Service Manual

can also serve as targets. The HCP can control how fast the ball travels towards the
patient, the distance the patient must reach to block the ball, and the number of balls
to be kicked at the patients.
Sub-Activity 3: Flying Fish
Flying fish is similar to Chuckleball
where the patient must deflect a fish being pitched at them
with the hand or the head. This may elicit a defensive response movement from the patient in
VR. Fish may turn from “good” blue fish which are supposed to be deflected to “bad” red spiky
fish, which need to be avoided. This requires extra cognitive processing to decide, under time
pressure, which fish should be contacted, and which should be avoided, in addition to predicting
where the fish are coming and integrating proper movement to accomplish the task.
TECHNICAL SPECIFICATIONS
Sensor Accuracy*
± 2 cm at a max distance of 75 cm
Sensor Precision*
2 cm or less
Latency
≤35 milliseconds
Operating Temperature
15°C to 30°C
Operating Pressure
102 kPa or less
Operating Relative Humidity
30% to 90%
Operating Elevation
2,500 meters or less
Radio Module
Output power (EIRP*): 1 mW (0 dBm) typical
Frequency Band: ISM (Industrial, Scientific, and Medical)
Typical Center frequency: 2.44 GHz
Channel: 40 channels
Bandwidth: 2 MHz per channel
Modulation: GFSK (Gaussian frequency-shift keying)
Data flow: Bi-directional
*EIRP = Equivalent isotropically radiated power
*REAL Immersive System is calibrated appropriately to detect movement in virtual reality space in relation to real space accu-
rately and precisely. Sensors will compute and display position at an accuracy of a 2 cm radius with respect to real space at a
max distance of 75 cm relative to the headset. Sensors will also reproducibly compute position at a maximum deviation of a 2
cm radius for repeated movements at a max distance of 75 cm relative to the headset. Please note that accuracy and precision
specifications contain limitations and are dependent on certain factors such as the amount of metal near the system. For exam-
ple, if the patient is in a metal wheelchair and cannot move to a non-metal chair, reduction in accuracy and precision may occur.
SYMBOL GLOSSARY
Refer to User Guide (Instruction Manual)
RX Only
Prescription only US Federal Law restricts this device to
use by or on the order of a physician
Type B Applied Part
WEEE
Manufacturer
Catalog Number
Lot Number
Serial Number
Date of Manufacture
IP00
No protection against ingress of solid and liquid
Both Direct and Alternating Current
Class II Equipment
REAL Immersive System is a Type B Applied Part.
TECHNICAL INFORMATION
REAL™ Immersive System Case Instructions:
The case resembles a suitcase and includes a TSA approved zipper lock.
How to reset the combination lock:
1. Set all combination dials to the following: 0-0-0.
2. Find the hole located to the right of the dials. Use a paper clip or similar
device to press down on the reset button until an audible “click” is heard.
3. Set personal combination by turning the dials to display the desired set of
numbers, e.g. 2-8-7.
4. Push the slide button located on the left of the dials towards the direction of
the arrow and the reset button will push back up. An audible “click” will be
heard.
5. Remember the personal combination and repeat the steps above to reset
the personal combination, if necessary.
How to use the combination lock:
1.
Turn the dials to the correct combination, and push the slide button on the
left of the dial towards the direction of the arrow to unlock.
2.
Put in the loop portion of the zipper into the slots of the lock, then turn the
dials randomly to conceal the personal combination to lock.
3.
Repeat step 1 to unlock case.
WARNING: TSA key lock must be turned to the red dot position at all times. If the TSA
key lock is turned away from the red dot, it must be turned to the red dot position. Any
tool which can be inserted in the TSA key lock is acceptable to use.