User's Manual
Table Of Contents
- Title Page
- Disclaimer
- Contact
- Table of Contents
- Welcome to MASCHINE
- Quick Reference
- Basic Concepts
- Important Names and Concepts
- Adjusting the MASCHINE User Interface
- Common Operations
- Adjusting Volume, Swing, and Tempo
- Undo/Redo
- Focusing on a Group or a Sound
- Switching Between the Master, Group, and Sound Level
- Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area
- Navigating the Software Using the Controller
- Using Two or More Hardware Controllers
- Loading a Recent Project from the Controller
- Native Kontrol Standard
- Stand-Alone and Plug-in Mode
- Preferences
- Integrating MASCHINE into a MIDI Setup
- Syncing MASCHINE using Ableton Link
- Browser
- Browser Basics
- Searching and Loading Files from the Library
- Overview of the Library Pane
- Selecting or Loading a Product and Selecting a Bank from the Browser
- Selecting a Product Category, a Product, a Bank, and a Sub-Bank
- Selecting a File Type
- Choosing Between Factory and User Content
- Selecting Type and Character Tags
- Performing a Text Search
- Loading a File from the Result List
- Additional Browsing Tools
- Using Favorites in the Browser
- Editing the Files’ Tags and Properties
- Loading and Importing Files from Your File System
- Locating Missing Samples
- Using Quick Browse
- Managing Sounds, Groups, and Your Project
- Playing on the Controller
- Working with Plug-ins
- Plug-in Overview
- The Sampler Plug-in
- Using Native Instruments and External Plug-ins
- Using the Audio Plug-in
- Using the Drumsynths
- Using the Bass Synth
- Working with Patterns
- Audio Routing, Remote Control, and Macro Controls
- Controlling Your Mix
- Using Effects
- Effect Reference
- Working with the Arranger
- Arranger Basics
- Using Ideas View
- Using Song View
- Section Management Overview
- Creating Sections
- Assigning a Scene to a Section
- Selecting Sections and Section Banks
- Reorganizing Sections
- Adjusting the Length of a Section
- Clearing a Pattern in Song View
- Duplicating Sections
- Removing Sections
- Renaming Scenes
- Clearing Sections
- Creating and Deleting Section Banks
- Working with Patterns in Song view
- Enabling Auto Length
- Looping
- Playing with Sections
- Triggering Sections or Scenes via MIDI
- The Arrange Grid
- Quick Grid
- Sampling and Sample Mapping
- Appendix: Tips for Playing Live
- Troubleshooting
- Glossary
- Index
When setting up complex routings, please take care to avoid feedback loops!
In addition, the following points are worth noting:
▪ CPU load: Send effects can be of great help to save CPU power. Using one reverb for many
Sounds and Groups instead of loading another reverb in each Sound/Group makes a big dif-
ference on the CPU load. You can adjust at which extent the reverb must be applied on
each Sound/Group via the respective Level controls in their Output properties.
▪ MIDI control: As with any other Sound, Sounds used as send effects can be controlled via
MIDI! This is not only true for all effect parameters (see ↑12.2.3, Controlling Parameters
via MIDI and Host Automation), but also for effects that require incoming notes (e.g., a vo-
coder). See ↑12.2.1, Triggering Sounds via MIDI Notes for more information.
▪ Use Patterns: You can create Patterns for your send effects to make them more lively. Sim-
ply record some automation in Control or Step mode for the desired effect parameters — or
even record notes for effects requiring incoming notes (e.g., the vocoder mentioned above).
14.4 Creating Multi-Effects
Creating a multi-effect unit is basically the same thing as creating a series of Sounds as send
effects within a Group and arrange them as you see fit. Following the procedure described in
the previous section ↑14.3, Creating a Send Effect, in every Sound of the Group you can set
up a send effect containing any number of effects, the only limit being the processing power of
your computer! You can route Sounds within the Group to your liking: You can chain them all,
keep them as separate effects to be used in parallel, build any combination of both, etc.
Organizing Your Effects into Several Sounds
If you plan to build a multi-effects containing more than a few Effect Plug-ins in series, you
have many ways at your disposal. Since you can have any number of Effect Plug-ins in each
Sound, you can set up the whole sequence of effects in series into one single Sound. However
it might be judicious to split your sequence of effects across several Sounds whose outputs are
sent into the inputs of the next Sound (thereby re-building an equivalent sequence of effects).
Doing this can have several advantages, e.g.:
Using Effects
Creating Multi-Effects
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