User Manual
Table Of Contents
- Title Page
 - Disclaimer
 - Contact
 - Table of Contents
 - Welcome to MASCHINE
 - Basic Concepts
- Important Names and Concepts
 - Adjusting the MASCHINE User Interface
 - Common Operations
- Pinning a Mode on the Controller
 - Pinning a Mode on the Controller
 - Undo/Redo
 - List Overlay for Selectors
 - Zoom and Scroll Overlays
 - Focusing on a Group or a Sound
 - Switching Between the Master, Group, and Sound Level
 - Navigating Channel Properties, Plug-ins, and Parameter Pages in the Control Area
 - Using Two or More Hardware Controllers
 - Touch Auto-Write Option
 
 - Native Kontrol Standard
 - Stand-Alone and Plug-in Mode
 - Preferences
 - Integrating MASCHINE into a MIDI Setup
 - Syncing MASCHINE using Ableton Link
 - Using Footswitches with the MASCHINE Controller
 
 - Browser
- Browser Basics
 - Searching and Loading Files from the Library
- Overview of the LIBRARY Pane
 - Selecting or Loading a Product and Selecting a Bank from the Browser
 - Selecting a Product Category, a Product, a Bank, and a Sub-Bank
 - Selecting a File Type
 - Choosing Between Factory and User Content
 - Selecting Type and Mode Tags
 - List and Tag Overlays in the Browser
 - Performing a Text Search
 - Loading a File from the Result List
 
 - Additional Browsing Tools
 - Using Favorites in the Browser
 - Editing the Files’ Tags and Properties
 - Loading and Importing Files from Your File System
 - Locating Missing Samples
 - Using Quick Browse
 
 - Managing Sounds, Groups, and Your Project
 - Playing on the Controller
 - Working with Plug-ins
- Plug-in Overview
 - The Sampler Plug-in
 - Using Native Instruments and External Plug-ins
 
 - Using the Audio Plug-in
 - Using the Drumsynths
 - Using the Bass Synth
 - Working with Patterns
- Pattern Basics
 - Recording Patterns in Real Time
 - Recording Patterns with the Step Sequencer
 - Editing Events
 - Recording and Editing Modulation
 - Creating MIDI Tracks from Scratch in MASCHINE
 - Managing Patterns
 - Importing/Exporting Audio and MIDI to/from Patterns
 
 - Audio Routing, Remote Control, and Macro Controls
- Audio Routing in MASCHINE
 - Using MIDI Control and Host Automation
 - Creating Custom Sets of Parameters with the Macro Controls
 
 - Controlling Your Mix
 - Using Effects
 - Effect Reference
 - Working with the Arranger
- Arranger Basics
 - Using Ideas View
 - Using Arranger View
- Section Management Overview
 - Creating Sections
 - Assigning a Scene to a Section
 - Selecting Sections and Section Banks
 - Reorganizing Sections
 - Adjusting the Length of a Section
 - Assigning and Removing Patterns
 - Duplicating Sections
 - Removing Sections
 - Renaming Scenes
 - Clearing Sections
 - Creating and Deleting Section Banks
 - Enabling Auto Length
 - Looping
 
 - Playing with Sections
 - Triggering Sections or Scenes via MIDI
 - The Arrange Grid
 - Quick Grid
 
 - Sampling and Sample Mapping
 - Appendix: Tips for Playing Live
 - Troubleshooting
 - Glossary
 - Index
 
As in every Drumsynth, the engine can be selected via the Engine selector on the Main page.
Each engine has a different character and set of parameters, as detailed in the following sec-
tions.
The Hi-hat provides following engines:
▪ Silver (default): ↑8.4.1, Hi-hat – Silver.
▪ Circuit: ↑8.4.2, Hi-hat – Circuit.
▪ Memory: ↑8.4.3, Hi-hat – Memory.
In addition, we mention how to use Choke groups with Hi-hat Plug-ins to emulate a closed vs.
open hi-hat set up: ↑8.4.5, Creating a Pattern with Closed and Open Hi-hats.
For more information on engines, see ↑8.1.1, Engines: Many Different Drums per Drum-
synth. For general information on the Snare and the other Drumsynths, see ↑8.1, Drum-
synths – General Handling.
8.4.1 Hi-hat – Silver
The Silver engine is the default engine of the Hi-hat.
A classic analog hi-hat that can also be used as percussion or sound effect.
The parameters  described  below  are  presented  as  they appear  in  the  Control  area  (Ar-
range view). The same parameters are available in the Plug-in panel within the Plug-in
Strip (Mix view). See ↑12.4, The Plug-in Strip for more information on this.
Main Page
Element Description
MAIN Section  
Engine Selects the engine used in the Hi-hat Plug-in. If you change this
setting, please refer to ↑8.4, The Hi-hats.
Using the Drumsynths
The Hi-hats
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