User's Manual
THE AVERAGE RATE OF FIRE 
When the Average ROF is 
selected for display the Run 
Screen will look something like 
the screen to the right. The value 
displayed in the top left of the 
screen represents the number 
of full cycles completed in the 
last second - the average rate 
of fire over the second. The 
number below it is the maximum 
average rate of fire that has been 
recorded. To reset this maximum, 
press and hold the  button for 
0.5 seconds.
THE PEAK RATE OF FIRE 
When the Peak ROF is selected for 
display the Run Screen will look 
something like the screen to the left, 
which differs from the display of the 
Average ROF by the inclusion of the 
indicator ‘PK’. The value displayed in 
the top left of the screen represents 
the rate of fire measured between 
the last two shots. The number 
below it is the maximum peak rate 
of fire that has been recorded. To 
reset this maximum, press and hold 
the  button for 0.5 seconds.
The Peak ROF is typically higher 
than the Average ROF as it is much 
easier to fire two shots in quick 
succession than it is to maintain a 
string over a longer period of time.
THE MENU SYSTEM 
Behind the Run Screen is a structured menu system 
comprised of multiple levels of menus. Each menu 
contains a number of menu items and each menu 
item can either be an editable parameter or a branch 
to another menu. Branches always have an animated 
graphic whereas parameters indicate their current 
value.
The menu structure is shown in the following pages.
The menus are ‘smart menus’ in that they will expand 
and contract depending upon the state of certain 
parameters. For example, the MAX ROF parameter is 
only visible when the ROF CAP parameter is set to ‘on’. 
Smart menu items are indicated with a * in the table 
below.
UNDERSTANDING THE 
LOCK INDICATOR 
The Ego9 has a tournament lock which prevents the 
user from making changes to any parameter that 
affects the way in which the Ego9 shoots, without the 
need for tools. This feature is necessary in order to make 
the Ego9 legal for tournament play. 
When the lock is enabled the lock indictor will show a 
closed padlock  . 
When the lock is disabled the lock indictor will show an 
open padlock  . 
UNDERSTANDING THE 
BATTERY LEVEL INDICATOR 
The battery level indicator is used to show the state 
of the battery within the Ego9. When the battery is 
fresh the indicator will show a ‘full’ battery and as the 
battery is drained, so the indicator will show the battery 
emptying. When the battery reaches a point at which 
the Ego9 will no longer function reliably, the indicator 
will start to flash. At this point the battery must be 
changed immediately. 
THE GAME TIMER 
When the Game Timer is shown on the Run Screen 
then it can be started by pressing the button and the 
timer will start to count down. The Game Timer can also 
be configured to start on a trigger press with the START 
parameter (see page 35). 
When the Game Timer reaches the 
ALARM time the 
Gamer Timer will start to flash and the audible alarm 
will sound every second, provided that the SOUND 
parameter is on.
When the Game Timer reaches 
00:00, GAME OVER will be displayed 
and the audible alarm will sound 
continually, provided that the 
SOUND parameter is set to ‘on’.
To stop the Game Timer at any time 
press and hold the  button for 0.5 
seconds.
To reset the Game Timer to it’s 
preset start time, push and hold the       
 button for 1 second. The Game 
Timer will also be reset whenever 
the Ego9 is switched off.
THE SHOT COUNTER
The Shot Counter increments 
every time that the Ego9 is fired, 
regardless of whether the Shot 
Counter is displayed or not. When 
the Shot Counter is displayed on the 
Run Screen it can be reset to 0 by 
pressing and holding the  button 
for 0.5 seconds.
TYPICAL 
BRANCH
TYPICAL
PARAMETER
26.
USING YOUR EGO9
CONTENTS
ORIENTATION
QUICK SET-UP
USING YOUR EGO9
ADVANCED SET-UP
MENU TREE
MAINTENANCE
FAULT FINDING
SERVICE CENTERS
PARTS LIST
SPARES & ACCESSORIES
27.
USING YOUR EGO9
USING YOUR EGO9
QUICK GUIDE










