Operation Manual
Cash Register CM 980-SF / 980-F / 960-SF / 962-SF
Olympia
2012 Page 72 All Rights Reserved!
6.10 Programming tender media
The tender media defines the method of payment for a purchase. There are eight different tender media.
The three most common tender media are already provided as keys on the keyboard:
• ┣CASH┫
• ┣CARD┫
• ┣CREDIT 1┫ (only on the flat keyboard of the CM 980-F)
The following tender media can also be set up on the keyboard:
• ┣CHEQUE┫ • ┣CREDIT 2┫
• ┣CARD 2┫ • ┣CREDIT 3┫
• ┣CREDIT 1┫ (not CM 980-F) • ┣CREDIT 4┫
6.10.1 Scope of functions
Each tender medium can be assigned various attributes which determine the functional scope of the tender media.
A 2-digit status number is required to programme the tender media. Each digit in a status number can be between 0 and
7 according to the tables below.
Note: The default factory settings appear in bold print.
Status number
Status code 1 Status code 2
Tender media attributes:
0
1 2 3 4 5 6 7 Tender media attributes:
0
1 2 3 4 5 6 7
Overpayment not permitted
x x x x Not use
x x x x
Underpayment not
permitted
x x x x Compulsory subtotal
x x x x
Do not open cash drawer
x x x x Compulsory amount entry
x x x x
6.10.2 Programming tender media
The names of the tender media are used on the receipts and cash register reports and can be reprogrammed, if
necessary:
Example: Tender media 6 "Credit 2" should be renamed "XYZ".
Input Display
=TENDER MEDIA 1- 1=
1. Set the key to PRG.
2. Select programming number
08 (see Chapter 6.1.2).
3. Press the ┣CASH┫ key to confirm
the input.
[CASH ]
[ 00] STATUS
=TENDER MEDIA 6- 1=
4. Select the tender medium re-
quired: Switch between the vari-
ous tender media by pressing
the ┣CASH┫ key.
4x
[CREDIT2]
5. Use the ┣↑┫ and ┣↓┫ keys to ac-
cess the input area.
[CREDIT2]
6. Press the ┣CASH┫ key to confirm
the input.
CREDIT2
- Continued on next page -