Manual

10
11
Step 9
Seek Assistance from an Experienced Radio Control Pilot
VERY IMPORTANT
The 3-channel control system is designed for the experienced radio
control pilot and is not intended for the first-time flier. It is best
to have HobbyZone
®
Zone 2 experience. First-time pilots of the
ParkZone Ember should seek the assistance of an experienced RC
flier until the additional third channel, pitch control, has been
competently mastered. Crash damage is not covered under the
warranty. It is very important to confirm the ParkZone Ember is
properly balanced prior to flying. The Ember should balance at 37mm
(+/- 2mm) behind the leading edge of the wing with the battery tray
centered.
Step 10
Hand Launching the Ember
1. Make certain that the aircraft battery is fully charged.
2. Turn on the transmitter.
3. Plug in the aircraft battery
4. Test the motor and surface controls.
5. While holding the transmitter in one hand, push the throttle stick
to full throttle (up) with thumb.
6. Launch using light force. Keep the wings level. Do not throw it up
or down. Point it level (parallel) with the ground when releasing.
Step 11
Runway Takeoff
1. Prior to attempting a runway takeoff, you should have had
several successful flights of hand launching the Ember.
2. Make certain the aircraft battery is fully charged.
3. Turn on transmitter.
4. Plug in aircraft battery.
5. Stand behind the Ember. Make certain you are on a smooth
surface such as concrete or wood.
6. Apply full throttle and adjust the left stick so that you keep your
Ember on its intended path.
7. If the battery is fully charged, you should be able to lift off
the ground in a few feet. As you notice the back of the plane
beginning to lift a bit off the ground, apply some “up” elevator
by pulling back on the right stick. Do not give too much “up”
elevator, or you can cause the airplane to enter into a stall.
Step 12
Flying
1. After launching, your Ember will climb at full throttle. Keep
the throttle full on until you have reached a safe altitude. At
this same time, make sure that you are continuing to keep the
airplane directed on its intended path.
2. Make right and left adjustments as necessary to keep the plane
headed on its intended path. After you have reached 4–6 feet
of altitude, you can begin to make directional changes that you
desire.
3. Remember—the Ember is a small, lightweight aircraft. Do not
allow the plane to get too far away from you. When the plane is
farther away from you it is harder to see and could cause you to
lose orientation.
4. Avoid holding the stick full right or left for more than two
seconds, as this will cause the plane to enter a spiral and could
threaten your Ember.
5. Do not try to climb too fast by pulling all the way back on the
stick (up elevator), or your plane may enter into a stall. Instead,