User Manual

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SPECTRALIS 2
Song:ALL
Here you can choose a song you want to take the motifs from or "ALL"
if you are happy with motifs from all songs.
Grp:DRMS
Groups allows to select complete groups of motifs by accident. That often
makes more sense than loading single motifs with different keys or scales.
"DRMS" - selects any of your complete drumgrooves into the current
pattern.
"TON" - loads the motifs of part 12 - 15 from any pattern as a group
into the current pattern.
"DSP" - loads the motifs of the DSP synth parts from any pattern into
the current pattern.
If the motif suggestion is already OK you maybe want to randomize the
sound as the next step. That works even without leaving the pattern
randomize menu. Just hold [SHIFT] + press the desired part [number]
button.
Randomize Sound
The randomize function creates new sounds by taking different elements from
a number of sounds and mixing them together into new sounds. Furthermore,
the randomize function copies the new sounds into a list with 16 entries. After
creating some random sounds you can step backwards through the list to check
always the last 16 random sounds you created. Going forward into the list
creates new random sounds as soon as you have reached the end of the list.
Additionally the randomize function comes with a buffer sound memory. You
can hold one of your best randomize results inside this buffer and recall this
buffer later. By pressing prev and recall, you can compare the current selected
randomized sound from the list with the one, you have saved temporarily into
the buffer.
Enter the randomize menu with the [RANDOMIZE] button.
S07 PA08 Randomize Menu
[SOUND] [PATTERN]
Choose [SOUND] by pressing the assigned encoderbutton. Now the Randomize
sound menu opens:
S01 PA01 Asyn1 Cat:Lead Rand:Both
[PREV] [NEXT] [KEEP] [RECALL]
[PREV] decrements the list pointer and loads the random sound of the list
position. When reaching the beginning of the list, it starts to create new sounds.
Randomize Sound