User's Manual
Table Of Contents
- Title Page
- Disclaimer
- Contact
- Table of Contents
- Welcome to MASCHINE
- Quick Reference
- Basic Concepts
- Important Names and Concepts
- Adjusting the MASCHINE User Interface
- Common Operations
- Adjusting Volume, Swing, and Tempo
- Undo/Redo
- Focusing on a Group or a Sound
- Switching Between the Master, Group, and Sound Level
- Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area
- Navigating the Software Using the Controller
- Using Two or More Hardware Controllers
- Loading a Recent Project from the Controller
- Native Kontrol Standard
- Stand-Alone and Plug-in Mode
- Preferences
- Integrating MASCHINE into a MIDI Setup
- Syncing MASCHINE using Ableton Link
- Browser
- Browser Basics
- Searching and Loading Files from the Library
- Overview of the Library Pane
- Selecting or Loading a Product and Selecting a Bank from the Browser
- Selecting a Product Category, a Product, a Bank, and a Sub-Bank
- Selecting a File Type
- Choosing Between Factory and User Content
- Selecting Type and Character Tags
- Performing a Text Search
- Loading a File from the Result List
- Additional Browsing Tools
- Using Favorites in the Browser
- Editing the Files’ Tags and Properties
- Loading and Importing Files from Your File System
- Locating Missing Samples
- Using Quick Browse
- Managing Sounds, Groups, and Your Project
- Playing on the Controller
- Working with Plug-ins
- Plug-in Overview
- The Sampler Plug-in
- Using Native Instruments and External Plug-ins
- Using the Audio Plug-in
- Using the Drumsynths
- Using the Bass Synth
- Working with Patterns
- Audio Routing, Remote Control, and Macro Controls
- Controlling Your Mix
- Using Effects
- Effect Reference
- Working with the Arranger
- Arranger Basics
- Using Ideas View
- Using Song View
- Section Management Overview
- Creating Sections
- Assigning a Scene to a Section
- Selecting Sections and Section Banks
- Reorganizing Sections
- Adjusting the Length of a Section
- Clearing a Pattern in Song View
- Duplicating Sections
- Removing Sections
- Renaming Scenes
- Clearing Sections
- Creating and Deleting Section Banks
- Working with Patterns in Song view
- Enabling Auto Length
- Looping
- Playing with Sections
- Triggering Sections or Scenes via MIDI
- The Arrange Grid
- Quick Grid
- Sampling and Sample Mapping
- Appendix: Tips for Playing Live
- Troubleshooting
- Glossary
- Index
▪ Click the little square on the left of a Plug-in name to bypass this Plug-in slot (bypassed
slots are grayed out). Click the little square again to unmute the Plug-in slot and insert the
Plug-in back into the processing chain. See section ↑7.1.5, Bypassing Plug-in Slots for
more information.
▪ Right-click (macOS: [Ctrl]-click) a Plug-in name and use the Open…, Save As…, and Save
As Default… (Native Instruments and External Plug-ins only) commands to manage your
Plug-in presets. See section ↑7.1.9, Saving and Recalling Plug-in Presets and ↑7.3.4, Us-
ing VST/AU Plug-in Presets for more information.
You cannot move Plug-ins within the Plug-in Chain. To do this, use for example the Plug-in List in
the channels of the Mixer above (see the Plug-in List description in section ↑13.2.5, Adjusting Set-
tings in the Channel Strips).
13.4 The Plug-in Strip
In the lower part of the MASCHINE window, the Mix view provides an intuitive representation
of all Plug-ins loaded in the channel (Sound, Group, or Master) currently under focus: the Plug-
in Strip. The Plug-in Strip shows the loaded Plug-ins as a series of Plug-in panels, each Plug-in
having its own panel.
As in the little Plug-in Chain above, the Plug-ins are arranged into an horizontal series, the au-
dio travelling from left to right through each Plug-in of that channel.
The Plug-in Strip of a channel, with a distinct interface for each Plug-in.
In the Plug-in Strip the Plug-in panels vary with the type of Plug-in (Internal, Native Instru-
ments or External):
Controlling Your Mix
The Plug-in Strip
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