User Manual

Table Of Contents
NN-19 SAMPLER
(RECORD+REASON)
626
Loading SoundFont samples
The SoundFont format was developed by E-mu systems in collaboration with Creative Technologies. It is a standard-
ized data format containing wavetable synthesized audio and information on how it should be played back in wavet-
able synthesizers - typically on audio cards. The SoundFont format is an open standard so there is a vast amount of
SoundFont banks and SoundFont compatible banks developed by third parties.
The samples in a SoundFont are stored hierarchically in different categories: User Samples, Instruments, Presets etc.
The NN-19 allows you to browse for and load single SoundFont samples, but
not
entire soundfonts.
1. Use the sample browser to select a SoundFont file (.sf2) and open it.
The browser opens the SoundFont and displays the folders within it.
2. Select the folder “Samples” and open it.
This folder contains a number of samples which can be loaded like any other sample.
3. Select the desired sample and open it.
The sample is loaded and assigned a key zone range that spans the entire keyboard. You can now make settings
for it as with any other sample.
Loading REX slices as samples
A slice is a snippet of sound in a REX File. To import a REX slice, click the sample browser button (see above),
browse to a REX file and open it as if it was a folder. The browser will then display the slices as files inside that
“folder”.
In the rest of this manual, when we refer to importing samples, all that is said applies to REX slices as well.
Creating Key Zones
A “key zone” is a range of keys, that plays a sample. All key zones together make up a “key map”.
To create a new key zone, the following methods can be used:
D Select “Split Key Zone” from the Edit or context menus.
This splits the currently selected key zone in the middle. The new zone is the upper half of the split, and is empty.
The dividing point has a “handle” above it, see “Setting the Key Zone Range” below for a description.
D By [Alt]/[Option]-clicking at a point just above the key zone strip, a new empty key zone is created.
The point where you click becomes the lower limit (or boundary) for the original key zone, and the upper limit for
the new key zone.
The new empty key zone gets selected upon creation.