User's Manual

Table Of Contents
Parameter Description
ACTIVE Enable this to define a loop in the Sample of the focused Zone.
When the play position reaches the loop, the playback is looped
as long as the note is held. This can be useful to loop either a
whole Sample or part of it, e.g., to simulate a longer tone. Note:
this technique requires that you set the Sampler’s Type selector
to AHD or ADSR on the Pitch / Envelope page (see 7.2.2, Page
2: Pitch / Envelope).
START Adjusts the loop’s start point.
END Adjusts the loop’s end point.
XFADE (Crossfade) Allows you to blend a little of the material near the loop start
and end points in order to get a smoother, less abrupt loop. This
is particularly helpful if the loop is inducing any clicks.
Alternatively you can also adjust the loop’ start and end points by dragging the borders of the
loop in the Sample view, and move the entire loop by dragging its title bar.
By moving the loop’s start and end points closer to each other you can shrink the loop to very small
values on-the-fly, thereby creating very interesting glitch effects in a live situation.
The loop will always stay within the play range of the Sample. Therefore, when moving the Sample’s
playback start and end points closer to each other, keep in mind that it might also shrink the loop!
(3) TUNE / MIX section
The TUNE / MIX section contains parameters controlling pitch- and level-related aspects of the
Sample playback.
Parameter
Description
TUNE Sets the tuning of the focused Zone.
GAIN Sets the gain of the focused Zone.
Sampling and Sample Mapping
Mapping Samples to Zones
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