User Manual

Table Of Contents
NN-19 SAMPLER
(RECORD+REASON)
629
Removing sample(s) from a Key Map
D To remove a sample, select the zone it belongs to, and then select “Delete Sample” from the Edit or context
menus.
The sample is removed from the zone and from sample memory.
D To remove a sample from a key zone/map, without removing it from memory, you can either select “No Sam-
ple” with the Sample knob for that zone, or simply replace it with another sample in the same way.
Removing all unassigned samples
D To remove all samples that are not assigned to any key zone, select Delete Unused Samples from the Edit
menu.
Rearranging samples in a Key Map
There is no specific function for rearranging or trading places between samples and key zones. Simply select a key
zone and change the current sample assignment with the Sample knob.
Setting Sample Level
For each key zone you can set a volume level, using the Level button below the display. If the transition between two
key zones causes a noticeable level difference, this parameter can be used to balance the levels.
Tuning samples
Sometimes you might find that the samples you wish to use in a key map are slightly out of tune with
each other
. This
parameter allows you to tune each sample in a map by +/– half a semitone.
D Select the key zone(s) that contains the out of tune sample(s), and use the Tune knob below the keyboard dis-
play.
q If all samples originate from different sources, and all or most of them are pitched slightly different (a not un-
common sampling scenario), you could first tune them so that they all match each other, and then, if neces-
sary, use the Sample Pitch controls in the Osc section to tune them globally to the “song” you wish to use the
samples in.
D Note that if all the samples were slightly out of tune by the same amount in relation to the song you intend to
use the samples in, it would be much simpler to use the Sample Pitch controls in the Osc section directly.
Looping Samples
A sample, unlike the cycles of an oscillator for example, is a finite quantity. There is a sample start and end. To get
samples to play for as long as you press down the keys on your keyboard, they need to be
looped
.