User's Manual
Table Of Contents
- Title Page
- Disclaimer
- Contact
- Table of Contents
- Welcome to MASCHINE
- Quick Reference
- Basic Concepts
- Important Names and Concepts
- Adjusting the MASCHINE User Interface
- Common Operations
- Adjusting Volume, Swing, and Tempo
- Undo/Redo
- Focusing on a Group or a Sound
- Switching Between the Master, Group, and Sound Level
- Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area
- Navigating the Software Using the Controller
- Using Two or More Hardware Controllers
- Loading a Recent Project from the Controller
- Native Kontrol Standard
- Stand-Alone and Plug-in Mode
- Preferences
- Integrating MASCHINE into a MIDI Setup
- Syncing MASCHINE using Ableton Link
- Browser
- Browser Basics
- Searching and Loading Files from the Library
- Overview of the Library Pane
- Selecting or Loading a Product and Selecting a Bank from the Browser
- Selecting a Product Category, a Product, a Bank, and a Sub-Bank
- Selecting a File Type
- Choosing Between Factory and User Content
- Selecting Type and Character Tags
- Performing a Text Search
- Loading a File from the Result List
- Additional Browsing Tools
- Using Favorites in the Browser
- Editing the Files’ Tags and Properties
- Loading and Importing Files from Your File System
- Locating Missing Samples
- Using Quick Browse
- Managing Sounds, Groups, and Your Project
- Playing on the Controller
- Working with Plug-ins
- Plug-in Overview
- The Sampler Plug-in
- Using Native Instruments and External Plug-ins
- Using the Audio Plug-in
- Using the Drumsynths
- Using the Bass Synth
- Working with Patterns
- Audio Routing, Remote Control, and Macro Controls
- Controlling Your Mix
- Using Effects
- Effect Reference
- Working with the Arranger
- Arranger Basics
- Using Ideas View
- Using Song View
- Section Management Overview
- Creating Sections
- Assigning a Scene to a Section
- Selecting Sections and Section Banks
- Reorganizing Sections
- Adjusting the Length of a Section
- Clearing a Pattern in Song View
- Duplicating Sections
- Removing Sections
- Renaming Scenes
- Clearing Sections
- Creating and Deleting Section Banks
- Working with Patterns in Song view
- Enabling Auto Length
- Looping
- Playing with Sections
- Triggering Sections or Scenes via MIDI
- The Arrange Grid
- Quick Grid
- Sampling and Sample Mapping
- Appendix: Tips for Playing Live
- Troubleshooting
- Glossary
- Index
◦ Pattern: Select this Target to record in a similar way to the Sound Target described
above, except that each new recording will also be assigned to a new Pattern on its
own. This mode can be useful when you want to record different variations of a part
and then review the variations easily by playing each Pattern. For example, the first
recording made will be placed into an Audio plug-in in the first available Sound Slot
in the Group, and then a new Pattern will be created where only this new recording is
playing back. Making another recording will result in the recording being loaded into
another unused Sound Slot, and another new Pattern will be made where only this
most recent recording is playing. If you then switch back to the previous Pattern,
you’ll hear only the previous recording (the newest will automatically be disabled in
the previous Pattern).
Monitoring the Input Signal
Visually controlling the input signal.
The level meters above the RECORDING section show you at any time the level of the selected
audio source. For example, this can come in handy to adjust the appropriate threshold in De-
tect mode. For this purpose, in Detect mode the level meters additionally provide a fader ad-
justing the threshold level, this fader is a strict equivalent to the THRESHOLD control descri-
bed above. This way, you can easily visualize when the input signal exceeds the current thresh-
old (and hence, when it would start the recording) and adjust that threshold accordingly.
Monitoring the input signal.
Furthermore, if you have selected an external signal (Ext. Ster. or Ext. Mono selected in
SOURCE), an additional MONITOR section appears on the right. In this section, activate the
MONITOR button to send the input signal to the Cue bus of MASCHINE, allowing you to hear
on a separate channel (e.g., your headphones) the audio source that is about to be recorded.
For more information on how to use the Cue bus, please refer to section ↑13.2.6, Using the Cue
Bus.
Sampling and Sample Mapping
Recording Audio
MASCHINE MIKRO - Manual - 728