User's Manual
Table Of Contents
- All-In-One Headset with Software Application
- Headset Controller
- Large Sensor
- Small Sensors
- Sensor Charger (charging station)
- REAL Sensor Bands
- Headset
- Plug the headset power cord into wall outlet and the headset to charge device.
- Press power button to power on or off headset. The power button is on top of the headset.
- Headset Controller
- • Buttons on the controller are used to access settings.
- Sensor Charger
- Plug sensor charger power cord into wall outlet and sensor charger to power on device to charge sensors.
- Large Sensor and Small Sensors
- • Activate or charge sensor devices by removing or placing back into the sensor charging station.
- Place sensor devices into the sensor bands.
- Sensor Bands
- See Section 3 in Operating Procedures on instructions to put on sensor bands.
- User Portals
- Access the User Portal through the Headset to perform the following:
- o Logging in
- o Selecting the activity
- o Initializing and syncing to sensors
- o Starting, modifying, or ending therapy session
- o Viewing data
- o Logging out
- o Selecting the application
- o Logging in
- o Adding or selecting patient
- o Initializing and syncing to sensors
- o Selecting, starting, modifying, or ending therapy session
- o Viewing data
- o Logging out
- SECTION 1: GETTING STARTED AND CHARGING COMPONENTS
- SECTION 3: START UP
- USER:
- 1. Using a personal device, log into the user portal using your username and password.
- 2. Select the activity assigned by your therapist within the user portal
- Section 4: ACTIVITY NAVIGATION
- Section 5: SYSTEM REMOVAL
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The patient should use their hand(s) to pick up a bird and move it to a colored target nest in a specific
order under time pressure. This sub-activity will exercise both the patient’s functional and cognitive
ability. When a target nest has been filled, a new target nest will appear, and the patient will have to
move the bird from the previous nest to the new target.
Sub-Activity 3: Bird Match
A bird will need to be picked up and matched to the corresponding colored nest. When all nests have
been filled, the exercise will reset.
Therapy Activity 5: Penguin Sports Park
In these activities, the patient must move their upper extremities to intercept an object coming at them,
in a time dependent manner. These activities require quick cognitive processing and visual-motor
integration to succeed, and thus are more advanced activities for a neurorehabilitation patient. Other
primary skills being challenged are reflective movements, dynamic postural control, visual recognition,
and motor control. HCPs may adjust various activity parameters through the tablet.
Sub-Activity 1: Chuckleball™
The patient fends off approaching Chuckleballs by deflecting them with their head or hands. The
Chuckleballs will be kicked continually until a new activity is started.
Sub-Activity 2: Chuckleball Arena
Chuckleball Arena requires the patient to protect the goal from kicked Chuckleballs coming from the
penguin in front of them. Chuckleballs can be deflected by either hand or the head. Depending on the
plane of contact of the hand or head, the Chuckleball will deflect in specific directions and advance
patients can learn to deflect the Chuckleball into the opposing goal. Other objects and animals in the