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Mbox Mini Manual 3.9
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Table Of Contents
Table of Contents
Revision History
Introduction
About This Manual
Important Note About Consoles!
Additional Documentation
Training Videos
Customer Service
Overview
General Overview
Features
Concepts of Operation
Fixture Descriptions
Mbox Environment Concept
Fixture and Layer Overview
Master Fixture
Master Intensity
Master Color
Master Audio Volume
Master Control Channel and Control Selector
Master Effect
Pixel Mapping Output Level
Shutter Fixture
Shutter Color
Shutter Edge
Shutter Scale
Keystone Fixture
Layers: Texture + Object
Animated Gobos and Textures
Animated Gobos
Animated Textures
Effects and Transitions
Mbox Rendering Environment
Effects
Transitions
Operating Modes
Mbox Mini Modes
Mini Mode (Single Output)
Mini Pan Wide Mode (Panoramic Wide)
Installation
Getting Started
Before You Start
Installing Mbox Software
Overview
Thumbnails and Apache HTTP Server
Suggested Hardware Configurations
Licensing Mbox Software
Launching Mbox Mini
Mbox Daemon
Adding Content
Patching Fixtures
Patching Fixtures
Parameter Mapping
Playing Back Video - Quick Start
Configuration
Media Content
File Type Specifications
Recommended Practices
Media Content Management
Folder and File Numbering
Additional Media Content Organization Guidelines
Adding Media Content
Grouped Content
Description
Usage
Configuration/Setup
Creating and Viewing Content Thumbnails
Console Interface
Viewing Thumbnails in a Browser
Application Window
Overview
Setup
Setup: Control
Setup: Window Mode
Setup: Fullscreen Mode
Setup: Rendering
Setup: License
Setup: Texture Size
Setup: Screen Selection (Screen Arrangement)
Setup: Network
Setup: Video Inputs
Setup: I/O Module
Setup: Options
Setup: Media Log (Media Errors)
Heads Up Displays (HUDs)
Overview
Using the HUDs
Display Devices
Connected Display Devices and EDID
Enhancing Mbox Performance
Recommended Practices
Operation
Playmodes
Basic Modes
Bounce/Random
Timecode Sync
Layer Sync
Kiosk
Restart
3D Objects and Digital Gobos
About 3D Models and Digital Gobos (Objects)
Lighting
Vertex Array Files (Compiling)
Normalization
Creating Custom Digital Gobos
Overview
Scale-To-Fit vs. Arbitrary Fit
Creating a Digital Gobo with Adobe Illustrator CS5
Animated Digital Gobos
EuroFlag
TV Screen v1.4
Fisheye
Fit To Screen
MultiScreen Gobo
Animated Textures
Using Animated Textures (Animations)
Drawmodes
Using Drawmodes
The Stencil
Layer Blending Modes
Using Layer Blending
Layer Copy
Using Layer Copy
Text Files
Support for Text Files
Scripts
Using Scripts with Mbox
AppleScripts
Shell Scripts
More Information
Audio
Audio Output Features
Overview
External Audio Tracks (Associated AIFF Files)
Embedded Audio Tracks (in QuickTime Movies)
Audio Volume Control
Synchronization
Timecode Synchronization (Timecode Sync Playmode)
Linking Files to Timecode (Method 1)
TC DMX Controls
Using Timecode Sync Playmodes
Setup for Timecode Input
Layer-To-Layer Synchronization
Alignment Rectangles
Using Alignment Rectangles
Effects and Transitions
Effects and Transitions with Additional Input Files
Projection Mapping
Overview
Pixel Mapping
Overview
Pixel Remapping
About Pixel Remapping
Overview
Pixel Remapping Tutorial
Overview
Projected Mapping
Discrete Mapping
Advanced Control
Triangle Strips and Triangle Fans (3D Vertex Array Screen Objects)
Glossary
Screen Object Control Types (Units, Typical Scale Value)
Video Input
External Video Signal Input
Overview
Blackmagic Decklink and Active Silicon Phoenix Video Capture Cards (PCIe)
Blackmagic UltraStudio Devices (Thunderbolt)
QuickTime Streaming Devices (PCIe or USB/FireWire)
Syphon Video Input
Using Syphon
Syphon Input
Syphon Output
Content Creation
Creating Custom Content
Creating Movies and Audio Files
File Extension
Codec
Compression (Bit Rate)
Frame Rate
Resolution
Audio
Discrete Audio Support for Multichannel Audio
Alpha Channel in Movies - the Animation and ProRes 4444 Codecs
Applications for Content Creation
Networking For Mbox
Mbox Networking Guidelines
Concepts
Subnet Masking Basics
Routing Ethernet Communications
Standard Control Protocols
Art-Net
sACN
KiNET
Parameter Mapping
Parameter Mapping Charts
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