user manual
57
Buffer Swap Criteria
The criteria for buffer swaps involves when a window is ready to swap and 
when a group is ready to swap. 
Window Buffer Swaps
Any rendering surface that is not a window—such as a non-visible 
rendering buffer—is always ready, otherwise the following criteria must be 
satisfi ed before a buffer swap for a window can be performed: 
The window itself  must be ready, meaning: 
A buffer swap command has been issued for it. 
Its swap interval has elapsed. 
If  the window belongs to a group, all the windows in the group must 
be ready. 
If  the window belongs to a group and that group is bound to a barrier, 
all groups bound to that barrier must be ready. 
Group and Barrier Buffer Swaps 
Buffer swaps for all windows in a swap group take place concurrently 
and buffer swaps for all groups using a barrier take place concurrently.
For barrier swaps, the vertical retraces of  the screens of  all the 
groups must also be synchronized, otherwise there is no guarantee of  
concurrency between groups.
An implementation may support a limited number of  swap groups and 
barriers and may have restrictions on where the users of  a barrier can 
reside. 
For example, an implementation may allow the users to reside on 
different display devices or even hosts. An implementation may 
return zero for any of  maxGroups and maxBarriers returned by 
QueryMaxSwapGroupsNV if  swap groups or barriers are not available 
in that implementation or on that host.
Using the OpenGL Extensions










