User Guide

Chapter 11: User Programmable Functions
195
1. To select a style for editing from the main screen:
Mouse click over top of the style on the Title window. This area on the main screen
indicates the style that is currently in memory. If you want to edit the current style, (in
this example it is ZZLITROK.Style) then choose either User | Edit Existing User Style
or press Option + Y.
If you want to edit a different style then load a different style from the StylePicker, or by
selecting the Load Style From Disk… option on the User menu, or press
+u, or select a
style from either the Style menu or the Style menu.
2. The StyleMaker window is then opened and you will see the display of the style
prepared for editing.
The StyleMaker shows you patterns that have been recorded for Drums and Bass
constantly. If you would like to see the patterns recorded for Piano, Guitar, or Strings,
then select the appropriate instrument button to view them.
The currently selected instrument for Piano/Bass/Strings is indicated
by the highlighted instrument button. In the diagram, you'll notice that
the Piano is the current instrument. Clicking the mouse on a different
instrument button will change the instruments.
The StyleMaker begins by displaying the Drums and Bass. Let's have a closer look at the
Drums.
The ZZLITROK.Style Drums screen will look similar to this:
You will notice that there are 4 rows of drum patterns:
A Pattern is the row to record drum patterns for the “a” substyle.
B pattern is the row to record for the “b” substyle.
Fills are recorded on the Fills row.
Endings are recorded on the Endings row. (2 consecutive patterns of 1 bar.) If you‘ve
made a style and haven’t included an ending, a 2-bar ending based on the style can be
generated automatically.
Let's have a closer look at the A Pattern row.
Each of the numbers represents a drum
pattern that has been already recorded.
There are 8 patterns that have been recorded on this line. The numbers themselves are
called weights. The weights can be from 1 to 8 (a weight of 9 is a special case explained
below). Most of the patterns have weights of 5, which is the default. Assigning a higher
or lower weight will cause that pattern to be played more or less often relative to the