User's Manual
Table Of Contents
- Title Page
- Disclaimer
- Contact
- Table of Contents
- Welcome to MASCHINE
- Quick Reference
- Basic Concepts
- Important Names and Concepts
- Adjusting the MASCHINE User Interface
- Common Operations
- Adjusting Volume, Swing, and Tempo
- Undo/Redo
- Focusing on a Group or a Sound
- Switching Between the Master, Group, and Sound Level
- Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area
- Navigating the Software Using the Controller
- Using Two or More Hardware Controllers
- Loading a Recent Project from the Controller
- Native Kontrol Standard
- Stand-Alone and Plug-in Mode
- Preferences
- Integrating MASCHINE into a MIDI Setup
- Syncing MASCHINE using Ableton Link
- Browser
- Browser Basics
- Searching and Loading Files from the Library
- Overview of the Library Pane
- Selecting or Loading a Product and Selecting a Bank from the Browser
- Selecting a Product Category, a Product, a Bank, and a Sub-Bank
- Selecting a File Type
- Choosing Between Factory and User Content
- Selecting Type and Character Tags
- Performing a Text Search
- Loading a File from the Result List
- Additional Browsing Tools
- Using Favorites in the Browser
- Editing the Files’ Tags and Properties
- Loading and Importing Files from Your File System
- Locating Missing Samples
- Using Quick Browse
- Managing Sounds, Groups, and Your Project
- Playing on the Controller
- Working with Plug-ins
- Plug-in Overview
- The Sampler Plug-in
- Using Native Instruments and External Plug-ins
- Using the Audio Plug-in
- Using the Drumsynths
- Using the Bass Synth
- Working with Patterns
- Audio Routing, Remote Control, and Macro Controls
- Controlling Your Mix
- Using Effects
- Effect Reference
- Working with the Arranger
- Arranger Basics
- Using Ideas View
- Using Song View
- Section Management Overview
- Creating Sections
- Assigning a Scene to a Section
- Selecting Sections and Section Banks
- Reorganizing Sections
- Adjusting the Length of a Section
- Clearing a Pattern in Song View
- Duplicating Sections
- Removing Sections
- Renaming Scenes
- Clearing Sections
- Creating and Deleting Section Banks
- Working with Patterns in Song view
- Enabling Auto Length
- Looping
- Playing with Sections
- Triggering Sections or Scenes via MIDI
- The Arrange Grid
- Quick Grid
- Sampling and Sample Mapping
- Appendix: Tips for Playing Live
- Troubleshooting
- Glossary
- Index
Tube Mode – Parameter Description
Bass Adjusts the level of the low frequency band.
Treble Adjusts the level of the high frequency band.
OUTPUT Section
Gain Adjusts the output level of the effect. Use this to compensate
for changes in volume caused by input gain and signal
compression.
15.7 Perform FX
Designed for spontaneous, tactile control in recording or live performance, these eight complex
multi-effects alter motion, space, dynamics, and more for added expression.
▪ Filter: The Filter is a raw-sounding, analog-modelled LP/BP/HP filter with additional satura-
tion parameters and resonance that can be pushed into self-oscillation. For more informa-
tion see section ↑15.7.1, Filter.
▪ Flanger: The Flanger is a comb filter effect. It can behave like a standard flanger or phaser
but can also go pretty wild and sound more like a creative delay if you push the decay and
delay time. Various tone-shaping controls are available. For more information see section
↑15.7.2, Flanger.
▪ Brst Echo: The Burst Echo is a warm, versatile echo with plenty of character. It's great as a
dub echo but can also be used for quite extreme sound design. For more information see
section ↑15.7.3, Burst Echo.
▪ Reso Echo: The Reso Echo is a crazy psychedelic echo which can be tightened up into a
punchy resonator. For more information see section ↑15.7.4, Reso Echo.
▪ Ring: Based on a bank of ring modulators, the Ring effect adds a bell-like quality to melod-
ic sound sources. An additional plate reverb lets you pick out individual notes with your fin-
ger and have them ring out for several seconds. For more information see section ↑15.7.5,
Ring.
▪ Stutter: Stutter is a beat-mangling effect, great for adding glitches and fills to drum pat-
terns and more. For more information see section ↑15.7.6, Stutter.
Effect Reference
Perform FX
MASCHINE MIKRO - Manual - 645