User Manual

Table Of Contents
KONG DRUM DESIGNER
(RECORD+REASON)
739
The Drum Control Panel
The Drum Control Panel at the bottom left of the panel shows the name and “macro parameter” settings for the se-
lected pad in the pad section. From the Drum Control Panel you can also load and save Drum Patches as well as ini-
tiate sampling. See “The Drum Control Panel”.
The Drum and FX Section
By clicking the Programmer button below at the bottom of the Drum Control Panel you can bring up the Drum and
FX Section. Here is where you can edit your drum sounds and combine with various types of sound processors and
FX. See “The Drum and FX section”.
About using custom backdrops
As with the Combinator device, it is possible to customize the Kong front panel graphics with a user-designed skin. In
the “Application/Template Docs/Backdrops” folder, there is a template in PhotoShop (‘.psd’) format which can be
used as starting point for designing your own Kong panel graphics. See the “ReadMe.txt” file in the Backdrops folder
for more details. Note that you should use separate backdrops for folded vs. unfolded state.
About file formats
Kong can read the following file types:
Kit Patches
A Kong Kit Patch (Windows extension “.kong”) contains all settings for all 16 Drum sound channels, including file ref-
erences to any used drum samples (but not the actual samples themselves). Switching patches is the same as se-
lecting a new drum kit.
Drum Patches
A Kong Drum Patch (Windows extension “.drum”) contains all settings for the selected Drum sound channel, includ-
ing file references to any used drum samples (but not the actual samples themselves). Switching Drum Patches is
the same as selecting a new drum sound.
Drum Samples
The NN-Nano Sampler module in Kong can read and play back sample files of the following formats:
•Wave (.wav)
AIFF (.aif)
SoundFonts (.sf2)
REX file slices (.rx2, .rex, .rcy)
Bit depths up to 24 bits
Most standard sample rates
Stereo or Mono
Wave and AIFF are the standard audio file formats for the PC and Mac platforms, respectively. Any audio or sample
editor, regardless of platform, can read and create audio files in at least one of these formats, and some of them in
both formats.