User Guide

First Person
First person view offers a visual representation of what your view control will look like within the first person
viewpoint of a TrackIR Enhanced title.
Third Person
There are many third person viewpoints available, and you can manipulate each by left-clicking and dragging to
change the angle or using the mouse wheel to zoom in or out. Preset viewpoints include: Front, Top, Left, Right,
and Rear. The smooth rendered head model represents your real-life head movement, and the wire-frame
overlay represents the in-game view control.
Show HUD
Toggles the HUD (all windows on the 3D View Preview Window) on and off.
Show Pano
Use to display a 2D panoramic image to the wireframe sphere. These are helpful for previewing your current settings in
a game-like environment.
Load Pano
Load custom panoramic images by selecting a bitmap in TrackIR 5\Data.
Show Pano Grid
Select to remove the wire frame sphere to see just the panoramic image or reapply the sphere after it has been
removed.
Mirror Camera View
Select to mirror the images displayed in the Camera View (and Camera Window). This matches the behavior of most
webcams, and may be more intuitive.
Camera Window
The Camera Window shows a 2D image of what the TrackIR camera is tracking, and what is in its field of view. This
helps you adjust the position of yourself and the TrackIR camera to get the best range of motion and tracking results.
Undesired light sources in the camera’s view can also be identified using this window.
Left, Top, and Front Heads
The Left, Top and Front preview windows show a third person view of the head model. They represent in game view
control, giving you instant feedback on how your current settings will translate in game.
6 DOF Data
This shows the raw head tracking data that TrackIR is detecting.