User Manual
Table Of Contents
- Title Page
 - Disclaimer
 - Contact
 - Table of Contents
 - Welcome to MASCHINE
 - Basic Concepts
- Important Names and Concepts
 - Adjusting the MASCHINE User Interface
 - Common Operations
- Pinning a Mode on the Controller
 - Pinning a Mode on the Controller
 - Undo/Redo
 - List Overlay for Selectors
 - Zoom and Scroll Overlays
 - Focusing on a Group or a Sound
 - Switching Between the Master, Group, and Sound Level
 - Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area
 - Using Two or More Hardware Controllers
 - Touch Auto-Write Option
 
 - Native Kontrol Standard
 - Stand-Alone and Plug-in Mode
 - Preferences
 - Integrating MASCHINE into a MIDI Setup
 - Syncing MASCHINE using Ableton Link
 - Using Footswitches with the MASCHINE Controller
 
 - Browser
- Browser Basics
 - Searching and Loading Files from the Library
- Overview of the LIBRARY Pane
 - Selecting or Loading a Product and Selecting a Bank from the Browser
 - Selecting a Product Category, a Product, a Bank, and a Sub-Bank
 - Selecting a File Type
 - Choosing Between Factory and User Content
 - Selecting Type and Mode Tags
 - List and Tag Overlays in the Browser
 - Performing a Text Search
 - Loading a File from the Result List
 
 - Additional Browsing Tools
 - Using Favorites in the Browser
 - Editing the Files’ Tags and Properties
 - Loading and Importing Files from Your File System
 - Locating Missing Samples
 - Using Quick Browse
 
 - Managing Sounds, Groups, and Your Project
 - Playing on the Controller
 - Working with Plug-ins
- Plug-in Overview
 - The Sampler Plug-in
 - Using Native Instruments and External Plug-ins
 
 - Using the Audio Plug-in
 - Using the Drumsynths
 - Using the Bass Synth
 - Working with Patterns
- Pattern Basics
 - Recording Patterns in Real Time
 - Recording Patterns with the Step Sequencer
 - Editing Events
 - Recording and Editing Modulation
 - Creating MIDI Tracks from Scratch in MASCHINE
 - Managing Patterns
 - Importing/Exporting Audio and MIDI to/from Patterns
 
 - Audio Routing, Remote Control, and Macro Controls
- Audio Routing in MASCHINE
 - Using MIDI Control and Host Automation
 - Creating Custom Sets of Parameters with the Macro Controls
 
 - Controlling Your Mix
 - Using Effects
 - Effect Reference
 - Working with the Arranger
- Arranger Basics
 - Using Ideas View
 - Using Arranger View
- Section Management Overview
 - Creating Sections
 - Assigning a Scene to a Section
 - Selecting Sections and Section Banks
 - Reorganizing Sections
 - Adjusting the Length of a Section
 - Assigning and Removing Patterns
 - Duplicating Sections
 - Removing Sections
 - Renaming Scenes
 - Clearing Sections
 - Creating and Deleting Section Banks
 - Enabling Auto Length
 - Looping
 
 - Playing with Sections
 - Triggering Sections or Scenes via MIDI
 - The Arrange Grid
 - Quick Grid
 
 - Sampling and Sample Mapping
 - Appendix: Tips for Playing Live
 - Troubleshooting
 - Glossary
 - Index
 
The playhead shows you the current play position.
At any time you can jump to another position in your Project:
► Click anywhere in the timeline to move the playhead to that position in the Project.
Depending on the playback state, the following will happen:
▪ If  playback  is  off,  the  playhead  jumps  to  the  closest  Pattern  Grid  division  before  your
mouse  cursor.  If  the  Pattern  Grid  is  set  to  Off  (i.e.  disabled),  the  playhead jumps  to  the
exact position you have clicked. If the Pattern Grid is set to Quick, the playhead jumps to
the beginning of the bar you have clicked in.
▪ If playback is on, the playhead jumps to the closest position near your mouse cursor that
retains  the  current  playhead  position  relative  to  the  Arranger  Grid  division.  This  allows
seamless jumps that don’t break the rhythm of your music. If the Pattern Grid is set to Off
(i.e. disabled) or Quick, the playhead position is retained relative to the current bar.
For  more  information  on  the  Pattern  Grid,  see  section  ↑10.1.6,  Adjusting  the  Arrange
Grid and the Pattern Length.
Example with  playback  on: Assuming  that  the  Pattern Grid  resolution  is  set  to  one  bar, if  you
click around the 8.3 mark (3rd beat of the 8th bar) in the timeline when the playhead reaches
the 3.2 mark (2nd beat of the 3rd bar), the playhead will jump from the 3.2 to the 8.2 mark
(2nd beat of the 8th bar) and continue from there.
You can also change the playback position by switching to another Scene. The moment
at which the jump will occur depends on the Perform Grid setting. See section ↑10.1.6,
Adjusting the Arrange Grid and the Pattern Length for more information.
From your controller, you can control the playback position in two different resolutions.
Working with the Arranger
Playing with Sections
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