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PLEASE CAREFULLY READ THE SEPARATE HEALTH AND SAFETY PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING YOUR NINTENDO ® HARDWARE SYSTEM, GAME CARD OR ACCESSORY. THIS BOOKLET CONTAINS IMPORTANT HEALTH AND SAFETY INFORMATION. IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES.
The official seal is your assurance that this product is licensed or manufactured by Nintendo. Always look for this seal when buying video game systems, accessories, games and related products. Nintendo does not license the sale or use of products without the Official Nintendo Seal. THIS GAME CARD WILL WORK ONLY WITH THE NINTENDO DS VIDEO GAME SYSTEM. TM 2-4 Wireless DS Single-Card Download Play THIS GAME ALLOWS WIRELESS MULTIPLAYER GAMES DOWNLOADED FROM ONE GAME CARD.
The Galactic Federation has heeded this strange, suspicious communication as well and has called for the help of Samus Aran. In the distant reaches of space, beyond the territories controlled by the Galactic Federation, is the Tetra Galaxy, once home to a mighty race known as the Alimbics. An advanced civilization, peaceful, prosperous, and powerful, the Alimbics maintained stability over the region forcefully but judiciously. They reigned over a vast region known as the Alimbic Cluster.
ran Control Modes Using the Nintendo DS Metroid Prime Hunters uses two control modes. In this manual, the controls for the Stylus Mode are explained using the configuration for right-handed players.
Control Modes Stylus Mode How to Use the Touch Screen Perform actions in-game by moving the stylus across the Touch Screen. On the menu screen or in the Gunship (page 18), commands are selected in the following manner: Selecting a Mode To choose the game mode, select the Menu icon on the Touch Screen. If you select an icon with the +Control Pad, the icon will highlight, with the explanation displayed on the Top Screen. Tap on the icon to confirm your selection.
Options Main Menu On the title screen, tap the Touch Screen to view the main menu. Select a game mode or the Options icon by tapping once. Change in-game settings here. After you have made your selections, tap on the checkmark icon to save your preferences. Menu Window Save Icon Mode Icon AUDIO Choose between Stereo, Surround, or Headphone sound. Volume levels for sound effects and background music, and mic sensitivity can be adjusted here.
About Octoliths -How to advance in the game- Like Samus, six other bounty hunters are exploring the Tetra galaxy seeking out the Octoliths. If one of these Hunters defeats you in battle, you may lose any Octoliths you’re carrying. If this happens, you must battle that Hunter again to reclaim your Octoliths. What is Adventure Mode? This story mode places you in the action as you battle enemies and solve puzzles as the main character, Samus Aran.
Tetra Galaxy Scan Screen About the Tetra Galaxy On the Top Screen, you can view the Tetra Galaxy from inside your Gunship. The Tetra Galaxy map appears on the Touch Screen. Select the location you want to visit here. There are two planets and two space stations within the Alimbic Cluster in the Tetra Galaxy. Celestial Archives Change Ordinate Axis Slide the stylus up and down on the Ordinate Axis or use the +Control Pad to change the vertical line.
Inside the Gunship When you visit a space station or planet you have already been to, or when Samus goes back inside her ship, this screen will appear. Inside the Gunship, your energy and ammo will automatically be replenished. Logbook With the Logbook, you can check the information you scanned with the Scan Visor (page 24) and Samus’s equipment status. Tap on the Category icon, then select the item you want to view.
Options MAIN MENU 1 Sight Aim your shots using the sight’s targeting reticle. -Default Screen- 2 Remaining Ammo Check how much ammo remains in the currently equipped weapon. Main Screen The main screen displays Samus’s point of view. Please see page 30 for how to view the screen while Samus is in Morph Ball form. 10 3 Visor Icon 11 12 2 5 8 9 7 3 20 10 Remaining Energy Samus’s current energy level.
Jumping Quickly double-tap the Touch Screen to jump. Combine this move with the +Control Pad to jump in various directions. -Basic ActionsMoving the Character +Contro l Pad Move Samus in the desired direction by pressing on the +Control Pad. If you are using the left-handed Stylus Mode (page 9), use the X Button to move forward, the B Button to move backward, the Y Button to strafe left, and the A button to strafe right.
Switching Visor Types Touch and hold the Visor icon to change the Top Screen to the Scan Visor view. Tap the icon again to switch back to the Combat Visor. Viewing the Map Press START to display your current location in the 3-D map on the Top Screen. Use the stylus to manipulate the 3-D map. Door/Entrance/Exit While using the Scan Visor, you cannot use weapons. Using the Scan Visor When the Scan cursor appears on the screen, hold the L Button to scan an object.
Switching Sub-weapon Types -Weapon Actions- Charge Attack L Button Press the L Button to fire a weapon. Some weapons can be charged for more powerful attacks. To charge your weapon, hold down the L Button and then release to fire a devastating Charge Attack. Except for the Power Beam, Charge Attacks consume more ammo than regular attacks. Samus can use up to six types of Sub-weapons, as well as the Power Beam and Missile.
Judicator Sub-weapon The Judicator shoots energy that has been super-cooled to temperatures approaching absolute zero. If the beam hits hard ground, it will bounce around the environment. Normal attacks shoot a single shot while the Charge Attack shoots three shots simultaneously. Volt Driver Sub-weapon The Volt Driver shoots high-velocity, rapid-fire energy blasts with a very high hit probability. This weapon’s Charge Attack launches an aerobomb that moves slowly toward its target.
Move -Morph Ball Actions- Press the +Control Pad or slide the stylus on the Touch Screen to move the Morph Ball in any direction. Morph Ball Screen By tapping on the Alt-Form Icon, Samus transforms herself into the Morph Ball and the viewpoint will switch to a third person view. If you tap on the icon again, Samus will return to her normal form. BOOST Icon While boosting, the Boost icon will blink. Bombs Up to three Bombs can be deployed at once.
Select Your Hunter -Single-Card Play - Double-tap on the Hunter you wish to use for the battle. Wait for the other players to select their Hunters. In Single-Card play, Samus is the only selectable character. Hosting a Game To host a Single-Card game with up to four players, select Single-Card Play from the Multiplayer Mode. In this mode, the player with the game card will be the host and set the game rules. Everyone else will be guest players. Please read DS Download Play on page 55 before you play.
Select Your Hunter -Multi-Card Play To play a multiplayer game, each player must have a Nintendo DS and a Metroid Prime Hunters Game Card. All Players Tap twice on the Hunter you would like to play. If you don’t have enough players to join the game, the host can add a BOT (computer-controlled character) to play against. Tap on the and select the characters to add to your battle. • The host player can also play this mode with all-BOT players for additional hunting practice.
Wi-Fi Menu -Nintendo Wi-Fi ConnectionNintendo Wi-Fi Connection allows multiple Metroid Prime Hunters owners to play together over the internet—even when separated by long distances. • To play Nintendo DS games over the internet, you must first set up the Nintendo Wi-Fi Connection (Nintendo WFC) on your Nintendo DS system. Please see the separate Nintendo Wi-Fi Connection instruction booklet included with this game for directions on setting up your Nintendo DS.
Find Game Use the FIND A GAME option to connect to Nintendo Wi-Fi Connection and play against gamers from all over the world (page 48). You cannot edit the Point Goal, Time Limit, or Team Play settings in a FIND GAME battle. Also, only Battle Mode is available. Set the Criteria Select a specific region and opponent ranking to search for opponents. After you have selected your criteria, select SEARCH FOR GAME.
Friends and Rivals Choose a Hunter You can only play with the players you registered as FRIENDS or RIVALS. When you tap on the CREATE GAME icon, you can create a game as the host. You cannot choose FRIENDS or RIVALS if you do not register them. Available Games Online Info Number of the FRIENDS and RIVALS players currently online. The host’s name will be displayed. Tap on the name to join in. View Tap to switch to the FRIENDS and RIVALS screen. This will show those FRIENDS and RIVALS currently online.
Data Lock Switch Edit Friends and Rivals On the Edit screen, you can review other players’ information and add to or edit your FRIENDS and RIVALS rosters. The FRIENDS and RIVALS rosters are displayed on the Touch Screen. 1 1 3 2 4 5 6 2 8 Player Name and Rank A player's ranking is decided by previous battle’s results. This ranking indicates the player’s skill level (with five stars being the highest ranking).
Delete a name from the roster Registering a FRIEND 1 Select the player you want to delete from the roster, then tap on DELETE PLAYER to delete the data. On the confirmation screen, tap the icon. Select ADD FRIEND in order to register a friend. Enter your friend’s FRIEND CODE on the screen displayed on the right, then tap on to confirm. When this is complete, enter your friend’s name. A FRIEND CODE is the 12-digit code automatically assigned to you when you first connect to Nintendo Wi-Fi Connection.
Multiplayer Basic Rules -Playing a Multiplayer GameMultiplayer Screen Depending on the Hunter you choose, the Multiplayer Mode display screen will be different. However, the basics will be the same as the Adventure Mode (pages 2021). Hold START to check the current score. The game does not pause while you are viewing the current score. The screenshot on the right is the Multiplayer Mode display screen for Samus. Battle other players to complete the selected objectives.
Setting Game Criteria There are seven different multiplayer game modes. Each mode has different objectives. Detailed rules can be modified in the Arena Setting screen. Please see pages 32-35 for more information. Advanced Settings The first player to make a Kill becomes the powerful “Prime Hunter.” The remaining players must then defeat this player to PRIME HUNTER take the title. Compete against each other unti Time Goal is met, or Time Limit has expired.
Hunters & Affinity Weapons Samus and the other six Hunters all have unique and different abilities and AltForms. Using each Hunters' Affinity Weapon strengthens that Hunter’s weapon power and weapon effects. Weapon: Missile The Missile can track enemy movements. The charge attack increases the Missile’s effectiveness. Weavel Noxus Weapon: Battlehammer Weapon: Judicator When the Battlehammer strikes its target it explodes, causing additional damage.
Alt-Form: Triskelion SYLUX Sylux is a resourceful tracker, and a deadly sharpshooter who harbors an intense hatred for the Galactic Federation and for Samus Aran for assisting the Galactic Federation in the past. TRACE Trace is a Kriken, one of the most hated and feared races in the galaxy. His quest for ultimate power consumes him, and his every thought is bent toward bringing supremacy to the Krikens and honor to himself.
NOXUS Noxus is a member of the Vhozon, a proud and reclusive race. He is determined to get the ultimate power first to prevent it from falling into the hands of lawbreakers or the unworthy. This section explains how to establish a link for DS Download Play. What you need: Nintendo DS systems Metroid Prime Hunters Game Cards 1 per player 1 What to Do (For the Parent Unit) 1. Make sure that all DS systems are turned off, then insert a Metroid Prime Hunters Game Card into your unit. 2.
Take note of the following guidelines for DS Download Play. The icon on the DS and game menu screens shows that there is a wireless function associated with an activity. Choose menus with this icon to engage in wireless activities. Please do not choose this option in places where wireless transmission is forbidden, such as airplanes or hospitals. The icon that appears when you are connected to a wireless signal indicates the strength of the signal.
Nintendo Software Technology Corporation Game Director Masamichi Abe Single-Player Game Design/Story Richard Vorodi Wi-Fi Game Design/Project Coordination Wing S.
Nintendo Of America Senior Product Specialist Jeff Gilbert Senior Project Coordinator Robert Johnson Vice President, Engineering Yoshinobu Mantani Project Coordinator Jim Holdeman Director Product Testing Shuji Hashimoto Communications Coordinator Tomoko Mikami Product Testing Sr.
Important Legal Information REV–D Copying of any video game for any Nintendo system is illegal and is strictly prohibited by domestic and international intellectual property laws. “Back-up” or “archival” copies are not authorized and are not necessary to protect your software. Violators will be prosecuted. This video game is not designed for use with any unauthorized copying device or any unlicensed accessory. Use of any such device will invalidate your Nintendo product warranty.