User's Manual

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components of headset with institutional approved sanitizing wipe. Do not use
petroleum-based compounds, acids, caustics, or chlorinated solvents to clean or
lubricate any parts. Use only water-based solvents for cleaning.
REAL
Immersive System Case Instructions:
The REAL Immersive System is housed in a travel case that may be locked with the
attached combination lock that secures the zipper. The combination lock should be
turned to the red dot position at all times. If the combination lock is turned away
from the red dot, turn it to the red dot position.
How to reset the combination lock:
1. Set all combination dials to the following: (0-0-0 default)
2. Find the hole located to the right of the dials. Use a paper clip or similar
tool to press down on the reset button until an audible “click” is heard.
3. Set personal combination by turning the dials to display the desired set of
numbers, e.g. 2-8-7.
4. Push the slide button located on the left of the dials towards the direction of the
arrow and the reset button will push back up. An audible “click” will be heard.
5. Remember the personal combination and repeat the steps above to
reset the personal combination, if necessary.
How to use the combination lock:
1. To unlock: Turn the dials to the correct combination. Push the slide
button on the left of the dial towards the direction of the arrow to unlock.
2. To lock: Put the loop portion of the zipper into the slots of the lock,
then turn the dials randomly to conceal the personal combination to lock.
Section 6: SOFTWARE DESCRIPTION
The REAL
Immersive System contains a variety of activities that incorporate
clinically recognized, existing therapeutic and functional exercises to facilitate motor
and cognitive rehabilitation. Settings for each activity will involve parameters such as
turning on and off avatar features and environmental factors. While using the REAL
Immersive System, the HCP remains responsible for the patient’s safety and the
appropriateness of individual exercises including range of motion (ROM) attempted
and any other limb or joint limitations unique to that patient.
Therapy Activity 1: Hide and Seek
Hide and Seek can be used with or without a displayed avatar tracking the patient’s
upper body as it primarily relies on head movement and visual scanning ability. Hide
and Seek puts the patient in a pastoral setting with a number of animated animals that
react to the patient’s acknowledgement of them. This is both the first and last
experience for the patient. At the end of the patient’s session, the patient can
visualize overall progress they made during the session in the form of virtual
“rewards.” Patients “find” a little penguin by hovering a blue “gaze pointer” on the
penguin by turning and rotating their head to exercise their cervical range of motion.
The penguin will then disappear and reappear in a different location. The pointer is
positioned to represent the patient’s upper body vertical midline and is itself a useful
tool as some patients in neurorehabilitation have lost their sense of body position
resulting in “midline shift.” The blue pointer provides a visual, external cue to their true
body midline helping them relearn centering themselves. The Hide and Seek exercise
encourages visual scanning of their environment, an important functional ability, and
cognitive recognition of nameable animals, objects, and environmental locations in
their immediate surrounding.
HCPs may adjust various activity parameters through the tablet.