User Manual

Table Of Contents
RPG-8 ARPEGGIATOR
(RECORD+REASON)
906
D When you play a chord (or in case you have recorded notes, when you start playback) the arpeggio will play ac-
cording to the current Arpeggiator parameter settings, as normal.
The only difference is that a pattern will be repeated in the display so that all 16 steps play the pattern.
A three note chord with Pattern off...
...and with Pattern on.
D If you click on a step button it goes dark. This means that this step will insert a rest in the arpeggio pattern.
Note that no arpeggio notes are “skipped”. Inserting a rest means that the step will be silent and the next active
step will play the next note in the arpeggio pattern.
D The “Steps -/+” buttons can be used to set the number of steps in the Pattern editor.
E.g. if you press the “Steps minus” button four times the last four step buttons will go dark and the Pattern editor
cycle will start over after step 12.
Pattern functions
When the Pattern editor is activated, you will find some specific pattern functions on the Edit menu (and on the de-
vice context menu). These are as follows:
Automating the Pattern editor
To automate the RPG-8 step buttons a little planning is necessary.
D In the sequencer, each automation point represents all the possible combinations of each of the 16 step but-
tons on/off status, so the numbers become slightly bewildering (there are 65535 possible variations).
This makes it difficult to control the automation by drawing events in the sequencer as each position represents a
different combination of
all
the button’s on/off status.
D You can of course automate the buttons manually while recording but this is not always a solution as you may
wish to change the on/off status of several buttons simultaneously.
The solution to both these issues is to record “snapshots” of the Pattern editor:
|
Function
|
Description
Alter Pattern The Alter Pattern function modifies existing step patterns. Note that there has to be a pattern to
start with - using the Alter function if all step buttons are active (or inactive) won’t do anything.
Randomize Pattern The Randomize Pattern function creates random patterns.
Invert Pattern This will invert the pattern, i.e. active steps will become rests and vice versa.
Shift Pattern L/R The Shift Pattern functions move the pattern one step to the left or right.