, and Macro Controls
- Controlling Your Mix
- Using Effects
- Effect Reference
- Working with the Arranger
- Arranger Basics
- Using Ideas View
- Using Song View
- Section Management Overview
- Creating Sections
- Assigning a Scene to a Section
- Selecting Sections and Section Banks
- Reorganizing Sections
- Adjusting the Length of a Section
- Clearing a Pattern in Song View
- Duplicating Sections
- Removing Sections
- Renaming Scenes
- Clearing Sections
- Creating and Deleting Section Banks
- Working with Patterns in Song view
- Enabling Auto Length
- Looping
- Playing with Sections
- Triggering Sections or Scenes via MIDI
- The Arrange Grid
- Quick Grid
- Sampling and Sample Mapping
- Appendix: Tips for Playing Live
- Troubleshooting
- Glossary
- Index
(8) MIDI output settings (Sound strips only): Allows you to select a MIDI output. Visible only if
the IO button is enabled on the left of the Mixer. Click the MIDI OUT label to select a MIDI
output port, then select a channel via the additional menu on the right. These controls are
equivalent to the Dest. and Channel selectors in the MIDI page of the Sound’s Output proper-
ties (see ↑12.2.5, Sending MIDI from Sounds).
Parameter modulation is not indicated in the Mixer. As a consequence, the value of modulated pa-
rameters might change even if their control elements stay at a fixed position in the Mixer. For exam-
ple, if the fader of a channel strip is fully down but the channel level is being modulated, the chan-
nel’s actual level might temporarily exceed the fader position, leading to an audible signal (and visi-
ble meter activity!) although the fader is fully down. In Arrange view, on the other hand, the Control
area indicates the modulation of continuous parameters via the ring around their knob. See section
↑11.5, Recording and Editing Modulation for more on modulating parameters.
Available Settings in the Master and Cue Channel Strips
The Master and the Cue channel strips are similar to the Sound/Group channel strips described
above, except for the following elements (numbers refer to the picture in the previous para-
graph):
▪ The Mute button in the Fader section (5) is not available.
▪ The audio input settings (2) and MIDI input settings (3) are not available.
▪ The aux routing settings (7) and MIDI output settings (8) are not available.
▪ There is no Plug-in List (4) in the Cue channel strip.
13.2.6 Using the Cue Bus
MASCHINE provides a dedicated Cue bus. This Cue bus allows you to route any channel
(Sound or Group) on a separate output while leaving the main MASCHINE output untouched.
For example, you can use it to prepare any Sound or Group in your headphones during a live
session: first send the empty channel to the Cue bus, then load the desired Sound or Group
from the Browser (or create one from scratch), add any Plug-ins, adjust any parameters in that
channel, record Patterns for that Group as you see fit, and when you are ready, insert it back
into your performance!
The Cue bus is also used for following features:
▪ Pre-listening to Samples in the Browser (see section ↑4.3.3, Auditioning Samples).
Controlling Your Mix
The Mixer
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