Datasheet

Inside the bar, Gramkos locks himself in the men’s room.
Approach the door. It’s locked. Smash through the door to send
Gramkos reeling backward. He’s dazed but not out. He raises
his gun, but he’s too slow. You snatch his pistol and eject the
clip, tossing it aside. No guns. This needs to be messy. It’s time
to interrogate Gramkos and find out why he and his thugs were
trying to kill you.
Execute the two closest gang members. While holding your
shield, advance into the intersection and drop the rest of the
crew. Headshots make for the quickest kills.
As you slink up through the stalls, Grim tells you the gang
leader’s name is Gramkos. He is surrounded by his men in the
intersection ahead. Inch up to the table next to the intersection.
One of the thugs will break from the pack to check the alley. Let
him come to you. When you get the cue that he is within range
(the button assigned to hand-to-hand kills pops up), strike.
P.E.C. CHALLENGE
Can you mark for execution right now? If you mark and kill your targets
five times without any complications, you score your first Mark
Proficiency. You fulfill this P.E.C. Challenge every time you mark all
available execution targets and then take them out with a single series
of shots.
Do not get too greedy with human shields. A human torso
can only withstand a few basic pistol shots before it is ripped
meat that bullets pass through. A human shield withstands
even less abuse from an automatic weapon, like an AK-47.
Gramkos breaks from the shootout and ducks into the
Sema Bar. As the tip painted on the side of the building says,
“Follow him.”
markIng for death
A little farther
up the alley, you
discover two
more thugs. You
must again use
your Mark and
Execute ability to
take them both
out. Follow the
on-screen prompts.
Take the thug’s
weapon, but
instead of killing
him right away,
draw him close to
use as a human
shield. Now you
can execute two
of the thugs and
not worry about
incoming fire for a few seconds.
Prima Official Game Guide
38
The Fisher
Files
Training
P.e.C.
Challenges
WalkThrough
Co-oP sTory
Deniable
oPs
aChievemenTs
hoW To use
This guiDe
The arT oF sPlinTer
Cell ConviCTion
mission 01:
markeTPlaCe
mission 02:
kobin’s
mansion
mission 03:
PriCe
airFielD
mission 04:
DiWaniya,
iraq
mission 05:
WashingTon
monumenT
mission 06:
WhiTe box
TeChnologies
mission 07:
linColn
memorial
mission 08:
ThirD eChelon
hq
mission 09:
miChigan ave.
reservoir
mission 10:
DoWnToWn
DisTriCT
mission 11:
WhiTe house
overvieW sTraTegy
markeTPlaCe—valleTTa, malTa
sTreeT bazaar marking For DeaTh gramkos’s inTerrogaTion
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