User Manual

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SPECTRALIS 2
5.1 Storing Sounds
The Spectralis stores its sounds in banks on its flash rom.A bank can contain up
to 100 sounds. The Spectralis has thre different types of soundbanks - banks
fordrum/ percussion sounds, banks for DSP Synth sounds and of course banks
for the Analog Synth.
For each type of bank the Spectralis can handle 8 files simultaneously. This
means that in each of the three bank-types a maximum of up to 800 sounds can
be available - a grand total of 2400 sounds, that can be used without having to
swap banks between flash rom and the computer.
When booted up, the Spectralis searches for available banks in its flash-rom
and loads them. This is a rather fast process, as most of the contents of the
Soundbanks contain mostly small files - compared to the sample banks which
are also stored in flash rom.
If you plan to store a particular long cymbal sound in one of the soundbanks,
such a sample along could easily take up more storage space than all 24
soundbanks combined. In case you are running out of storage capacity, it is
advisable to erase unused samples or copy one of the sample banks to a smart
media card, which you can leave in one of the smart media slots when booting.
Proceeding in that fashion should ensure that all your soundbanks will fit in
flash rom.
We will be posting new sounds regularly on the Spectralis User Webpage. If
you wish to use one of these soundbanks in your Spectralis, just download the
bank to your computer and then copy it to the Spectralis internal Flash-Rom
after downloading. This works much quicker than the oldfashioned MIDI-dump
process for soundbanks, which is why we didn't use that process in the Spectralis
design.
In this chapter you will learn how you can create new soundbanks and how to
save new sounds into these soundbanks.
5.1.1 Saving a new sound in an existing soundbank
If you already have soundbanks loaded in flash rom, you can easily overwrite
sounds or store new sounds in unused storage slots. To prompt the sound-storage
menu first push the [Save]-button. You should see the following message in the
display:
What do you want to save?
[sound] [pattern] [song] <creativ>
Using the first encoder [Sound] will take you to the first page of the "sound-
storage"menu:
Save Sound Menue
(1-15) [current] [EXIT]
You can now either save the sound of the currently selected part [current] or
the sound of an part, which you are about to select using the numeric buttons by
pushing down one of the control buttons (1-15). Here are two small examples:
Storing sounds