User Manual

Table Of Contents
RV7000 ADVANCED REVERB
800
Hall
Emulates a hall. The parameters are the same as for the Room algorithm above (but the Hall algorithm offers larger
Size settings).
Arena
Emulates the ambience in an arena or concert hall, with long pre-delay times (separate for left, right and center):
Plate
A classic plate reverb, excellent for vocals for example. The parameters are:
Spring
An emulation of a spring reverb as can be found in guitar amplifiers, organs, etc. The spring reverb has the following
parameters:
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Parameter
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Description
Size The size of the emulated arena or hall.
Diffusion At low Diffusion settings, you will hear the individual reverb “bounces” more clearly, while higher set-
tings produce a more “smeared”, dense and even reverb.
Left Delay The predelay time for the left side of the reverb.
Right Delay The predelay time for the right side of the reverb.
Stereo Level Adjusts the level of the left and right sides of the reverb. “0” is normal level.
Mono Delay The predelay time for the mono (center) reverb signal.
Mono Level Adjusts the level of the mono (center) reverb signal. “0” is normal level.
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Parameter
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Description
LF Damp Controls how quickly the low frequencies should decay in the reverb. Raise it to gradually remove low
frequencies, making the reverb sound “thinner” and less boomy.
Predelay Sets the predelay time, i.e. the delay between the source signal and the start of the reverb.
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Parameter
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Description
Length Sets the length of the simulated spring.
Diffusion At low Diffusion settings, you will hear the individual reverb “bounces” more clearly, while higher set-
tings produce a more “smeared”, dense and even reverb.
Disp Freq When sending a signal to a real-life spring reverb, the initial transient will produce a quick, character-
istic sweeping tonal noise. This is because different frequencies in the sound are delayed by different
amounts (a phenomenon called dispersion). This parameter controls the frequency of that sound.
LF Damp Controls how quickly the low frequencies should decay in the reverb. Raise it to gradually remove low
frequencies, making the reverb sound “thinner” and less boomy.
Stereo (on/off) Determines whether the output of the spring reverb should be in mono or stereo.
Predelay Sets the predelay time, i.e. the delay between the source signal and the start of the early reflections
and reverb.
Disp Amount Sets the amount of dispersion effect (see Disp Freq above).