User's Manual
Table Of Contents
- Title Page
- Disclaimer
- Contact
- Table of Contents
- Welcome to MASCHINE
- Quick Reference
- Basic Concepts
- Important Names and Concepts
- Adjusting the MASCHINE User Interface
- Common Operations
- Adjusting Volume, Swing, and Tempo
- Undo/Redo
- Focusing on a Group or a Sound
- Switching Between the Master, Group, and Sound Level
- Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area
- Navigating the Software Using the Controller
- Using Two or More Hardware Controllers
- Loading a Recent Project from the Controller
- Native Kontrol Standard
- Stand-Alone and Plug-in Mode
- Preferences
- Integrating MASCHINE into a MIDI Setup
- Syncing MASCHINE using Ableton Link
- Browser
- Browser Basics
- Searching and Loading Files from the Library
- Overview of the Library Pane
- Selecting or Loading a Product and Selecting a Bank from the Browser
- Selecting a Product Category, a Product, a Bank, and a Sub-Bank
- Selecting a File Type
- Choosing Between Factory and User Content
- Selecting Type and Character Tags
- Performing a Text Search
- Loading a File from the Result List
- Additional Browsing Tools
- Using Favorites in the Browser
- Editing the Files’ Tags and Properties
- Loading and Importing Files from Your File System
- Locating Missing Samples
- Using Quick Browse
- Managing Sounds, Groups, and Your Project
- Playing on the Controller
- Working with Plug-ins
- Plug-in Overview
- The Sampler Plug-in
- Using Native Instruments and External Plug-ins
- Using the Audio Plug-in
- Using the Drumsynths
- Using the Bass Synth
- Working with Patterns
- Audio Routing, Remote Control, and Macro Controls
- Controlling Your Mix
- Using Effects
- Effect Reference
- Working with the Arranger
- Arranger Basics
- Using Ideas View
- Using Song View
- Section Management Overview
- Creating Sections
- Assigning a Scene to a Section
- Selecting Sections and Section Banks
- Reorganizing Sections
- Adjusting the Length of a Section
- Clearing a Pattern in Song View
- Duplicating Sections
- Removing Sections
- Renaming Scenes
- Clearing Sections
- Creating and Deleting Section Banks
- Working with Patterns in Song view
- Enabling Auto Length
- Looping
- Playing with Sections
- Triggering Sections or Scenes via MIDI
- The Arrange Grid
- Quick Grid
- Sampling and Sample Mapping
- Appendix: Tips for Playing Live
- Troubleshooting
- Glossary
- Index
◦ Once the recording has started, the audio is recorded for the duration set by the
LENGTH control (see section ↑17.2.2, Selecting the Source and the Recording Mode
above). You can also click Stop beforehand to stop the recording at the next bar, or
Cancel to cancel the recording (in that case the recorded audio will not be saved).
If you want to start and stop the recording manually, you can set the MODE to Detect, dial the
THRESHOLD down to OFF, and start the recording by clicking Start. To stop recording, click Stop.
In any case the recorded audio will be stored in the Sound that was under focus as you started
the recording.
When Recording is Complete
When the recording is done, the following things happen:
▪ Each Take is named and stored as a file on your hard disk (see section ↑17.2.6, Location
and Name of Your Recorded Samples).
▪ Its waveform appears in the waveform display and its name appears in the information bar
above.
▪ The recording is automatically appended to the Audio Pool of the Sound and selected (see
section ↑17.2.5, Checking Your Recordings below).
▪ A Sampler Plug-in is automatically loaded in the first Plug-in slot of the Sound, ready to
play your new recording. All Plug-ins previously loaded in that Sound are removed. Howev-
er, when recording in Loop mode, an Audio plug-in will be loaded. If there was already a
Sample Plug-in in the Slot when engaging Loop recording, it will not change the Sampler
to an Audio plug-in, it will remain as a Sampler and you will need to manually change the
plug-in to Audio if you wish. In this case all recorded takes will be preserved.
▪ The Sound slot takes the name of your recording.
▪ If the Sampler Plug-in was used in Detect mode or Sync mode, the recording is mapped to
a new Zone covering the entire key and velocity ranges in the Zone page, which makes your
new sample directly playable from the pad of its Sound slot (or from all your pads if pads
are in Keyboard mode). Any existing Zones will be replaced. The sample must then be trig-
gered using MIDI Events in the Pattern Editor. For more information on Zones, see section
↑17.5, Mapping Samples to Zones.
Sampling and Sample Mapping
Recording Audio
MASCHINE MIKRO - Manual - 730