Datasheet

Grim has a
waiter deliver a
mobile phone and
earpiece to Fisher
as he observes
the downtown
Valletta scene
from a sidewalk
cafe. Fisher takes the earpiece and listens to the voice on the
other end. He is not amused to hear Grim—he should be harder
to find than this. But Grim tells Fisher that she’s not the only
person who knows his whereabouts. Armed men are en route to
the cafe. Grim says she will guide him out of the cafe and through the nearby marketplace. They can talk more about why she found
him later. For right now, Fisher just needs to get out of that chair and start moving before a bloodbath occurs in a civilian area.
overvIew
mIssIon 01: marketplaCe
When Sam Fisher doesn’t want to be found, you don’t find him. Not unless your name is Anna “Grim” Grimsdottir, one of the
smartest intelligence agents at Third Echelon. Using state-of-the-art eye-in-the-sky technology and a good ol’ fashioned hunch,
Grim tracked Fisher down in Valletta, the capital of Malta. Apparently, Fisher had picked up a whisper that somebody in the
Mediterranean metropolis knew his daughter’s death wasn’t really an accident. It was an assassination designed to cause
maximum damage to Fisher.
Enemy placement on all maps is as close to their starting
position as possible. However, almost every enemy moves
around. Some have patrol routes. Some like to group up when
they encounter other enemies in a room. Others burst through
doors when you are detected. They can be very unpredictable.
But so can you, and that’s how you’ll win the day.
This mission acts as an in-game tutorial, teaching you the
ropes of being an agent of Third Echelon. By the end of the
mission, you will have all of the basics down. However, if you
read our Training chapter, you’ll have advance intel on how
to do a lot more right out of the gate, such as shadow kills,
flashbang escapes, and the always-fun “death from above.”
MARKETPLACE—VALLETTA, MALTA
START
legend
EnEMY
GRAMkOS
N
NOTE
www.primagames.com
35
The Fisher
Files
Training
P.e.C.
Challenges
WalkThrough
Co-oP sTory
Deniable
oPs
aChievemenTs
hoW To use
This guiDe
The arT oF sPlinTer
Cell ConviCTion
mission 01:
markeTPlaCe
mission 02:
kobin’s
mansion
mission 03:
PriCe
airFielD
mission 04:
DiWaniya,
iraq
mission 05:
WashingTon
monumenT
mission 06:
WhiTe box
TeChnologies
mission 07:
linColn
memorial
mission 08:
ThirD eChelon
hq
mission 09:
miChigan ave.
reservoir
mission 10:
DoWnToWn
DisTriCT
mission 11:
WhiTe house
overvieW sTraTegy
markeTPlaCe—valleTTa, malTa
sTreeT bazaar marking For DeaTh gramkos’s inTerrogaTion
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