, English Version 2.
Operation Manual by Synkron: Ludvig Carlson, Anders Nordmark and Roger Wiklander. The information in this document is subject to change without notice and does not represent a commitment on the part of Propellerhead Software AB. The software described herein is subject to a License Agreement and may not be copied to any other media expect as specifically allowed in the License Agreement.
D Table of Contents
2 1 Table of Contents 5 Installation 6 6 7 7 8 9 10 Welcome! About the manuals What is in the Reason package? Requirements About the Audio Hardware About MIDI Interfaces Installing the Software 13 Setting Up 14 15 17 17 18 About this Chapter Setting up the Audio Hardware Setting up MIDI Input Setting Sound and Patch Search Paths Setting the default song 19 Quick Tutorial 20 20 21 26 About this Chapter Playing a Song Creating a new song Guided Tour 33 Common Operations and Concepts 34 34 34
69 Using Pattern Devices 70 70 71 72 73 73 73 About this chapter What are Pattern Devices? Selecting Patterns Programming a Pattern Clearing a Pattern Using Cut, Copy and Paste Pattern Functions 75 The Browser 76 78 80 Background The Browser Handling Missing Sounds 83 Working with Patches 84 84 85 86 86 What are Patches? Selecting a Patch Saving Patches Copying and Pasting Patches between Devices Initializing Patches 87 Song File Handling 88 89 90 90 90 90 91 91 92 About Self-contained Songs
4 Table of Contents
1 D Installation
Welcome! About the manuals Thank you for purchasing Reason 2.0! This is the Getting Started manual, covering the basic features and procedures in Reason. It also contains a tutorial section and a guided tour, to help you get going with the program. This is the first major update of Reason. This means that this program – by software standards – is still just a kid. Nevertheless, it seems that Reason has already to some extent changed the way people think about making music with computers.
What is in the Reason package? When you purchase Reason, the package contains the following items: D The Program Disc CD. This contains the Reason installer, OMS installer (Mac OS 9 only), electronic documentation in Adobe Acrobat format, and an installer for Adobe Acrobat Reader. There will also be additional files such as promotional material, demo versions of other Propellerhead Software products, etc. D The Factory Sound Bank CD.
About the Audio Hardware The audio hardware is the computer equipment that converts the digital signals from Reason to analog audio signals (for connection to an amplifier, headphones, or similar). This equipment could be a standard stereo sound card, the built-in audio hardware on a Macintosh or some more advanced audio card with several inputs and outputs, digital connectors, etc.
Windows D If possible, you should use ASIO compatible audio hardware (i.e. audio hardware for which there is an ASIO driver). ASIO drivers generally provide better performance and lower latency (see page 16). D If there is no ASIO driver available, you should make sure your audio card supports DirectX. DirectX is a Microsoft protocol for handling audio and other multimedia aspects.
✪ OMS includes a special feature called IAC (Inter Application Communication) that allows you to route MIDI between programs on your computer. If you want to install this feature you must choose the custom installation feature in the OMS installer and specifically specify that you want IAC installed. Windows Under Windows no special installation procedure is required, just install the MIDI interface and its drivers as described in the documentation that came with the hardware.
Launching the Program Now, the Reason files have been installed in a folder on your hard disk. Under Windows, all Reason related items have also been added to the Start menu and possibly you will have a Reason shortcut on the Desktop. 1. Check for any ReadMe files in the Reason folder or on the Start menu, and open and read these. ReadMe files may contain important last minute information that didn’t make it into this manual. 2.
12 Installation
2 D Setting Up
About this Chapter Should you need to change your settings at a later stage, you can open the Preferences dialog from the Edit menu (or Reason menu, under Mac OS X). This chapter describes the settings you need to make before you can start using Reason. These are necessary in order to get any sounds from the program and to be able to play and control Reason via MIDI. About the Preferences The first time you launch Reason, you haven’t yet made any Preference settings.
Setting up the Audio Hardware The first thing you need to do is to establish a connection between Reason and the audio hardware. This is done by selecting a driver - a software component that acts like a link between the program and the audio hardware. Proceed as follows: 1. In the Preferences dialog, use the pop-up menu at the top to select the Audio page. Mac OS X D Normally, you should select one of the driver options that start with the word “CoreAudio”.
Windows About Latency and other Audio Settings D If you are using audio hardware for which there is a specific ASIO driver, you should select this. With an ASIO driver written specifically for the audio hardware, Reason can communicate more or less directly with the audio hardware. The benefits are lower latency (see below) and possibly better support for additional hardware features such as multiple outputs. In the audio page, you will find a number of additional settings for audio.
Setting up MIDI Input Reason has a very wide-ranging MIDI support, allowing you to make use of up to seven different MIDI inputs on a multi-port MIDI interface or similar. This makes it possible to use several different MIDI controllers and play and tweak each device in the rack independently, or to play the devices in Reason from an external sequencer, etc. See the electronic documentation.
Setting the default song • • Every time you start Reason, and every time you select “New” from the File menu, a default song opens. The “standard” default song contains a few select devices. You can however decide exactly what you want the default song to look like, in the following way: 1. Open the Preferences dialog from the Edit menu (or Reason menu if you are running Mac OS X). 2. Use the pop-up menu at the top of the Preferences dialog to select the General page. 3.
3 D Quick Tutorial
About this Chapter 9. Near the top of the rack is a mixer device - make sure this is visible. You may need to scroll the view using the vertical scrollbar to the right in the rack (or the scroll wheel on your mouse, if it is equipped with one). This chapter is a quick introduction to the basics in Reason, laid out as step-bystep tutorials. At the end of the chapter you will also find a “guided tour”, describing the different areas and devices in the program. The scrollbar.
You may also want to add some effects to the music. In this song, there are two effect devices connected: a delay and a chorus/flanger. These are connected as send effects from the mixer, allowing you to specify how much of each mixer channel signal should be sent to each effect. 13. Raise the Aux send level knobs at the top of a mixer channel. Send 1 is connected to the delay, while send 2 goes to the chorus/flanger.
6. Pull down the Create menu and select Subtractor Analog Synth, and then Redrum Drum Computer. You have now added two instrument devices to the rack. If you look in the sequencer, you will note that two tracks have automatically been added, one for the synthesizer and one for the drum machine. 9. Click the folder button on the Subtractor panel. This opens the Patch Browser dialog. Now you could try playing the Subtractor synth “live” (provided you have a MIDI keyboard or similar hooked up): 7.
D Once you have selected a patch this way, you can step between the patches in the same folder, by clicking the up and down arrow buttons next to the patch display. Alternatively, you can right-click in the patch name display to bring up a context menu with all the patches in the folder. 15. Select a Redrum patch in the same way as you selected a Subtractor patch. The patches are located in category folders within the folder “Redrum Drum Kits” in the Reason Factory Sound Bank.
17. Click the Run button on the Redrum device panel. The pattern will start playing (as indicated by the running “LED” on the step buttons at the bottom of the device panel). Nothing will be heard, since you haven’t added any drum beats yet. Now try recording some synth notes in the sequencer: 18. Click the Select button for one of the drum sounds. In Redrum, you add drum beats for one sound at the time. 24. Click the record button in the transport panel.
33. Click and drag the Filter 1 Freq slider on the Subtractor panel. The changes you make will be heard immediately. 34. Click stop twice to end recording and go back to the beginning of the song. If you look at the Subtractor panel, you will note that there is a green frame around the filter slider now. This indicates that the parameter is automated. 35. Play back the song again. You will see the filter slider moving, exactly as you moved it during recording.
Guided Tour On the following pages you will find a brief “guided tour” through the program. This helps you get familiar with the different devices and their uses. The Back The Rack If you press [Tab] or select Toggle Rack Front/Rear on the Options menu, the rack will be “turned” to show you the back. This is the virtual rack, the heart of Reason. At the top of the rack you will always find the Hardware Interface, which allows Reason to communicate with the audio hardware and MIDI interfaces.
The Transport Panel When the arrange view is selected, you will see the tracks lined up vertically, with the recorded events indicated as colored bars (red for notes, yellow for pattern changes and blue for controllers). A ruler at the top of the view shows the meter positions. The panel at the bottom of each song document window is called the transport panel.
The Devices Mixer The following devices are available in Reason: Reason Hardware Interface This device handles Reason’s communication with your hardware. The upper half of the hardware interface contains settings for MIDI input, allowing you to select a separate MIDI channel for each device when controlling Reason from an external multi-channel MIDI source.
Malström Synth NN-XT Digital Sampler The Malström is a polyphonic synthesizer featuring two oscillators, two modulators, two filters, a waveshaper and a large number of modulation and routing options. It is based on the concept of Graintable Synthesis and makes it possible to produce amazingly abstract, sharp, distorted, undulating sounds.
Dr. Rex Loop Player Redrum Drum Computer The Dr.Rex Loop Player plays REX files - audio files created in ReCycle, another Propellerhead Software product. ReCycle is a program designed especially for working with sampled loops. By “slicing” a loop and making separate samples of each beat, ReCycle makes it possible to change the tempo of loops without affecting the pitch and to edit the loop as if it were built up of individual sounds. After loading a REX file into the Dr.
RV-7 Digital Reverb CF-101 Chorus/Flanger This is a reverb effect with ten different reverb algorithms, ranging from hall and room simulations to special effects. You can fine-tune the effect with the knobs on the device panel if you like. The reverb is normally used as a send effect. The CF-101 does double duty as chorus (for making textures rich and swirly) and flanger (for creating sweeping, metallic effects).
The Matrix Pattern Sequencer The Matrix is a stand-alone pattern sequencer, somewhat similar to a vintage analog sequencer. A Matrix pattern can have between 1 and 32 steps, and for each step you can specify which control voltage levels should be sent out from the three separate CV outputs on the back of the device. If you like, you could view this as having three separate pattern sequencers in one. By connecting the Matrix to e.g.
4 D Common Operations and Concepts
About this Chapter Making Settings This chapter describes some general methods and techniques employed throughout Reason. It also contains some terminology, useful for better understanding of the program and the manual. To make your work with Reason as effective and rewarding as possible, we recommend that you read this chapter.
Sliders Buttons Many modes and functions are controlled by clicking buttons. Most of the buttons in Reason have a “built-in” LED, indicating whether the button is pressed or not. Numerical Values To move a slider, click on the slider handle and drag up or down. D You can also click anywhere on the slider to instantly move the handle to that position. D If you press [Shift] and drag, the slider will move slower, allowing for higher precision.
Tool Tips If you position the pointer over a parameter on a device panel and wait a moment, a tool tip will appear. This displays the name of the parameter and its current value. This helps you fine-tune settings, set several parameters to the same value, etc.
Undo If you now select Undo, your latest action (the tempo change) will be undone, and moved to a “Redo list”: UNDO Virtually all actions in Reason can be undone. This includes creation, deletion and reordering of devices in the Rack, parameter value adjustments, editing in the sequencer and tempo/time signature adjustments. You can undo up to 10 actions. REDO 4. Change pan 3. Adjust Attack 2.
Window Techniques Using more than one Reason Song window You can have several Reason Songs open at the same time. Each will appear in a separate Reason window, complete with rack, sequencer and transport bar areas. Each window can be moved, minimized and resized using standard Mac/ Windows procedures. Views, Panes and Dividers On screen, Reason is divided into different areas or “panes”.
Scrolling and Zooming D Where applicable, different panes can be scrolled and zoomed individually. Reason offers a few different options for scrolling and zooming in the rack and the sequencer. Scrolling with the scrollbars Whenever there is information “outside the screen”, horizontal and/or vertical scrollbars will appear.
D You can also click and drag with the Magnifying Glass to create a selection rectangle. The view will then be zoomed in so that the selected area fills the lane. Enclosing these notes in a selection rectangle... ...will zoom in so that they fill the view. Scrolling and zooming with the mouse wheel If you’re using a mouse equipped with a scroll wheel, this can be used for the following scrolling and zooming operations: D Scrolling up and down in both the rack and in the sequencer.
5 D Audio Basics
About this chapter This chapter contains some useful information about how audio is handled by Reason. Some of it may seem a bit technical, but we recommend that you read it, to get the most out of Reason. How Reason communicates with your audio hardware Reason generates and plays back digital audio - a stream of numerical values in the form of ones and zeroes.
About Sample Rates and Resolutions Sample rate and resolution are properties of digital audio, which determine the quality of the sound. Generally, higher sample rate and resolution result in better audio quality (but also larger audio files and higher demands on computer performance and audio hardware). This table shows some common sample rate/ resolution combinations: | Sample rate: About using high resolution audio Reason has the capability to play back samples with practically any resolution.
About Audio Levels Master Tune When playing back in Reason, you should keep an eye on the Audio Out Clipping indicator on the transport panel. If this lights up, the audio level is too high, resulting in clipping (digital distortion). By default, Reason plays back a “middle A” at 440 Hz, which is the standard tuning in most instruments.
6 D Managing the Rack
About this Chapter Creating Devices As you have seen by now, the central part of Reason is the rack. This is where you create and configure your devices, and make parameter settings. This chapter describes all the procedures for managing the rack, that is, procedures and techniques common to all devices. Device parameter specifics are described in the electronic documentation. To create a new device, select the desired item on the Create menu.
Selecting Devices Deleting Devices Some operations (e.g. cutting, copying and deleting devices) require that you select one or several devices in the rack. This is done according to the following rules: To delete one or several devices, select them and use one of the following methods: D To select a single device, click on it in the rack. The selected device is displayed with a blue border. D Hold down [Command] (Mac) or [Ctrl] (Windows) and press [Backspace] or [Delete].
In this example an RV-7 reverb device is moved: In this case, the red line indicates that the reverb device will be inserted to the left of the phaser. D If you hold down [Shift] when you move a device, Reason will attempt to automatically re-route it. See page 49 for more info on auto-routing. ! Moving devices in the rack does not affect the order of the sequencer tracks and vice versa. Duplicating Devices This is the result. Note that the filter device is moved to the left, to fill out the gap.
A Quick Note on Routing ! This section only describes the basics in routing. For detailed descriptions of routing procedures and possibilities, see the electronic documentation. Reason allows for extremely flexible routing of audio and control signals between the devices in the rack. Basically, routing can be done automatically or manually: Automatic Routing Auto-routing means that Reason makes all basic audio connections for a device, in one go.
Manual Routing To connect devices manually, you need to flip the rack around to see the back. This is done by pressing [Tab] or selecting “Toggle Rack Front/Rear” from the Options menu. There are two ways to route audio from one device to another: by connecting “virtual patch cables” between inputs and outputs, and by selecting connections from a pop-up menu: Using Cables ! For the cables to be visible, the option “Show Cables” must be activated on the Options menu. See below. 1.
These cables are green, indicating effect device connections. Disconnecting Devices Again, there are two ways to disconnect devices: D Click on one end of the cable, drag it away from the jack and drop it anywhere away from a jack. or D Click on one of the connectors and select “Disconnect” from the context menu that appears. This cable is yellow, indicating a CV connection. These cables are red, indicating connections between instruments and mixer devices.
Routing MIDI to a Device There are several ways to send MIDI from an external MIDI controller to a Reason device, as described in the electronic documentation. However, in this book we stick to the most common method: to route MIDI via the sequencer. With this method, incoming MIDI (e.g. from your MIDI keyboard) is sent to one of the tracks in Reason’s sequencer. The sequencer will then pass it on to a device in the rack (the device to which the track is routed).
Note that the mixer channel tape strips show the name of the device directly connected to the mixer! This means that if you have an instrument device routed through an insert effect, the mixer channel tape strip will show the name of the insert effect device (as this is the device directly connected to the mixer channel). In this case, you may want to rename the insert effect device, to indicate the connected instrument.
54 Managing the Rack
7 D The Sequencer - Basics
About the Sequencer The sequencer is your main composition tool in Reason. This is where you record notes, controllers, device parameter automation and pattern changes. In this chapter you will find descriptions of all basic procedures; recording, playing back and handling sequencer tracks. For descriptions of editing, quantizing, using groups, etc, please refer to the electronic documentation. It is possible to have tracks that are not connected to any device.
Sequencer window handling D When editing the contents of a sequencer track, the right part of the sequencer area can be divided into different lanes. Typically, you would view the note information in one lane, controller curve in another lane, etc. You can adjust the size of the lanes by dragging the dividers between them. The sequencer area below the rack. The basic window techniques in Reason have been described on page 38.
Working with the sequencer in a separate window The sequencer window can be detached from the rack and used in a separate window. This could be useful for instance if you are working with a large number of tracks or if you are viewing many sequencer lanes at once.
A note about using Reason with two monitors If you have a computer system with two monitors, you can do the following: Managing Tracks D Use one monitor for viewing and managing the rack only. Creating Tracks D Detach the sequencer as described above, and dedicate one of your monitors to the sequencer only. As described on page 46, tracks are automatically created when you create instrument devices in the rack. Still, you may need to create additional tracks (e.g.
D You can also select the next or previous track in the list by using the up and down arrow keys on the computer keyboard. D To connect a track to a device in the rack, pull down the pop-up menu in the Out column and select one of the devices. D It is possible to select several tracks, by pressing [Shift] and clicking. This allows you to e.g. move or delete several tracks in one go.
Deleting Tracks To delete one or several tracks, select them and press [Backspace] or [Delete]. D If the track to be deleted (and this track only) is connected to a device, the following alert message will appear: About the two Views While the left part of the sequencer area always contains the track list, there are two different view modes for the right part: Arrange View and Edit View. You switch between the two views by clicking the button in the top left corner of the sequencer area.
About the Ruler, Song Position and Locators Transport Controls Overview Regardless of which view mode is selected, you will find a horizontal ruler at the top of the sequencer display. This indicates the meter positions, that is, the positions in bars and beats. The transport panel is located at the bottom of each song document window. This is where you activate playback, recording, fast forward/rewind, etc.
Setting Up for Recording Recording Before you can start recording, you need to make some settings: To record MIDI from an external MIDI instrument, proceed as follows: Tempo and Time Signature 1. Make sure MIDI is routed to the desired track. See page 60. The tempo and time signature settings are located on the transport panel. D You can specify any tempo between 1 and 999.999 bpm (beats per minute). The tempo field to the right allows you to fine tune the tempo, in steps of 1/ 1000 bpm.
Recording more tracks Replacing a section of a previous recording Once you have recorded something, you can continue recording on other tracks, while hearing the first recording play back. Just remember to route MIDI to the desired recording track. If you have made a largely successful recording, in which only a section needs to be redone, you can use Replace mode for this: D You can change the MIDI routing during recording if you like.
Positioning About Snap to Grid The Snap on/off button. The song position is indicated by the vertical line with the “P” marker in the ruler. There are several ways to move the song position: D Use the rewind and fast forward controls on the transport panel. This moves the song position in steps of one bar (from its current position). That is, if you just click once on the rewind/fast forward button, the song position will be moved exactly one bar back or forward.
Using the Loop In loop mode, the sequencer will repeat a section over and over again, during playback or recording. You specify the section to be looped by setting the left and right locator: D Set the left locator (the start of the loop) by dragging the “L” marker in the ruler. Or, you can hold down [Option] (Mac) or [Ctrl] (Windows) and click in the ruler. Mute and Solo To mute a track means to silence it, so that no data is sent from the track during playback.
What else can I do in the sequencer? This chapter has only touched briefly on the capabilities of the sequencer. In the electronic documentation you will find detailed descriptions of the following sequencer functions and procedures: • • • • • • • Recording pattern changes and control automation. Rearranging recorded material in the Arrange View. Editing recorded notes, controllers and pattern changes. Quantizing and using grooves. Manual creation of notes and controllers. Using groups.
68 The Sequencer - Basics
8 D Using Pattern Devices
About this chapter As of this writing, Reason includes two pattern-based devices: the Redrum drum computer and the Matrix Pattern Sequencer (additional pattern devices may be added in upcoming versions). While these two devices are very different in most ways, they handle patterns following the same basic rules, as described in this chapter. ! D You can also run a pattern device separately (without starting the main sequencer or other pattern devices) by clicking the Run button on the device panel.
Selecting Patterns Each pattern device has 32 pattern memories, divided into four banks (A, B, C, D). The Bank and Pattern buttons for the Matrix pattern sequencer. D To select a pattern in the current bank, click on the desired Pattern button (1-8). If you like, you can assign computer key commands and/or MIDI messages to pattern selection. See the electronic documentation. D To select a pattern in another bank, first click the desired Bank button (A, B, C, D) and then click the Pattern button.
Programming a Pattern If you change the resolution of an existing pattern, the audible effect will be a change of pattern playback speed. This may seem strange at first, but if you think about it, it’s logical: The actual programming procedure differs for the different devices (see the electronic documentation for descriptions of the Redrum and Matrix, respectively). Let’s say you have a 16 step pattern with resolution set to 1/16.
Clearing a Pattern To clear (empty) a pattern, select it and use the Clear Pattern command on the Edit menu or device context menu. ! Note that clearing a pattern doesn’t affect the pattern length, resolution or shuffle settings! 6. Select Paste Pattern from the Edit menu or the device context menu. You can also hold [Command] (Mac) or [Ctrl] (Windows) and press [V] to copy.
74 Using Pattern Devices
9 D The Browser
Background About the Database Reason songs and patches can contain references to other files on your hard disk, namely samples (wave or aiff files), loop files created in ReCycle (REX files, see below) and Soundfonts (.sf2 files, see page 77). To keep track of all files, Reason makes use of a “database”. If you keep your Reason files within the database, Reason can update file paths, automatically search for missing files, etc.
Reason File Formats The following table lists the file formats that you can browse and open using Reason’s browser: | File type Song | Extension .rsn | File type | Extension .wav or .aif The NN19 Sampler and the Redrum drum machine play back samples, in Wave or AIFF format with support for a large number of resolutions and sample rates. You can use files of different formats in the same device - one drum sound can be an 8-bit sample, the next a 16-bit sample, etc. Soundfont Bank .
The Browser Desktop button The browser is a special file dialog that appears when you open songs or load patches, samples or REX files, from within a ReFill or from regular file folders. Its appearance varies slightly depending on what type of file you are opening. Navigation toolbar File and folder list The desktop button in the Windows version (left) and the Macintosh version (right). Clicking this button takes you to the desktop of your computer.
Find All ReFills button Clicking this button will make the program look for all available ReFills and list them in the main file display. Getting Info The area to the right of the file display is the info area. This will show information about the item that is currently selected in the file display. Exactly which information is shown depends on the file type.
Handling Missing Sounds The Missing Sounds dialog Sampler patches, drum machine patches and Soundfonts contain references to samples - files on your hard disk. The same is true for songs that contain samples (in sampler or drum machine devices) or REX files.
Auto Search Proceeding If you click the Auto Search button, Reason will search for the selected files in all database folders. If the program finds a file with the matching name and file type, the new path is stored in the song/patch and the file is shown as “Replaced” in the Status column. At any point, you can click the OK button to close the dialog and open the song or patch.
82 The Browser
10 D Working with Patches
What are Patches? Selecting a Patch A Reason patch contains settings for a specific device. As explained in the chapter “The Browser”, patches can either be separate files on your hard disk or files embedded in a ReFill. To select a patch for a device, use one of the following methods: D Click the folder button in the Patch section on the device panel. Five device types use patches: D Subtractor & Malström synth patches contain all settings on the device panel.
D If you click on the patch name display on the device panel, a pop-up menu will appear, listing all patches in the current folder. This allows you to quickly select another patch in the same folder, without having to step through each one in turn. Saving Patches Saving device settings in a song When you save a Reason song, all settings for all devices are automatically included in the song file - there is no need to save the patches separately.
D If you have selected a patch, modified it and want to save it with the modifications, you could either save a separate, modified version of the patch (with a new name) or simply overwrite the old patch file on disk. As usual, you will be asked whether you really want to replace the existing patch file.
11 D Song File Handling
About Self-contained Songs The song is the main file format in Reason. A song contains the device setup and all settings in the rack, as well as everything you have recorded in the sequencer. However, this is not always sufficient! Should you open your song on another computer or send it to another Reason user, you would also have to bring all samples and REX files used by the devices in the song. To make this easier, Reason allows you to create “self-contained” songs.
Song Information To add a splash picture, click the folder button at the upper right corner, and locate and open the picture file in the file dialog that appears. Selecting the Song Information item on the File menu opens a dialog in which you can supply various information about the song. ! Splash pictures must be JPEG files (Windows extension “.jpg”) with a size of 256 x 256 pixels. To remove the splash picture from the song, click the cross button.
Saving a Song Opening a Song To save a song, proceed as follows: 1. Pull down the File menu and select Open. The Reason song browser window appears. 1. Set up the self-contained settings as desired (see the previous page). 2. Pull down the File menu and select Save (or press [Command] / [Ctrl]-[S]). If this is the first time you save the song, a regular file dialog will appear. 3. Specify a name and location for the song and click Save.
Creating a New Song To create a new song, select New from the File menu. This makes a new song document window appear. 6. Click the folder icon to the right to open the file browser. 7. Navigate to the song you created earlier, select it and click “OK”. The name of the song appears in the textbox. D By default, the new song will contain a predefined set of instrument and effect devices, along with a mixer.
Exporting as an Audio File 4. Pull down the file menu and select Export Song as Audio File (or Export Loop as Audio File). A file dialog appears. When you have created a complete song, you may want to mix it down to make it playable for other people (who don’t use Reason). Of course, you could connect the audio outputs of your audio hardware to a tape recorder or similar, and simply record the song.
D Index
A Alter 73 ASIO Driver 9, 15 Audio Card Driver 15 Audio File Formats 43 Audio Hardware 8, 42 Audio Levels 44 Audio Out 42 Audio Out Clipping 44 Automatic Routing 49 B Back panel 50 Bit Depth 92 Browser 78 Buttons 35 C Cables 50 Clear Pattern 73 Click 63 Clipping 44 Computer Requirements 7 Context Menus 36 Copy Device 48 Copy Patch 86 Copy Pattern 73 CoreAudio 15 Create Sequencer Track for...
K O Key Commands Syntax in Manual 34 Transport 62 Zooming 57 Knobs 34 OMS 9 Open Song 90 Orkester Sound Bank 10 Out column 60 Overdub/Replace switch 64 L P L Marker 66 Latency 16 Left Locator 66 Levels 44 Loop Mode 66 P marker 65 Panes 38 Paste Device 48 Paste Patch 86 Paste Pattern 73 Patch Cables 50 Patch Search Paths 17 Patches About 84 Cut, Copy and Paste 86 Initializing 86 Missing Sounds 85 Saving 85 Selecting 84 Pattern Shuffle 72 Patterns Alter 73 Clearing 73 Cut, Copy and Paste 73 Muting 71 P
R R Marker 66 Rack Navigating 46 Turning around 50 Randomize 73 Reason Factory Sound Bank see Factory Sound Bank Reason Song Archive 90 Recording 63 Redo 37 ReFills About 76 Downloading from Browser 81 Listing in Browser 79 Replace vs.
Tracks About 56 Connecting to Devices 60 Creating 59 Deleting 61 Duplicating 60 Moving 60 Naming 59 Routing MIDI to 60 Selecting 59 Transport Panel 62 Tuning 44 U Undo 37 Use High Resolution Samples 43 V Value Editing (Numerical) 35 W Web Site 89 Wheel mouse 40 Windows Multimedia Driver 9 Z Zooming 39 Index 97
98 Index