User Manual

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SPECTRALIS 2
Let's assume you have just programmed a great new sound on the Analog-
Synth. If you have already selected the Analog Part, you can initiate the Save
provess by selecting [current]. In our other example you may be playing a
sequencer pattern and you notice, that the bassdrum sound is so fabulous that
you want to be able to use it in the future also in other patterns. You may not
actually remember which pattern you have currently selected, but you do know
you want to save the kick sound! In that case push [1-15], keep the button
pressed down and use numeric button 1 for the kickdrum part. Sound-Save in
that case refers to the kick-parts independent of the currently selected part.
Irregardless whether you have selected [current] or [1-15] - after pushing the
numeric button in case of [1-15] or after selecting [current] you will see the
following menu:
Select Memory Location and press „SAVE“:
C:A-Synth S:Effects F:Analogie49:DeepAtm
Of course the display message will differ from the above example depending on the
currently selected category and soundbank. In case you have not even created a
soundbank yet and have not selected a category either, the display message will look
like this:
Select Memory Location and press „SAVE“:
C:A-Synth S:? F:[SNDBANK]
C - category
Using the rotary encoder you can selecte a main category from a list.
This main category can only be selected in case of drum parts. The Ana-
log Synth always has the main category "A-Synth" and the DSP Synth
sounds always the main category "D-Synth". In the drumparts category
you will find subcategories for "Kick, Snare, Tom, etc." to chose from, in
which the drumsounds are contained.
S - Subcategory
The subcategory is available for all parts. The subcategory list will vary
depending on the main category that has been selected.
F - File
Using the third encoder you can either select a soundbank by turning the
encoder
or generate a new soundbank by pushing the encoder button.
xx - soundnumber and name
Using the fourth rotary encoder you can select a storage slot in the
soundbank, where you'd like to save the sound. Next to each slot already
Storing sounds