User Manual

Table Of Contents
Walls button: Sets the behavior of the ball when it reaches the range limits. If Walls is
set to on, the ball bounces off the range limit and continues its trip in the opposite
direction. If Walls is set to off, the ball jumps to the opposite range limit and contin-
ues from there in the same direction.
Tempo: Just like Ball mode, Tempo mode simulates a ball that is attracted by the gravity of
your finger. The current position of the ball (the parameter value) is indicated by a blue
LED. You can play it in the same way as Ball mode (see above), however in this case the
ball adopts its movement to a steady beat instead of slowing down and stopping. This ena-
bles you to create tempo-synced modulations with the Modulation Strip. When using KOM-
PLETE KONTROL as a plug-in, the tempo is defined by your host software. When using the
KOMPLETE KONTROL stand-alone application, you can set the tempo in the header of the
software interface (see section 4.2, Header). In Ball mode, the following additional set-
tings are available for the Modulation Strip:
Display menu: Lets you select one of two ways to display the current state of the Mod-
ulation Strip: Bar or Dot. Bar displays a bar of lit LEDs from the default position of the
strip to the current value; whereas Dot displays a dot of lit LEDs at the current value.
Rate menu: Lets you select one of 13 beat divisions to set the beat of the ball’s move-
ment relative to the tempo, from 1/8 to 4/1, including triplet and dotted time signa-
tures.
Friction slider: Adjusts the rate at which the ball movement catches up with the tem-
po. The higher the Friction value, the quicker the ball will match the beat as set in the
Rate menu. When fully right, the ball matches the given beat instantly.
Gravity slider: Adjusts the attraction of your finger on the ball: The higher the Gravity
value, the faster the ball will move. This parameter doesn’t affect the ball movement if
you throw the ball with your finger (see above).
Walls button: Sets the behavior of the ball when it reaches the range limits. If Walls is
set to on, the ball bounces off the range limit and continues its trip in the opposite
direction. If Walls is set to off, the ball jumps to the opposite range limit and contin-
ues from there in the same direction.
KOMPLETE KONTROL S-SERIES Overview
Touch Strips
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