User's Manual
Table Of Contents
- Title Page
- Disclaimer
- Contact
- Table of Contents
- Welcome to MASCHINE
- Quick Reference
- Basic Concepts
- Important Names and Concepts
- Adjusting the MASCHINE User Interface
- Common Operations
- Adjusting Volume, Swing, and Tempo
- Undo/Redo
- Focusing on a Group or a Sound
- Switching Between the Master, Group, and Sound Level
- Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area
- Navigating the Software Using the Controller
- Using Two or More Hardware Controllers
- Loading a Recent Project from the Controller
- Native Kontrol Standard
- Stand-Alone and Plug-in Mode
- Preferences
- Integrating MASCHINE into a MIDI Setup
- Syncing MASCHINE using Ableton Link
- Browser
- Browser Basics
- Searching and Loading Files from the Library
- Overview of the Library Pane
- Selecting or Loading a Product and Selecting a Bank from the Browser
- Selecting a Product Category, a Product, a Bank, and a Sub-Bank
- Selecting a File Type
- Choosing Between Factory and User Content
- Selecting Type and Character Tags
- Performing a Text Search
- Loading a File from the Result List
- Additional Browsing Tools
- Using Favorites in the Browser
- Editing the Files’ Tags and Properties
- Loading and Importing Files from Your File System
- Locating Missing Samples
- Using Quick Browse
- Managing Sounds, Groups, and Your Project
- Playing on the Controller
- Working with Plug-ins
- Plug-in Overview
- The Sampler Plug-in
- Using Native Instruments and External Plug-ins
- Using the Audio Plug-in
- Using the Drumsynths
- Using the Bass Synth
- Working with Patterns
- Audio Routing, Remote Control, and Macro Controls
- Controlling Your Mix
- Using Effects
- Effect Reference
- Working with the Arranger
- Arranger Basics
- Using Ideas View
- Using Song View
- Section Management Overview
- Creating Sections
- Assigning a Scene to a Section
- Selecting Sections and Section Banks
- Reorganizing Sections
- Adjusting the Length of a Section
- Clearing a Pattern in Song View
- Duplicating Sections
- Removing Sections
- Renaming Scenes
- Clearing Sections
- Creating and Deleting Section Banks
- Working with Patterns in Song view
- Enabling Auto Length
- Looping
- Playing with Sections
- Triggering Sections or Scenes via MIDI
- The Arrange Grid
- Quick Grid
- Sampling and Sample Mapping
- Appendix: Tips for Playing Live
- Troubleshooting
- Glossary
- Index
▪ Metronome (see section ↑11.2.2, Using the Metronome).
▪ Pre-listening functions in the Sample Editor when recording (see section ↑17.2.2, Select-
ing the Source and the Recording Mode) or slicing Samples (see section ↑17.4, Slicing a
Sample).
Sending Sound and Group Channels to the Cue Bus
► In any channel strip, click the little headphones button to send this channel to the Cue
bus.
→ The headphones button lights on. The channel is not sent to its defined destination any-
more but instead to the Cue bus.
To remove the channel from the Cue bus and send it back to its normal destination defined in
its output settings, simply click again on the headphones button.
You can send any number of Sound and Group channels to the Cue bus simultaneously.
In Arrange view, the equivalent of the headphones button is the Cue switch found on the Audio
page of the Sound’s and Group’s Output properties (see section ↑12.1.2, Configuring the Main Out-
put of Sounds and Groups).
The mute and solo of channels don’t apply when these channels are sent to the Cue bus: What is
sent to the Cue bus is always played back via the Cue channel, regardless of the original channel
being muted or not.
Adjusting the Cue Channel in the Mixer
All signals on the Cue bus arrive on the Cue channel strip. You can display the Cue channel
strip in the Mixer as follows:
1. Click the header of the Master/Cue strip in the top right corner of the Mixer.
If the Mixer was showing Sound channels, it switches to the Group level. The Master/Cue
channel strip appears and is put under focus.
Controlling Your Mix
The Mixer
MASCHINE MIKRO - Manual - 550