User's Manual
Table Of Contents
- Title Page
- Disclaimer
- Contact
- Table of Contents
- Welcome to MASCHINE
- Quick Reference
- Basic Concepts
- Important Names and Concepts
- Adjusting the MASCHINE User Interface
- Common Operations
- Adjusting Volume, Swing, and Tempo
- Undo/Redo
- Focusing on a Group or a Sound
- Switching Between the Master, Group, and Sound Level
- Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area
- Navigating the Software Using the Controller
- Using Two or More Hardware Controllers
- Loading a Recent Project from the Controller
- Native Kontrol Standard
- Stand-Alone and Plug-in Mode
- Preferences
- Integrating MASCHINE into a MIDI Setup
- Syncing MASCHINE using Ableton Link
- Browser
- Browser Basics
- Searching and Loading Files from the Library
- Overview of the Library Pane
- Selecting or Loading a Product and Selecting a Bank from the Browser
- Selecting a Product Category, a Product, a Bank, and a Sub-Bank
- Selecting a File Type
- Choosing Between Factory and User Content
- Selecting Type and Character Tags
- Performing a Text Search
- Loading a File from the Result List
- Additional Browsing Tools
- Using Favorites in the Browser
- Editing the Files’ Tags and Properties
- Loading and Importing Files from Your File System
- Locating Missing Samples
- Using Quick Browse
- Managing Sounds, Groups, and Your Project
- Playing on the Controller
- Working with Plug-ins
- Plug-in Overview
- The Sampler Plug-in
- Using Native Instruments and External Plug-ins
- Using the Audio Plug-in
- Using the Drumsynths
- Using the Bass Synth
- Working with Patterns
- Audio Routing, Remote Control, and Macro Controls
- Controlling Your Mix
- Using Effects
- Effect Reference
- Working with the Arranger
- Arranger Basics
- Using Ideas View
- Using Song View
- Section Management Overview
- Creating Sections
- Assigning a Scene to a Section
- Selecting Sections and Section Banks
- Reorganizing Sections
- Adjusting the Length of a Section
- Clearing a Pattern in Song View
- Duplicating Sections
- Removing Sections
- Renaming Scenes
- Clearing Sections
- Creating and Deleting Section Banks
- Working with Patterns in Song view
- Enabling Auto Length
- Looping
- Playing with Sections
- Triggering Sections or Scenes via MIDI
- The Arrange Grid
- Quick Grid
- Sampling and Sample Mapping
- Appendix: Tips for Playing Live
- Troubleshooting
- Glossary
- Index
17 Sampling and Sample Mapping
MASCHINE allows you to record internal or external audio signals without having to stop the
sequencer. This is a useful feature if you want to record your own Samples, or rearrange loops
that you have created yourself using MASCHINE.
You can apply various types of destructive processing to the recorded audio or to any Sample
you want to use in a Sound.
The slicing feature allows you to slice loops in order to make them playable at any tempo with-
out changing their pitch or timing. It is also useful to extract single Samples from loops (e.g., a
snare sound from a drum loop) quickly or to rearrange loops by editing or muting their Slices,
changing the order of the Slices, applying a different quantization or adding Swing.
Last but not least you can map your Samples to particular Zones, thereby creating multi-sam-
ple Sounds with individual velocity and note ranges, volume and panning. This is useful to em-
ulate the behavior of classic instruments and synthesizers, but also allows for a large amount
of Samples in only one Sound.
All this can be done in the Sample Editor.
Make sure you check out the tutorial videos regarding sampling on the Native Instruments
website (http://www.native-instruments.com).
Before recording an external source please consult the documentation that came with your audio
interface for information on connecting audio devices and instruments.
17.1 Opening the Sample Editor
To access the Sample Editor in the software, do the following:
1. In the Sound List left of the Pattern Editor, click the desired Sound to put it under focus.
For more details on how to set the focus to a Sound, please see section ↑3.3.3, Focusing
on a Group or a Sound.
Sampling and Sample Mapping
Opening the Sample Editor
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