User Manual
Table Of Contents
- Title Page
 - Disclaimer
 - Contact
 - Table of Contents
 - Welcome to MASCHINE
 - Basic Concepts
- Important Names and Concepts
 - Adjusting the MASCHINE User Interface
 - Common Operations
- Pinning a Mode on the Controller
 - Pinning a Mode on the Controller
 - Undo/Redo
 - List Overlay for Selectors
 - Zoom and Scroll Overlays
 - Focusing on a Group or a Sound
 - Switching Between the Master, Group, and Sound Level
 - Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area
 - Using Two or More Hardware Controllers
 - Touch Auto-Write Option
 
 - Native Kontrol Standard
 - Stand-Alone and Plug-in Mode
 - Preferences
 - Integrating MASCHINE into a MIDI Setup
 - Syncing MASCHINE using Ableton Link
 - Using Footswitches with the MASCHINE Controller
 
 - Browser
- Browser Basics
 - Searching and Loading Files from the Library
- Overview of the LIBRARY Pane
 - Selecting or Loading a Product and Selecting a Bank from the Browser
 - Selecting a Product Category, a Product, a Bank, and a Sub-Bank
 - Selecting a File Type
 - Choosing Between Factory and User Content
 - Selecting Type and Mode Tags
 - List and Tag Overlays in the Browser
 - Performing a Text Search
 - Loading a File from the Result List
 
 - Additional Browsing Tools
 - Using Favorites in the Browser
 - Editing the Files’ Tags and Properties
 - Loading and Importing Files from Your File System
 - Locating Missing Samples
 - Using Quick Browse
 
 - Managing Sounds, Groups, and Your Project
 - Playing on the Controller
 - Working with Plug-ins
- Plug-in Overview
 - The Sampler Plug-in
 - Using Native Instruments and External Plug-ins
 
 - Using the Audio Plug-in
 - Using the Drumsynths
 - Using the Bass Synth
 - Working with Patterns
- Pattern Basics
 - Recording Patterns in Real Time
 - Recording Patterns with the Step Sequencer
 - Editing Events
 - Recording and Editing Modulation
 - Creating MIDI Tracks from Scratch in MASCHINE
 - Managing Patterns
 - Importing/Exporting Audio and MIDI to/from Patterns
 
 - Audio Routing, Remote Control, and Macro Controls
- Audio Routing in MASCHINE
 - Using MIDI Control and Host Automation
 - Creating Custom Sets of Parameters with the Macro Controls
 
 - Controlling Your Mix
 - Using Effects
 - Effect Reference
 - Working with the Arranger
- Arranger Basics
 - Using Ideas View
 - Using Arranger View
- Section Management Overview
 - Creating Sections
 - Assigning a Scene to a Section
 - Selecting Sections and Section Banks
 - Reorganizing Sections
 - Adjusting the Length of a Section
 - Assigning and Removing Patterns
 - Duplicating Sections
 - Removing Sections
 - Renaming Scenes
 - Clearing Sections
 - Creating and Deleting Section Banks
 - Enabling Auto Length
 - Looping
 
 - Playing with Sections
 - Triggering Sections or Scenes via MIDI
 - The Arrange Grid
 - Quick Grid
 
 - Sampling and Sample Mapping
 - Appendix: Tips for Playing Live
 - Troubleshooting
 - Glossary
 - Index
 
4.2.1 Loading Sounds
You can load a readymade Sound from the Browser or from your operating system. The Sound
can  be  included  in  the  MASCHINE  Library  or  any  EXPANSION  PACK  but  it  can  also  be  a
Sound you have created yourself and saved for later use.
You have many methods at your disposal to load a Sound:
▪ Drag  and  drop:  Select  the  desired  Sound  in  the  Browser  or  in  your  operating  system  and
drag it onto the desired Sound slot in the Sound List (or the corresponding cell of the pad
grid in Pad view, see above) to load it in that Sound slot. Any Sound previously loaded in
that slot will be replaced.
▪ Double-click: Double-click the Sound in the Browser or the Sound file in your operating sys-
tem to replace the focused Sound in the Sound List.
▪ Context menu: Right-click ([Ctrl]-click on macOS) the desired Sound slot in the Sound List
or  the  corresponding  cell  of  the  pad  grid  in  Pad  view,  and  select  Open…  in  the  context
menu.  In  the  Load  Sound  dialog  that  opens,  navigate  to  the  desired  Sound  file  on  your
computer and click Open to load it. The loaded Sound will replace the current Sound load-
ed in that slot.
You can also recall the search query that was used to find the Sound currently loaded in
the focused Sound slot. See section ↑3.8, Using Quick Browse for more information.
In  your  operating  system,  Sound  files  have  the  extension  “.mxsnd”  (MASCHINE  2)  or
“.msnd” (MASCHINE 1.x).
Please refer to chapter ↑3, Browser for more information on the Browser.
Loading Sounds on Your Controller
On your controller, use the Browser to load Sounds:
▪ You  can  browse  your  MASCHINE  Library  for  the  desired  Sound.  For  more  information  on
how to do this, please refer to section ↑3.2, Searching and Loading Files from the Library.
Managing Sounds, Groups, and Your Project
Managing Sounds
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