ORB OPERATING MANUAL
ORB OPERATING MANUAL If a portable or temporary three phase mains supply is used to power this desk, we recommend that the desk mains plug is removed before connecting or disconnecting the supply. Serious damage will occur if the desk is connected across two phases. This equipment is designed for use as a lighting control desk only, and is unsuitable for any other purpose. It should only be used by, or under the supervision of, an appropriately qualified or trained person.
Add Fixtures ...................................32 Moving Groups ............................... 81 Patching Fixtures.............................34 Deleting Groups ............................. 81 Table of Contents.............................. 3 Patch Views....................................37 Group Window ............................... 81 Introduction ........................................ 6 Patch Wizard ..................................39 Palettes ..........................................
Deleting Cues................................. 92 Submasters ..................................... 104 Deleting Effects .............................111 Cue Stacks .................................... 92 Location of Submasters .................. 104 Macros ............................................112 Cue Stack Directory Window............. 92 The Submasters Window ................ 104 In Built Macros ..............................112 Naming Cue Stacks .........................
Mouse Operation on Windows ......... 125 Desk Light.................................... 138 Trackball ..................................... 126 DMX Input.................................... 138 Preview Cue Window ..................... 126 DMX Output ................................. 138 Preview Palette Windows................ 127 Kensington Lock............................ 138 Preview Group Window .................. 128 Operating Environment .................. 138 Preview UDK Window ..............
Introduction Introduction This Manual The ORB Lighting Desk This manual describes the operation of the ORB lighting desk. This chapter contains an overview of the capabilities and controls of the ORB. The following section is a summary of the main functions of the ORB lighting desk. The Quick Start Tutorial chapter is designed to get you up and running with the desk, but is not a substitute for the whole manual.
Introduction Control Channels The desk has 2048 channels of control. These can be assigned and patched as any number of Fixtures, across the 4 DMX universes on the desk. Fixtures Every device controlled by ORB is known as a Fixture. Fixtures can be a simple generic dimmer channel, or a complex DMX device such as a colour scroller, moving mirror or moving head (eg VL3000, MAC 700). Any item controllable via a DMX signal can be assigned as a fixture on ORB.
Introduction When a channel is owned, the programmed value (or series of values, if it is defined as a chase or effect) is output. However, the previous owner(s) are not forgotten, and go into in a history list. When a cue is released, it loses it's places in the history, whether it currently owns them or not. The most recent owner in the history will then regain ownership, and hence control the output of that channel.
Introduction Front Panel Controls This section of the manual describes the controls and displays on the front panel of the ORB desk. The front panel controls have been divided into the following sections: User Definable Keys (UDKs) (Page 14) Playbacks (Page 11) Master Playbacks (Page 13) Function Keypad (Page 12) Keypad & Syntax Keys (Page 13) Grand Master and Blackout (Page 10) Control Wheels (Page 15) Figure 1 - Front Panel Controls ORB Operating Manual – Issue 1.
Introduction Grand Master and Blackout The GRAND MASTER fader allows you to temporarily limit the output values of all dimmer channels. The Grand Master level is displayed on the monitor screen task bar. In normal operation the Grand Master should be at 100%. The BLACKOUT key enables you to lock the dimmer outputs from the desk at 0%, regardless of the level of the Grand Master fader. Pressing the BLACKOUT key toggles between enabled and disabled.
Introduction Playbacks Playbacks are used as the main programming and playback area of ORB. These playbacks can function in one of two ways – as Cue Lists (also known as Cue Stacks), or as Submasters. The ORB has 10 playbacks, which can be paged between Page 1 and Page 100. Each page contains a new set of 10 playbacks, giving a total of 1000 playbacks available for programming.
Introduction Master Playbacks The master playbacks allow you to control a selected playback using more advanced playback control.: The Select Stack button can be used for selecting a particular cue stack for editing. It is also used with SHIFT to open the Cue Stack Directory Window on the monitor. The Release key can be used to release any of the Playbacks.
Introduction Function Keypad CUE ONLY is used when programming to prevent the changes in a cue applying to later cues. SETUP is used to enter and exit SETUP, and to configure programmed items. UPDATE allows you to merge new information into existing data NAME is used to set a name on any programmed item. DELETE is used to remove programmed items. COPY TO & MOVE TO are used to relocate and copy data from one place to another. TIME and DELAY are used to adjust the fade and delay times.
Introduction Keypads & Syntax Keys The / key is used for separating cue & stack numbers, or fade up/down times. The + and – keys are used for relative adjustment of levels (@+10 ENTER) The syntax keys follow syntax and provide additional functions according to what you’ve entered. The AND key is used for adding items to a list. The THRU key is used for selecting a range of items. The numeric keys (0 - 9) and the point key (.
Introduction User Definable Keys (UDKs) In addition to playbacks, ORB has 10 User Definable Keys (UDKs) which can be assigned to many different functions of the desk. The UDK page can be changed by pressing the UDK PAGE button and entering the required number in syntax (eg UDK PAGE 4 ENTER). The current contents of the UDK are displayed on the LCD display, together with the current page number. Pressing SHIFT and a UDK opens the UDK Window on the monitor to display the contents of the UDKs.
Introduction Attribute & Cursor Keys and Control Wheels The three control wheels are used for setting and adjusting fixture parameter and other data levels. The parameters that are currently assigned to the control wheels are shown on the LCD, together with their current value. The Intensity wheel is used for adjusting the intensity of the currently selected fixture(s). The intensity level is displayed on the LCD screen above the wheel. The MORE key pages the SYNTAX KEYS to display more options.
Quick Start Tutorial Quick Start Tutorial Getting Started Adding Fixtures Prior to powering up the desk, it is essential to attach all the peripherals you require. The desk has support for a USB Keyboard and Mouse, two XGA monitors (or touch screens) and a desk light on 3 pin XLR. These should be connected before powering up, as subsequent connection could result in software or hardware malfunctions.
Quick Start Tutorial Scroll down or use the cursor keys to select the required manufacturer (eg MARTIN). If you have a keyboard connected, you can press the M key to jump straight to manufacturers beginning with M. Press the [Next] button to select the fixture Mode. It is important that the mode set here matches the mode set on the fixture itself – if in doubt, consult the fixture operating manual for full details. Press the [Next] button to move to the next step.
Quick Start Tutorial Figure 12 – Patch Wizard (Step 4 – DMX Address entry) Figure 13 – Patch Wizard (Step 4 – Quantity) Once the address is configured, press the [Next] button and enter the quantity of the fixture required. The monitor screen will tell you the number of fixtures and control channels remaining within its limits, to ensure you do not exceed these limits. The Patch Wizard is now complete and your fixtures have been assigned.
Quick Start Tutorial The main user interface The Output Window is central to the operation the ORB desk. It is recommended that the Output Window is displayed on one of the monitor screens when programming cues, palettes, UDKs etc. The colour coding also helps to see what direction a channel has moved in. The cue stack window shows the selected cue stack and all the cues which that stack contains. The palette windows show the various recorded palettes and can be clicked to access a palette.
Quick Start Tutorial Controlling Dimmers The intensity parameter of fixture(s) can be controlled by entering commands directly via the numeric keypad or by using the corresponding control wheel.
Quick Start Tutorial Controlling Fixtures Selecting Fixtures The corresponding parameters for the fixture are assigned to the control wheels and are indicated on lower part of the touch screen. In the example below, COLOUR has been selected and the fixture parameters Cyan, Magenta and Yellow are assigned to the three control wheels. Fixtures are selected numerically using the number assigned to them during the Patch Wizard. Type the fixture number(s) followed by ENTER to select those fixtures.
Quick Start Tutorial Cues Once you have set up a scene that you like you can then record that into a cue. Selecting a Cue Stack Tagged Untagged Cues can be programmed into any of the 1000 user programmable cue stacks. Press the SELECT button above the cue stack you wish to program in. The LED in the SELECT button illuminates to indicate that it is the active cue stack.
Quick Start Tutorial Adjusting Fade and Delay Times As well as the actual output levels recorded in the cue, each fixture parameter also has it’s own fade and delay times. Default fade and delay times for Intensity, Colour, Beamshape and Position are defined in Desk Setup, and can be adjusted if required, prior to programming cues.
Quick Start Tutorial manipulation of the cue stack and updates can be filtered through entire sequences without having to update each cue individually. Palettes When updating a cue, there are four tracking options available – Track Forward, Track Backward, Track Both or Cue Only. For a full explanation of each of these options, see page 115). The ORB has four sets of 1000 palettes. Selecting Cue Only forces the update only to affect the cue you are updating.
Quick Start Tutorial Recording Palettes Enter the command COLOUR n ENTER Programming a palette is simple and very similar to recording a cue. The fixture(s) will change to the colour they were in when the palette was stored. Set up the fixture outputs as required, ensuring that the correct parameters are tagged.
Quick Start Tutorial User Definable Keys (UDK) Groups The desk provides 10 user definable keys, which can be paged 20 times to give 200 programmable locations. As well as palettes, the ORB provides 1000 user definable Groups. The user definable keys may be assigned to Groups, Individual Fixtures, Palettes, Cues, or channel data. Groups are most commonly used when selecting fixtures and programming data to be recorded in cues, palettes etc. Groups can also be assigned to User Definable Keys (UDKs).
Quick Start Tutorial Group Window Submasters The Group Window is displayed by default in the bottom right hand corner of Monitor 2. This allows you to click and select any of the programmed groups automatically. The ORB has upto 30 submasters, which can be paged 20 times to give upto 600 programmable locations for scenes stored onto faders. Submasters can be accessed either by altering the mode of the playbacks, or by using another DMX enabled desk and using DMX-In.
Quick Start Tutorial Saving Shows The ORB will save the show automatically to its internal memory at regular intervals. Saving the show takes all of the available information in the desk, including monitor configurations, setup options, patch, cue and palette data and stores it all into a single file on your destination device. This file can then be reloaded at a later date to return the desk to the same state as it was in when you saved it.
Quick Start Tutorial Loading Shows Shows can be loaded onto the ORB from a USB Storage Device. • Loading shows is done from within SETUP, so first press SETUP to enter Setup. • Insert or connect the storage medium containing the show. • Press the [Files] key on the monitor. • Press the [Load Show] key to enter the Load Show screen. • Press the Source Device key to select the required device. • A list of show files on the currently selected storage device appears on the touch screen.
Setup Setup In Setup the ORB provides functions for configuring the desk - assigning, patching and editing fixtures, saving and loading shows, clearing show data, resetting the desk etc. Press the SETUP key to display the Setup Window on the monitor. The following Setup options are displayed: Files – this allows you to load and save shows, update fixture libraries and view desk information. (Page 56) Clear Options allows you to delete parts of the programming from a single button.
Setup Patch Add Fixtures The purpose of the Patch area of Setup is to configure the fixtures which are connected to the desk. The first method of adding fixtures is through Add Fixtures. This allows you to detail to the desk how many of each type of fixture are contained within the rig. The default state of ORB gives 96 dimmer channels patched 1:1 on DMX universe 1.
Setup Press the right arrow key to move the cursor to the fixture list in the right hand column. Once the file you want is highlighted, press the [OK] button to load it into the desk. Scroll down or use the cursor keys to select the required fixture type (eg Mac 250 Entour). All the fixture types contained in the selected fixture type file will be loaded and added to the fixture library on the desk.
Setup Patching Fixtures A typical DMX addressing system may work like this: 1 – 96 – Dimmers 1 – 96 After adding the fixtures into the desk, the next step is to patch the fixtures to the DMX outputs. Patching a fixture is the act of defining on the desk which DMX channels the fixture has been set to. Fixtures can be patched individually or in groups.
Setup Patching Fixtures To patch fixtures at a specified DMX start address, enter the fixture number, press the @ key, enter the DMX start address and then press the ENTER key. For example: 1 @ 274 ENTER This will result in the specified fixture being patched to the first DMX universe at address 274.
Setup This will patch the intensities of the six fixtures to DMX channels 101-106 on the currently selected DMX universe. The intensity parameter requires a single DMX channel. Type in the command: 1 THRU 6 {Fixture Part} 107 ENTER This will patch the remaining parameters of the six fixtures to the current DMX universe starting at address 107 on the currently selected universe..
Setup Fixtures View Patch Views This patch view lists all the fixtures in the schedule together with their alignment data and DMX patch address(es). The Patch Window can display the patch data in three different views on the monitor (Outputs, Fixtures and Channels). The default view is the Outputs view (see below). The fixtures are listed in group order. Alignment data is only displayed if it has been changed from the defaults.
Setup Channel View This patch view shows the fixture type, fixture number and parameter (eg Gobo1<>) patched to each DMX address in each of the DMX universes, for example: These channels are paired together internally and processed as a signal control channel. When output, the Least Significant Byte (Fine channel) is faded between 0 and 255, then returned to 0 as the Most Significant Byte (Course) is increased by 1, then the pattern continues.
Setup Patch Wizard The Patch Wizard guides you through the entire patching process, and is a faster way of getting a simple patch up and running than using Add Fixtures and Patching through syntax. However, the Patch Wizard makes the assumption that your rig has been patched sequentially and can be slower for complicated patch entry. To use the Patch Wizard, press the [Patch Wizard] button on the monitor. The Patch Wizard will appear and guide you through adding some fixtures.
Setup Press the [Next] button to select the fixture Mode. It is important that the mode set here matches the mode set on the fixture itself – if in doubt, consult the fixture operating manual for full details. It is important here to ensure that the DMX universe is correctly selected. Figure 31 – Patch Wizard (Step 4 – DMX Address entry) Figure 30 – Patch Wizard (Step 3 – Mode Selection) Once the Mode has been selected, press the [Next] button to move on and enter the DMX address for the fixture.
Setup Figure 32 – Patch Wizard (Step 4 – Quantity) The final step in the Patch Wizard is to assign a fixture number to the fixtures. The fixture number is the number you will refer to the fixture as within the desk software. It is recommended that you take some time thinking about numbering your fixtures. Enter the number and press [Finish]. The Patch Wizard is now complete and your fixtures have been assigned.
Setup Editing Fixtures Edit Fixtures allows you to carry out various functions relating to the fixtures assigned to the desk, including : • Name individual fixtures • Assign user fixture numbers • Edit fixture parameter Default (release) values • Edit fixture parameter Home values • Edit fixture parameter Topset values • Adjust the Pan and Tilt alignment of fixtures • Patch Functions The behaviour of each of these functions is described in this chapter.
Setup Fixture Numbers Each fixture on the desk has its own fixture number, which is the number it will be referred to during programming and on-screen. Initially, these fixture numbers are set to increase sequentially starting from 1 within the their type, eg Dimmers 1 - 48, MAC 700s 1 - 20, MAC 2000s 1 - 20, etc. If you have used the Patch Wizard then you will have already altered these numbers as part of the process. If, however, you have used Add Fixtures then you can alter these numbers if required.
Setup Now, use the arrow keys to move to the required column of the selected fixture and then press the ENTER key. Patch Functions Enter the required value using the external keyboard or numeric keypad on the front panel of the desk, then press ENTER. The Patch functions under Edit Fixtures allow you to patch, repatch and unpatch selected fixtures. This functionality is provided in addition to the command line patching detailed elsewhere in this chapter.
Setup The patch table shows the DMX-In assignment (if assigned) and the DMX address(es) that each of the selected fixtures are currently patched to. If a fixture has not yet been patched to the DMX output then the corresponding DMX column will show ‘Add’. In the example above – Fixture numbers 101 to 105 are patched to DMX universe 2 address 1, 13, 25, 37 and 49 respectively. Repatching Fixtures Move the cursor to the DMX or Duplicate n column for the required fixture and press the ENTER key.
Setup To patch further duplicates for the selected fixture move the cursor to the Duplicate 2 Column, Duplicate 3 column etc and repeat the above procedure.
Setup Clicking on an entry in the DMX In column allows you to change the DMX In address assigned to the corresponding fixture. Auto Menus This Setup option generates automatic items based on the fixture schedule. Auto Groups This function generates a group for each of the types of fixture, plus ‘odd’ and ‘even’ groups for each different fixture type in the desk. Figure 38 - Entering a DMX In Address Press the [Auto Menus] key on monitor in the Patch tab.
Setup Auto Palettes When the [Create Auto Palettes] option is confirmed the desk generates a number of colour, beamshape and position palettes for each moving fixture type in the fixture schedule and a number of standard effects palettes, as described below. Position Palettes The desk generates a single Home Position palette which sets the Pan and Tilt parameters to a value of 50%. Effects Palettes Colour Palettes The desk generates a number of standard effects (see Effects chapter for details).
Setup Desk Setup The Desk Setup function allows you to configure or customise the settings on the desk to your own requirements. The Desk Setup function is divided into a number of different sections which are accessed by pressing the corresponding soft button on the monitor. Displays - Indicate which monitors are connected; adjust the screen timeout, brightness and contrast; calibrate touch screens; adjust desk lamp brightness.
Setup Displays Press the [Displays] button on the monitor, and then choose the required option from the monitor. The options are detailed below: Screen Timeout – Sets the time till the monitors and LCDs go into power save mode. Monitor Display 1 Enabled - Yes or No. Monitor Display 2 Enabled - Yes or No. Colour Scheme – allows you to pick which colour scheme to use. Monitor Calibration – Activates touchscreen calibration for each monitor.
Setup Touchscreens A number of external touchscreens are supported by the ORB. These screens connect into the desk using the USB connection. Screens with a serial connection will not work via a USB-Serial converter. The screen needs to have a direct USB connection. It is recommended only to purchase one of the known working screens from the list below, for use with your ORB.
Setup Peripheral Press the [Peripheral] key on the monitor. The various options are shown on the monitor. Wheel Sensitivity – Adjusts the sensitivity of the control wheels. 0% is least sensitive, 100% is most. Figure 42 - Desk Setup / Peripheral Page 52 ORB Operating Manual – Issue 1.
Setup Inputs Press the [Inputs] key on the monitor. The various options are shown on the monitor. SMPTE Timecode – The frame rate of the SMPTE timecode being fed to the desk, in fps. CAN – Not yet implemented in software Remote Switches - Each of the six remote switches can be configured to Disabled, Go to Cue or Macro. MIDI Timecode – The frame rate of the MIDI timecode being fed to the desk, in fps.
Setup Outputs Press the [Outputs] key on the monitor. The various options are shown on the monitor: • DMX Output 1 • DMX Output 2 • DMX Output 3 • DMX Output 4 Each DMX Output Universe can be mapped to a different Data Universe. The default setting is a 1:1 mapping. Figure 44 - Desk Setup / Outputs Page 54 ORB Operating Manual – Issue 1.
Setup Behaviour Press the [Behaviour] button on the monitor. The various options are shown: Confirm Overwrites When this option is set to ‘Yes’ a confirmation window will appear on the monitor when overwriting a cue, palette, effect, macro etc. Recovery Mode – This setting defines how the desk behaves when powered up – Restart from Last State or Blackout.
Setup Default Times Press the [Default Times] key on the monitor. The various options are shown: Intensity Fade / Delay – Separate times for channels fading Up and those fading Down.
Setup Cue Stack Defaults Press the [Cue Stack Defaults] key on the touch screen.
Setup Submaster Defaults • Not Yet Written Lock Functions Press the [Lock] key on the touch screen. A drop down menu is displayed on the touch screen. The menu options are summarised below: • Lock All – This option locks all the functionality on the desk. It will not be possible to do anything on the desk until it is unlocked using the current lock code. • Change PIN – This option allows the user to change the lock code (PIN) for the desk. The lock code (PIN) is a four digit number (0000 – 9999).
Setup Files • Select the desired storage device by pressing the [Destination Device] key. This cycles through all the available devices; select the one you require. If the drive doesn’t appear in the list, press [Refresh] after a couple of seconds. • Select the Filename field and enter a name for the show file. This name will be used as the file name on the destination device, so ensure it is unique and easily identifiable.
Setup Select the storage device by pressing on the [Source Device] toggle box. This will cycle through all the available devices, so select the one you require. Loading Shows To load a show, connect the storage media to the USB port on the desk (any port). If you’re using an external floppy drive, remember to insert the floppy disk into the drive. Press the [Files], then [Load Show]. displayed: The Load Show Window is Select the required show from the list of available shows displayed.
Setup Loading User Fixture Types The desk provides a method for loading fixture types which are not in the fixture library stored on the desk, ie user fixture types which are stored on a memory stick or CD. Press the [Load User Fixtures] key in files. Select the Source Device (Removable Device) as required. A list of UFT files found on the source device is displayed on the touch screen.
Setup Clearing User Fixture Types Desk Information The desk provides a method for clearing all the user fixture types which have been loaded onto the desk. When the [Desk Information] key is selected a screen is displayed containing information on the various software, firmware and BIOS installed in the desk as follows: Press the [Clear User Fixtures] button on the monitor. confirmation window is displayed. A Press the [Yes] button to clear the user fixtures which have been loaded on the desk.
Setup Clear Options This option allows the user to clear (delete) various components of a show (eg palettes), the whole show, or reset the desk back to factory defaults. Press the [Clear Options] key on the Setup screen. The various clear options and other functions are displayed on the monitor as shown below: Clear Colour Palettes … Clear User Defined Keys - Clears the specified items only from the show data in the desk.
Setup Network The ORB supports various Ethernet communication protocols, for connecting to visualisation tools, PDA remote controls, etc. Details of these protocols are found in this section: IP Addresses Ethernet Basics Unlike DMX, Ethernet operates in a different topology. DMX is daisy chained from fixture to fixture, whereas Ethernet data is connected using a Star topology. IP Addresses are a devices identity on an Ethernet network.
Setup Changing an IP Address On Windows XP, to configure the IP address of a PC, first select Start, Connect To, Show All Connections… Find the connection for the Network Adaptor you want to use (usually “Local Area Connection”) and right click on it, selecting “Properties”. Select the “Internet Protocol (TCP/IP)” and press Properties Enter the required IP address settings in the popup window and select OK. ORB Operating Manual – Issue 1.
Setup Art-Net Art-Net is a lighting protocol which sends DMX data over Ethernet. The standard allows for multiple DMX universes to be sent over a single Ethernet cable. The ZerOS consoles can output upto 4 universes of DMX data via Art-Net. Each Art-Net device needs an IP address starting with a 2.x.x.x or a 10.x.x.x, and this setting must match on the desk itself.
Setup Remote ZerOS Remote offers the ability to remotely control various areas of the desk. The remote uses a standard Windows Mobile or Windows PocketPC application to enable remote control of the console via a wireless network. The ideal setup for this system is as follows: Once connected to the router, look for settings which relate to the wireless connection and to DHCP. Ensure that DHCP is enabled and that the wireless is active.
Setup Light Converse (http://www.lightconverse.net) The Light Converse visualiser uses Art-Net to communicate with the desk software, hence the presence of the visualisation configuration settings in the Art-Net tab of Network Setup. The rules of Art-Net (above) apply when configuring a Light Converse setup. Light Converse integration requires a Zero 88 Light Converse USB dongle, available from Zero 88.
Setup WYSIWYG (http://www.castlighting.
Setup • • In the Device Manager, click CONNECT and the console should connect. You can now use WYSIWYG to visualise your show. When you have finished using it, click DISCONNECT in the Device Manager. Zero Wire Zero Wire DMX is a wireless DMX transmission system from Zero 88. The system can be output directly from the console via the [Network] options in Setup, and can then be routed via a Wireless Access Point to Zero Wire DMX boxes which decode the signal to DMX for linking to fixtures and dimmers, etc.
The Output Window The Output Window The Output Window is central to the programming functionality on the ORB desk. It is recommended (but not mandatory) that the Output Window is displayed on one of the monitor screens when programming cues, palettes etc. To display the Output Window, press the {Show Output Window} syntax key. Values – allows you to select between values, fade, delay and source views Window Setup – allows you to customise the window to your requirements.
The Output Window The Output Window displays the outputs which are coming from all areas of the desk (Programmer, Cue Stacks or UDK’s). The outputs can be viewed as DMX values, Percentage values or parameter Details, and can show Values, Fade or Delay times per channel. Output Window – Values View In the Output Window, when the [Values] option is selected, the fixtures and their parameter values are shown. The currently selected fixtures are highlighted in yellow.
The Output Window the desk. Gaps in numbers are indicated by a vertical line between their channel numbers. Figure 54 - Output Window Setup Details (%) When the [Details (%)] soft button is selected a drop down menu is displayed with the following options: • Percent – When this option is selected all the fixture parameter values are displayed as percentages (ie 0 – 100% for both 8 bit and 16 bit parameters).
Programming Programming This section of the manual covers the basic functionality of programming which involves selecting fixtures, adjusting one or more of their parameters to the required values, and then recording the information into a cue, palette, effect or UDK. Selecting Fixtures Before fixtures can be controlled by the desk they need to be selected. Selected fixtures are shown with Yellow backgrounds in the Output window.
Programming individually (eg each fixture will increase or decrease by a percentage from its original value). Wherever possible the desk will group similar parameters together (eg Cyan, Magenta and Yellow will appear together on the wheels). Note – Intensity on the Wheel Adjustment of colour is by default an Absolute adjustment. The Intensity wheel will always control the selected fixtures intensity.
Programming Tagging Parameters Smart Tags On the ORB desk, fixture parameters must be ‘tagged’ for them to be recorded when programming cues, submasters, palettes and UDK’s. There is a [Smart Tag] button displayed in the Output Window and on the front panel of the desk: The tag status of each fixture parameter is indicated on the LCD screen and in the Output Window by it’s background colour as follows: dark background = untagged; bright background = tagged.
Programming The Command Line RECORD COLOUR n ENTER (Records the colour parameters to the specified palette) All commands (selection commands, intensity commands, wheel movements, manual tagging etc) are recorded and displayed on the command line, found at the bottom of the monitor. RECORD GROUP n ENTER (Records the selected channels into a group) The commands may be undone, one at a time using the backspace key () on the numeric keypad.
Updating Updating Update Options Window After setting up data in the programmer and pressing the UPDATE key, or after loading an item (cue, palette, submaster or UDK) into the programmer, adjusting parameter values or times and pressing the UPDATE key, the Update Options Window is displayed on the touch screen and both monitor screens. The Update Options Window contains a number of soft keys that allow you to select what, how and where the information will be updated.
Updating green. The tracking options work in the same way as they do in the Record Options Window (page 116). Grey = No Parameters; = All Parameters. Merge and Remove Options OK and Cancel Buttons These two buttons allow you to merge or remove the specified data These in the programmer from existing cues, palettes or UDKs. two buttons are mutually exclusive. Press the [OK] button to update the selected source options.
Groups Groups The ORB provides 1000 user definable Groups. Groups are most commonly used when selecting fixtures and programming data to be recorded in cues, palettes etc. Groups can also be assigned to User Definable Keys (UDK). defined groups can be all of the same fixture type or any combination of fixture types. What are Groups? RECORD GROUP n ENTER Groups on ORB are lists of channels which are similar in some way, and are commonly used for speeding up programming.
Groups Moving Groups If you need to re-order your groups, you can Move a group from one location to another. Enter the following command: GROUP n MOVE TO p ENTER Deleting Groups To delete a group, enter one of the following commands: GROUP n DELETE DELETE GROUP n ENTER The desk will ask you to confirm this action before the command is executed. Once deleted, a group cannot be recovered but can be recreated manually if required.
Palettes Palettes The ORB desk provides you with four sets of 1000 palettes. The palettes are stored under the nominal headings of Position, Beam, Colour and Effects. Palettes may contain any combination of Intensity, Colour, Beamshape, Position or Effects parameters. For example, a colour palette may include intensity and colour, a beamshape palette could include beamshape and position etc.
Palettes Updating Palettes It is possible to update palettes in several ways. The first option is to load that palette back into the programmer. Enter the syntax: LOAD COLOUR n ENTER Now make the changes to the palette as required (by adjusting parameters as required) and then press UPDATE.
Palettes DELETE BEAM n ENTER POSITION n DELETE DELETE POSITION n ENTER To delete a range of palettes, enter the following command: DELETE COLOUR a THRU b ENTER When a palette is deleted, any cues that previously referenced the palette are updated to contain the actual values that were stored in the palette. Palette Windows Each set of palettes has it’s own palette window.
Cues, Stacks & Pages Cues, Stacks and Pages The ORB provides a total of 1000 user programmable Cue Stacks. Each of these 1000 cue stacks, can be programmed with up to 999 cues. An entire Cue Stack can be converted to run as a Chase, if required. There are 100 pages of playbacks available. Each page contains 10 playbacks.
Cues, Stacks & Pages To record the tagged parameters into the next available cue on the selected cue stack, simply enter the following command: Naming Cues RECORD ENTER Enter the command CUE n NAME or NAME CUE s/c ENTER. The Edit Cue Name popup is displayed on the touch screen (see below). Type in the required name using the external or on-screen keyboard and then press the [OK] button to complete.
Cues, Stacks & Pages To record the changes to the same cue press the UPDATE key. The Update Options Window is displayed – see page 78 for more details. Editing Cue Fade and Delay Times Editing fade times and delay times is carried out in the same way as editing the cue output levels, ie load the cue into the programmer, adjust the times as necessary, then record the data back into the cue using the UPDATE key – see previous section.
Cues, Stacks & Pages CUE n TIME {TRIGGER} {MIDI} 00.00.00.00 ENTER CUE n TIME {TRIGGER} {AUTO} 5 ENTER CUE n TIME {TRIGGER} {RealTime} 12:34:56 ENTER CUE n TIME {TRIGGER} {GO} ENTER Through the Cue Setup window, navigate to the comments column of the Cue Stack window and select the cue required, then press ENTER or double click the field. The Cue Setup window appears: Figure 65 - Next Cue Adding Macros to Cues The desk provides a number of in-built macros relating to the control of cues and cue stacks.
Cues, Stacks & Pages • Colour/Beamshape/Position Fade – The fade (and delay) times for each of the attributes (only the last selected attribute is displayed) • Comments – any special settings about the cue (triggers, macros, etc) Once the Cue Stack Window is displayed on the monitor screen, selecting a different cue stack using the stack SELECT keys on the front panel.
Cues, Stacks & Pages The Preview Cue Window shows what is programmed into the specified cue on a fixture by fixture basis. It is the same format as the Output Window and shows the parameter values, fade and delay times for each fixture parameter that is recorded in the cue. The GO button for the playback is used to set the timings for each of the cues in the cue stack as follows: • The first press of the GO button sets the first memory to a ‘GO’ trigger.
Cues, Stacks & Pages Outputting Cues Playing Back Several Cue Stacks To play back the cues in a cue stack in sequence: To play back more that one cue stack at the same time - select the required cue stacks by holding down the SHIFT key and pressing the Stack SELECT buttons above all the stacks you wish to play back. The red lights in the SELECT keys indicate the selected stacks. Raise the stack master fader to full. Press the GO button for the selected playback.
Cues, Stacks & Pages The stack(s) on the master playback can be released by specifying the stack number(s) in the release command, eg SELECT STACK 2 RELEASE.. The command SHIFT RELEASE releases all cue stacks on the virtual playbacks as well as those on the physical playbacks. Copying Cues To copy a cue to another cue in the same cue stack or a different cue stack enter the following command: s1/c1 COPY TO s2/c2 ENTER S2 cue C2).
Cues, Stacks & Pages NAME SELECT STACK N ENTER NAME . Type in the required name using the external keyboard and then press the ENTER button to complete. Copying Cue Stacks To copy a cue stack from one location to another enter the following command: STACK N COPY TO P ENTER (copies stack N to stack P). Moving Cue Stacks To move a cue stack to another location enter the following command: Figure 69 – Cue Stack Directory STACK n MOVE TO p ENTER (Moves stack n to stack p).
Cues, Stacks & Pages Cue Stack Setup Window The control parameters for an individual cue stack are adjusted via the Cue Stack Setup Window. To display the Cue Stack Setup Window, press the [Stack Setup] key in the Cue Stack Window or enter the command: SELECT STACK N SETUP. Timecode Mode Select the Timecode field. Use the left or right arrow keys or the soft key on the touch screen to select the required Timecode (Real Time, SMPTE, MIDI or CD) as required.
Cues, Stacks & Pages Master Fader Block When this option is selected, all the cues in the cue stack are changed into block cues, ie programs and tags all the parameters at the values they would normally be output at when the cue is played back.
Cues, Stacks & Pages Drive Chases Chase Options This modifier determines what triggers each step (cue) of the chase when it is running: Select the [Chase] button in the Cue Stack Setup Window. • Auto – The chase runs automatically at the defined Speed. • Bass – Each step is triggered by a bass beat on the audio input on the desk. • Manual – Each step is triggered by pressing the GO button on the front panel. • Beat - Use the GO button to set or modify the beat when playing back the chase.
Cues, Stacks & Pages the fade and delay times that are programmed in the steps (cues) are ignored and the transition between each step (cue) is determined by the Fade modifier (see below). Trigger Options Select the [Trigger] button in the Cue Stack Setup Window: Fade The Fade modifier determines how the outputs ‘fade’ between the steps (cues) when the speed is set between 1 – 200 bpm. When the Fade is set to 0% the outputs snap between each step of the chase.
Cues, Stacks & Pages Pages The ORB desk provides 100 pages of playbacks; each page containing 10 playbacks.
Cues, Stacks & Pages Figure 73 - Page Window Each of the 100 pages has a soft button in the window. Each of these buttons shows the page number, program status (* = unprogrammed) and name, if defined. A playback page can be selected by clicking on the soft button with the mouse or by selecting it using the cursor keys and pressing ENTER, or by entering the command PAGE N ENTER.
User Definable Keys (UDKs) User Definable Keys (UDKs) The ORB desk provides 20 pages of 10 User Definable Keys (UDKs).
User Definable Keys (UDKs) Release If the Release option is set to Yes then the fixtures will be released when the UDK is released and the intensity (brightness) data has faded to zero. If the Release option is set to No then the fixtures will NOT be released when the UDK is released.
User Definable Keys (UDKs) Fixture UDK Changing UDK Page The Fixture UDK is used for selecting an individual fixture. To assign a fixture to a UDK, enter either of the following commands: The UDK Page number can be changed by using the UDK PAGE key. Enter the syntax: n RECORD UDK PAGE n ENTER When the UDK is pressed, the fixture assigned to the UDK is selected. The UDKs will change to the requested page.
User Definable Keys (UDKs) Each of these buttons shows the UDK number and information on the item assigned to the UDK (if any). The buttons in the UDK window can be used in the same way as the front panel controls, which makes them ideal for placing on a touchscreen for fast playback. Editing User Definable Keys To edit a UDK enter the following command: LOAD .
Submasters Submasters The ORB desk provides 20 pages of upto 30 Submasters. The number of Submasters per page is configured in the Desk Setup / Inputs area of Setup (see page 53 for more information). Location of Submasters The default location of a submaster is on the DMX-Input. The DMXIn socket on the rear of the desk enables you to input a full universe of DMX (512 channels) and capture these for use in controlling elements of the desk.
Submasters Then enter the following command: RECORD SUB n ENTER Submasters can also be named if required by entering the following command: SUB n NAME {your name} ENTER Playing Back Submasters Submasters are played back using the DMX-Input. The movement of a DMX-In channel from 0% to 100% is equivalent to raising a submaster on the desk.
Submasters A Cue or Channel Data SUB uses the fade times programmed in the cue data (or from the programmer at the time of programming). The times for the cue data can be displayed and edited as required via the Preview Submaster Window or by loading the SUB into the programmer. Note – if you edit the fade times for the cue, this will also affect the output of the cue in the relevant cue stack on the playbacks.
Submasters Fade Times on Submasters Some blurb about fade times on submasters Editing Submasters SUB x MOVE TO y ENTER The submaster will change location automatically.
Effects Effects The ORB desk provides a powerful effects generator with a number of standard effects. By applying various mathematical functions (sine, cosine, ramp etc) to the outputs of different fixture parameters and adjusting the size, speed and offset values, a wide range of movement and other effects can be generated quickly and easily. The Effects Palette Window To display the Effects Palette Window on the monitor, hold down the SHIFT key and then press the EFFECTS key.
Effects Effect Parameters on the Wheels When the effect wheel groups are active (ie the EFFECTS LED is lit), the effect parameters are assigned to the control wheels. If you apply different effects to different parameters of the fixtures (e.g. Rainbow and Circle) you can use the Speed wheel to control the speed of all the effects in one go. The Effects Window The Effects Window displays the Effect Parameters for each parameter of the selected fixture(s).
Effects side of the table and the effect parameters (Function, Speed, Size and Offset) across the top of the table. To adjust an effect parameter, select the required field using the mouse or cursor keys and press the ENTER key. Use the cursor keys to select the required Function, or enter the required numerical value for Speed, Size or Offset, then press the ENTER key. Function – This parameter determines the mathematical function that is applied to the output value of the fixture parameter.
Effects As all palettes (including effects) have the same data structure and may contain fixture parameter data from any combination of attributes, it is also possible to copy palettes from one attribute to another, for example: EFFECTS 2 COPY TO BEAM 5 ENTER Moving Effects To move an effect from one location to another, enter one of the following commands: EFFECTS n MOVE TO p ENTER When an effect is moved to a new location, any cues that referenced the original effect palette will now reference the new lo
Macros Macros The ORB desk provides a number of in-built macros, auto macros and 1000 user programmable macros. The user interface provides mechanisms for recording, naming, running and deleting user definable macros. In Built Macros In Built Macros can be associated with cues and used to trigger various behaviours when altering cue stacks.
Macros The Macro Window contains a soft button for each of the 1000 user programmable macros. Each soft button contains the following information: Macro number (1 – 1000), program status (* = unprogrammed) and name (if defined). Note: The live/blind box on the monitors displays "MACRO" on a light background while the macro is being recorded and reverts back to it's normal live/blind indication on completion of the macro recording. Naming a Macro Each macro can have its own name associated with it.
Macros MACRO n DELETE DELETE MACRO n ENTER To delete a range of macros enter the following command: DELETE MACRO a THRU b ENTER Auto Macros The ORB provides the facility to remotely control fixture parameters using automatic macros. The Macros are stored within the fixture library and allow control of fixture parameters such as Lamp On, Lamp Off, Reset, etc, without needing to find the relevant DMX values on the control channels.
Advanced Programming Advanced Programming Record Options Window After setting up the required data in the programmer and pressing the RECORD key the Record Options Window is displayed, and the Record Options Syntax Keys appear. This window contains a number of soft keys to allow you to select what and how the information will be recorded: The top row of buttons are the data selection buttons. The default setting for these buttons is [Tagged Fixtures] and [Tagged Parameters] selected.
Advanced Programming Tracking Options The second row of buttons are the tracking options [Track Forward], [Track Backward], [Track Both] and [Cue Only]. These options are only applicable and accessible when the data is being recorded into a cue. These four options are mutually exclusive, with the default option being [Track Forward] as shown above. The first row of data shows the program state of the colour parameter (* = untagged parameters).
Advanced Programming Merge and Remove Options These two buttons allow the user to merge or remove the specified data from existing cues, palettes, UDKs as opposed to the default action of overwriting the existing data. These two buttons are mutually exclusive, with the default state of both being ‘off’. If [Merge] is selected the button turns green and the data will be merged into the destination cue, palette or UDK.
Advanced Programming Complete the record operation by pressing the ENTER key. Wheel Editing Modes The desk provides a number of wheel editing modes which are user selectable and apply when editing several fixtures at the same time. For each attribute there is an unshifted and a shifted wheel mode. The unshifted wheel mode is applied when the control wheel is moved. The shifted wheel mode is applied when the SHIFT key is held down and the wheel is moved.
Advanced Programming selected fixtures will increase or decrease by the same amount from its original value.
Advanced Programming Knockout Function All unselected fixtures have their intensity level tagged and set to 0%. The {Knockout} syntax key releases the selected fixtures completely from any running cue stacks, submasters, UDK’s or the programmer. Fade and Delay Times To knockout a fixture, select the fixture(s) and press the [Knockout] key on the touch screen.
Advanced Programming Fade Time Commands The following commands can be used to set the fade times for the selected fixtures in the programmer: TIME X ENTER Sets the fade times for all fixture parameters to X seconds TIME U/D ENTER Sets the intensity fade up and fade down times to U and D seconds respectively TIME X DELAY Y ENTER Sets the fade time for all parameters to X and the delay to Y TIME COLOUR X ENTER Sets the fade times for all colour parameters to X seconds TIME BEAM X ENTER Sets the fade
Advanced Programming Home Function Copying Fixture Data The Home function provides a quick method of setting fixture parameters to their ‘home’ position, ie brightness to full, colour to white, no gobo, no prisms, shutter open, pan/tilt to mid-position etc. The homed parameters are automatically tagged. You can copy fixture data from a programmed cue or from another fixture in the programmer.
Other Features Remote • This is a placeholder for some information about the remote. ORB Operating Manual – Issue 1.
Remote Other Features Windows The ORB allows you to display a number of different windows on the touch screen and monitor screen(s) and to open, select, move, resize and delete windows, as required. A window displayed on a monitor can be full-size, half-size or quarter-size, and can be displayed in a number of different positions, as illustrated below: 1. Full Screen 2. Half Screen (Left) 6. Quarter Screen (Top Left) 7. Quarter Screen (Top Right) Page 124 3. Half Screen (Right) 8.
Other Features Screen Navigation Keys The screen navigation syntax keys are used for selecting, moving, sizing and closing windows on the monitor displays as follows: • VIEW - Used in the command syntax for user view functionality and also for displaying the screen navigation syntax keys • {CLOSE} - Closes the selected (active) window. • {SCREEN} - moves the selected (active) window to the other monitor display or touch screen.
Other Features Trackball Preview Cue Window The Trackball on ORB can be used for two key functions – on-screen navigation, and Pan/Tilt manipulation. The contents of a programmed cue can be seen by displaying the Preview Cue Window on the monitor. Click on the [Cue Details] soft key in the Cue Stack Window or enter the following command: The default mode for the trackball is for On-Screen navigation and in this mode the two outer buttons above the trackball have their LEDs lit to indicate this mode.
Other Features Preview Palette Windows The contents of a palette can be seen by displaying the Preview Colour Palette Window, Preview Beamshape Palette, Preview Position Palette or Preview Effects Palette on the monitor by entering the following command: VIEW N ENTER POSITION or EFFECTS) ( = COLOUR, BEAM, The Preview Palette Windows are the same format as the Output Window and show what output levels are programmed in the specified palette on a fixture by fixture basis.
Other Features Preview Group Window The contents of a group can be seen by displaying the Preview Group Window on the monitor by entering the following command: VIEW GROUP N ENTER. The Preview Group Window lists all the fixtures that are contained in the selected group in the form of a table, displaying the fixture name, user fixture number, Manufacturer and Fixture Type.
Other Features Preview Macro Window The commands programmed into a user defined macro can be seen by displaying the Preview Macro Window on the monitor by entering the following command: VIEW MACRO n ENTER The [Previous] and [Next] buttons can be used to view the macros in sequence. Active Playback Window The Active Playback Window is displayed on the monitor by pressing the [Active Playback Window] soft key in the Output Window.
Other Features User Views The ORB desk provides the facility to save up to 5 user defined views.
Other Features Software Updates When software updates become available for the ORB, announcements will be posted on the Zero 88 Product Support Forum which can be accessed via the Zero 88 website. Zero 88 consoles have a long history of user-inspired development. If you have any questions on the operation of the desk, bug reports or a suggestion for a feature which is not currently included in the ORB or any of our other range of consoles, visit the Zero 88 Product Support Forum and make a post.
Glossary Glossary This section of the manual contains a list of terms used with the ORB desk: 802.11b The wireless standard which most Wireless Enabled devices can communicate with. 802.11b uses the 2.4GHz radio spectrum. Wireless DMX systems often use 802.11b for communication. Alignment A function in Setup which allows the user to invert pan and/or tilt or swap pan/tilt parameters for individual fixtures. ArtNet™ Artistic License network protocol.
Glossary Direction The Chase modifier which determines which order the steps are output when a Chase is run. DMX Digital MultiPlex. The equipment responds to. DMX-512 Standard communications protocol for moving heads and dimmers. 512 channels of control are digitally multiplexed and sent down a cable to fixtures, which listen for their specific data, according to their start address. protocol most lighting Drive The Chase modifier which determines what triggers each step.
Glossary Jump An instruction in a cue memory which tells the cue stack to select another cue as the next one. This is used to bypass cues without deleting them. Knockout Palette A syntax key that releases the selected fixtures from any running cue stack, submaster, UDK or from the programmer. Programmed fixture data, normally of a single Attribute which is used in programming Cues, submasters and UDKs. Palettes are nominally grouped into the attributes Colour, Beamshape, Position and Effects.
Glossary Stack A stack (or cue stack) is a group of cues in sequence. On the ORB desk, there are 1000 user programmable Cue Stacks. UDK User Defined Key. The bank of buttons top right of the control surface which can be assigned as a number of different functions. Stream A DMX512 over Ethernet Universe coming into or leaving the 1 Universe Ethernet Box Universe SubNet A group of 16 consecutive DMX universes is referred to as a sub-net when speaking about an Art-Net system.
Technical Specification Technical Specification Mains Inlet Connections The desk is fitted with an IEC320-C14 Mains Inlet and power on/off switch on the back panel. 90-264V AC ONLY 47-63Hz, 200VA (2A) INTERNALLY FUSED. A GOOD EARTH CONNECTION IS ESSENTIAL The internal fuse is not user replaceable, contact an authorised service agent if the desk does not power up and you suspect that the fuse has failed.
Technical Specification SMPTE CAN Port 3 pin XLR input and output. Output 0dBm. Input 0dBm +/- 10dBm. 47 kOhm input impedance. Maximum 50V RMS. The desk also has a CAN port and is capable of supporting iCAN or ChilliNet messages. Connector Pin Description 1 Signal Ground 2 Output Ethernet The desk is fitted with an RJ45 Ethernet port and is capable of supporting various Ethernet protocols. USB Ports 3 Input MIDI Four external USB ports are fitted on the desk.
Technical Specification Desk Light DMX Output 3 pin XLR socket, 12V dimmable under processor control, maximum 5W. Before connecting a lamp, check the polarity matches the desk, especially when using LED based desk lamps which are sensitive to incorrect connectivity and can cause damage to both the lamp and the desk. Four DMX universes each consisting of 5 pin XLR, isolated, with voltage protection and data output indicator. Data on channels 1 – 512 only. RDM Ready.
Troubleshooting Troubleshooting No DMX Output? • If the selected fixture(s) have a Shutter parameter, check that the shutter is open. If your fixtures and dimmers indicate that there is no DMX output, check the following: • Some fixtures also have control of the lamp remotely – try sending the Lamp On Macro command (see page 114) to the fixture, if supported.
Basic Maintenance • Is the desk fully booted (check monitor 1 for any errors which may have halted the boot)? • Do you have the desk in Blind mode (press BLIND to exit)? • Are the LEDs and LCD screens responding correctly? • Power on the desk with SETUP held down to enter panel test mode. Hold F9 on an external USB keyboard if holding SETUP on the panel does not work. slave processor firmware is up to date (check in the Desk Information screen – anything highlighted in RED is out of date).
Quick Reference Sheet Quick Reference Sheet Saving / Loading Patching Reset Desk Add Fixture SETUP [CLEAR OPTIONS] [RESET DESK] Save Show SETUP [FILES] [SAVE SHOW] Load Show SETUP [FILES] [LOAD SHOW] Leave Setup SETUP SETUP [PATCH] [PATCH WIZARD] Edit Fixture Patch SETUP [PATCH] [EDIT FIXTURES] [PATCH] Delete Fixture SETUP [PATCH] [ADD FIXTURES]
Quick Reference Sheet Submasters Groups Record a Create Auto SETUP [PATCH] [AUTO MENUS] Groups [CREATE AUTO GROUPS] Select a Group GROUPS ENTER REC SUB ENTER Submaster Playback Submaster a or SETUP +
Appendices Fixture Types supported by ORB Fixture Library Release 21 Dimmer Ellipsoidal Flood Fresnel Houselight Parcan Pebble Convex Profile RGB Dimmer Softlight 1 Channel 6 Channel 1 Chan Scroller 2 Chan Scroller 3 Chan Scroller 4 Chan Scroller 6 Chan Scroller Lamp+1Ch Scroller Lamp+2Ch Scroller Lamp+3Ch Scroller ABSTRACT Club Colour Club Revolution Club Scan Colour Flood Colourchanger CED Futurescan 1 CE Futurescan II CE Futurescan III CE Futurescan III CED Galactic Mo
Appendices Climax Megatron Neutron Paradox Vortex APOLLO US Right Arm 8b+Sp+D Right Arm 8bit Right Arm 8bit +Sp Right Arm 8bit+Dim Right Arm 16b+Sp+D Right Arm 16bit+Sp Roto Q Smart Move INmode Smart Move RTmode Smart Move SMmode ARKAOS ArKaos Full ArKaos Maxi ArKaos Tiny Media Master LFull Media Master LMini Media Master LTiny Media Master MFull MediaMaster MSmall ARTICULITE HyperChroma MovingSpot 250 MovingSpot 575 MovingWash 250 MovingWash 575 8b MovingWash 575 16b ARTISTIC LICENCE Pixi Power SB (0) Pixi
Appendices AlphaProfi1200 16V AlphaProfi1200 ExV AlphaProfi1200 StV AlphaProfil1200 16 AlphaProfil1200 Ex AlphaProfil1200 St AlphaSpot HPE 300S AlphaSpot HPE 300V AlphaSpot575HPE16 AlphaSpot575HPEExt AlphaSpot575HPEStd AlphaSpot1200 16b AlphaSpot1200 16bV AlphaSpot1200 Ext AlphaSpot1200 ExtV AlphaSpot1200 Std AlphaSpot1200 StdV AlphaSpot1200HPE16 AlphaSpot1200HPEst AlphaSpot1200HPExt AlphaWash TH 16b AlphaWash TH Extn AlphaWash TH Std AlphaWash1200 16b AlphaWash1200 16bV AlphaWash1200 Ext AlphaWash1200 ExtV
Appendices Colour Cyc 250 LX Comet Cyc Lite LED Digiscan Fiera 575 Fiera 575 EB Fiera 1200 Fiera 1200 EB iCyc 250 Infinity ACL S 8 Infinity ACL S 16 Infinity Spot S 8 Infinity Spot S 16 Infinity Wash S iProfile Flex iSpot 150 iSpot 575 iSpot 575 EB iSpot 1200 (8) iSpot 1200 (16) iSpot Flex iSpot1200 Extreme8 iSpot1200Extreme16 iWash 575 EB iWash Flex iWash Halo iWash LED KP 12 Microscan 2 575MSR Microscan 2 1000AL Microscan 3 575MSR Microscan 400 Microscan 400MSR Microscan 575 Microscan 650AL MiniUltraII 20
Appendices Active Wave 250 CMY Zoom 250 Colour Spot 250 Design LED 36MH 10 Design LED 36MH 12 Design Spot 250 Design Spot 575E Design Wash 250 DesignLED12 Brick6 DesignLED12Brick15 Easy Color 8bit Easy Color 16bit Focus Spot 250 HZ-400 Joy 150 (Normal) Joy 150 (Program) Joy 300 (Normal) Joy 300 (Program) Krypton81 3ch Krypton81 6ch Mini Patend Pixel Drive Power Spot 250 Power Spot 575 Power Spot 575i Power Wash 250 PowerWash250 Basic Pro Color Proton Color Proton Star Stage Color C Stage Color CB Stage Colo
Appendices Fine2000 Wash Fine3000 Spot Hanging LED Moving Head LED Project LED V2000 HPE V2001 V2003 V2005 V2008 V2009 V2014 V2018 V2021 V2023 V2024 V2025 - FS V2028 - FS V2029 - FS V2031 V2032 V2033 V2042 V2048 V2049 V2080 V2081 V2082 V2083 V2088 V2088P FIVE STAR Spica 250M 8bit Spica 250M 16bit FLASH BUTRYM FL-575 Spot 8Bit FL-575 Spot 16bit FLY Page 148 FOS 1/2/3/4 FOS AF PHS-700 (8 bit) PHS-700 (16 bit) PHS-710 PHW 250 (16 Bit) PS/D-200PR (8) PS/D-200PR (16) PSC-575 PSC-1200 PSX-575 RT-150 RT-240 SC-2
Appendices Startec 2000 Ext Startec 2000 ExtII Startube 4 YPOC 250 YPOC 250 Basic YPOC 250 Color YPOC 250 Color Bas YPOC 250 L YPOC 250 Pro YPOC 575 Color YPOC 575 Pro YPOC 700 YPOC Color GREEN HIPPO Hippotizer DMXClub Hippotizer V2 Layr Hippotizer V2 Mast Hippotizer v3 Layr Hippotizer v3 Mast Hippotizer v3 PMas HippotizerStage M1 HippotizerStage M2 HippotizerStage M3 HStage Layer 1 M1 HStage Layer 1 M2 HStage Layer 1 M3 HStage Layer 2 M1 HStage Layer 2 M2 HStage Layer 3 M1 GRIVEN Acrobat 250FE (Hi) Acrobat
Appendices PixelLine522 Ef D PixelLine522 Ex35 PixelLine522 Max1 PixelLine522 Max2 PixelLine1044 9 PixelLine1044 27 PixelLine1044 Ef D PixelLine1044 Ex61 PixelLine1044 Max1 PixelLine1044 Max2 PixelPar 87 6xRGB PixelPar90 FX E1 PixelPar90 FX E1+ PixelPar90 FX E1E1 PixelPar90 FX E1E2 PixelPar90 FX E2 PixelPar90 FX E2+ PixelPar90 FX E2E2 PixelPar90 FXE1E1+ PixelPar90 FXE1E2+ PixelPar90 FXE2E2+ PixelPar90 Hi RGB6 PixelPar90 Lo RGB3 PixelPar90RGB3+M PixelPar9016bRGB6M JB LIGHTING Cartoon Laser JBLED A7 Comp8bt J
Appendices Cyclo 04 DestroyerX250(1Ch) DestroyerX250(5Ch) Ego X4 Ego X5 Ego X6 Ext 600 Compact M1 Ext 600 Compact M2 Exterior 200 Exterior 600 (M1) Exterior 600 (M2) Exterior200 LEDHSI Exterior200 LEDRGB Exterior200LDRGBAW Exterior200LEDHSIC FiberSource CMY150 FiberSource QFX150 Imager01 M1 Imager01 M2 Imager01 Mirror M1 Imager01 Mirror M2 Imager04 M1 Imager04 M2 Imager04 Mirror M1 Imager04 Mirror M2 Imagescan (Mode 1) Imagescan (Mode 2) MAC 250 (Mode 1) MAC 250 (Mode 2) MAC 250 (Mode 3) MAC 250 (Mode 4) MA
Appendices MAX Pro1220RPR Mode 2 Pro1220RPR Mode 3 Pro1220RPR Mode 4 Punisher X250(1Ch) Punisher X250(6Ch) RGB Laser 1.
Appendices PROSOUND Smart Scan II PULSAR ChromaZone/Bank 6 ChromaZone/Bank 9 ChromaZone/Bank 36 ChromaZone/Bank 42 ChromaZone/Bank 46 Demon Strobe QMAXZ Q1500S Q1500W QM575S QM575W QM700S QM700W QME575S QME575W QME700P QME700P Ext.Mode QME700P Std.Mode QME700S QME700W QS250S QS250W QSE400S QSE400W QSE575S QSE575W RADLITE RLcanvas RLgraphics RLmask RLpixel RLsurface RLtext RLwave ROBE ORB Operating Manual – Issue 1.
Appendices MediaFusionMasterS MSZoom 250 XT(8) MSZoom 250 XT(M1) MSZoom 250 XT(M2) RecessedSpot170 M1 RecessedSpot170 M2 RecessedSpot170 M3 RecessedSpot170 M4 RecessedWash150 M1 RecessedWash150 M2 RecessedWash150 M3 RecessedWash150 M4 REDWash3-192 M1 REDWash3-192 M2 REDWash3-192 M3 REDWash3-192 M4 RMix3.
Appendices LED Dancefloor LED Par LED Pixel Track LED PowerBrick 3ch LED PowerBrick 4ch LED PowerBrick 5ch LED Powerbrick Ctr LED Wash Ultra Bri MiniMax 250 Moving Studiobeam Phantom 250 Spot Sunstrip Active 1 Sunstrip Active 5 Sunstrip Active 10 Typhoon SILVER STAR LED110 Mx Color Show Spot 1200 ShowProIIRGY Laser Spot 150 Spot 250 Advanced Spot 250 Basic Spot 250 V 2006 Spot 575 Advanced Spot 575 Basic Wash 575 Advanced Wash 575 Basic SKYTRONIC 150.
Appendices Scan 3D Evoluzione Scan 4D2 Scan 4D3 Spot575TM(8ch) Spot575TM(10ch) Spot575TM(16ch) Vari-Color (2 Ch) Vari-Color (3 Ch) Wash575TM(8ch) Wash575TM(10chM1) Wash575TM(10chM2) Wash575TM(14ch) Wash575TM(16ch) TECHNILUX Techni Scan DX Techni Scan DXi TecniScan 150 TecniScan S TecniScan SX Pro THEATRE PROJECTS Sky Art TOPLITE Merlin-C TRITON BLUE CC 250 LED 36 Fixed LED 36 Moving Head MF-3 MF-5 MF-7 Mini Spot 250 Spin 250 Spot Pro 575 1 SY 250 TT-4000 V1200 Spot V1200 Wash Viva 250 SP Page 156 Viva 575
Appendices Droplet Stat HSI C Droplet Stat RGB Droplet Stat RGB C YING WEI D+RGB Spot Wash 1200 M1 Spot Wash 1200 M2 Spot Wash 1200 M3 ZAP TECHNOLOGY BigLite 4.5 ZOOM Par 64 LED Showlight Pro Stage Colour CB Stage Colour RGB 1982 Fixture types in 144 Manufacturers ORB Operating Manual – Issue 1.
Index Index - 14 . Key ............................................... 14 / 14 @ 74 . 74 + 14 Absolute Wheel Adjustment........................... 75 Wheel Mode ................................. 118 Active Playback Window .................... 129 Adding Fixtures.................................. 32 All Clearing ........................................ 63 And ................................................. 14 Arrow Keys ..................................... 16 Art-Net .....................................
Index Master Fader .................................. 95 Move on Dark Options ..................... 98 Renumbering Cues .......................... 94 Timecode....................................... 94 Trigger Options............................... 97 Unblock ......................................... 95 Cue Stack Window......................20, 88 Cue Details .................................... 89 Learn Mode .................................... 90 Stack Setup ...................................
Index Wheel Modes................................ 119 Files ................................................. 59 Clearing User Fixture Types .............. 62 Loading Shows ............................... 60 Loading User Fixture Types .............. 61 Saving Shows................................. 59 Fixture Parameters Controlling ................................... 22 Fixtures .............................................. 7 Selecting ....................................... 74 UDK..........................
Index Loading a Page onto Playbacks ......... 98 Naming Pages ................................ 98 Page Window ................................. 98 Palette Window .................................. 84 Palettes ................................... 7, 25, 82 Clearing ........................................ 63 Copying a Palette............................ 83 Deleting a Palette ........................... 83 Moving a Palette ............................. 83 Naming a Palette ............................
Index View Key ..................................... 125 Select Stack ...................................... 12 Setup .........................................13, 31 Setup Window ................................... 31 Shots ............................................... 97 Smart Tags........................... 13, 76, 92 SMPTE ............................................ 137 Timecode............................ 53, 87, 94 Software Updates............................. 131 Speed..............................
For news, views and the latest software visit the ORB website at: www.orbdesk.com IM8755 Issue 1.0 Cooper Controls t/a Zero 88 Usk House Llantarnam Park Cwmbran NP44 3HD Tel: +44 (0)1633 838088 Fax: +44 (0)1633 867880 email: sales@zero88.com Web: www.zero88.