Datasheet

gramkos’s InterrogatIon
Gramkos’s interrogation starts out exactly as you might expect. Even though your hand is wrapped around his neck, Gramkos
refuses to cooperate. Drag Gramkos around the bathroom between each question. You can mash his head into a urinal or a sink,
and even toss him through the door to one of the stalls, freaking out a bar patron inside. Each time you rough Gramkos up, his lips
loosen. He was sent by Andriy Kobin to kill you. Who’s Kobin? Besides being a gangster, gunrunner, and smuggler, Kobin was also
behind the wheel of the car that killed Sarah.
One last memory jog for Gramkos gives you a lead on Kobin.
He’s holed up at the old museum in Valletta, on King George
Street. It’s his joint now. You crush Gramkos’s windpipe.
His body crumples to the sticky floor. If you want any more
answers, you must go to the museum and beat them out of
Kobin. Maybe he’ll give them up easier than Gramkos. Hopefully,
though, he won’t.
N
NOTE
Each time you play the game, experiment with interrogations.
Pressing your quarry against different objects—or just holding
them in the middle of a room—causes different actions with
each new round of questioning.
KNOWN INTEL
Eluding police and the NSA after foiling the red mercury plot, Fisher
dropped completely off the grid. How did Grim find Fisher all the
way in Malta—and why now? Surely it is for a reason other than just
missing his gruff mug around the office. Fisher also now has a lead
on who killed his daughter: Andriy Kobin. However, there has to be a
heavier client behind Kobin. Smugglers don’t randomly take out the
family members of Third Echelon agents. Fisher needs to go to Kobin’s
converted museum and question him to find the next person up the
ladder. After all, there is always a bigger fish.
P.E.C. CHALLENGE
Slam Gramko into three different objects during the interrogation to
complete the Effective Interrogation challenge and earn 500 points!
www.primagames.com
39
The Fisher
Files
Training
P.e.C.
Challenges
WalkThrough
Co-oP sTory
Deniable
oPs
aChievemenTs
hoW To use
This guiDe
The arT oF sPlinTer
Cell ConviCTion
mission 01:
markeTPlaCe
mission 02:
kobin’s
mansion
mission 03:
PriCe
airFielD
mission 04:
DiWaniya,
iraq
mission 05:
WashingTon
monumenT
mission 06:
WhiTe box
TeChnologies
mission 07:
linColn
memorial
mission 08:
ThirD eChelon
hq
mission 09:
miChigan ave.
reservoir
mission 10:
DoWnToWn
DisTriCT
mission 11:
WhiTe house
overvieW sTraTegy
markeTPlaCe—valleTTa, malTa
sTreeT bazaar marking For DeaTh gramkos’s inTerrogaTion
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