Operator`s manual

Manual-21
Cue points
You can set up to five visual cue points within each track. Use the
+
button to place a
cue point.
Click the arrow to the left of each cue point to jump to it (rel and int mode only).
You can also jump to cue points using keyboard shortcuts – 1 through 5 for the cue
points on the left deck, and 6 through 0 for the cue points on the right deck.
Notice that the stripe on the Virtual Deck jumps to the 12 oclock position and
changes color when you set a cue point – you are at the cue point when the stripe is one
solid color and at the 12 oclock position.
As the record plays on beyond the position of the cue point, the colored bar will
shorten by a fifth for each rotation. Likewise, as you approach the cue point, the color
will grow by a fifth each rotation. For example, the picture below right shows the
record just before the end of the 5th rotation before the cue point.
Each cue point can have a different color. To change the color of a cue point, click
on the colored square and choose a new color from the drop down menu.
To remove a cue point, use the
x
button on the right side of the cue point panel.
A cue point can occupy any of the 5 slots. You can drag and drop cue points to
change their order in the list. If you wish to have the cue points sorted chronologically,
check the sort cues chronologically option in the setup screen. If you load the same
track on to both decks, you will be able to add or modify cue points from either deck.
When you press a jump to cue point button while you are not playing, it plays
forward for as long as you hold down the cue point button, and jumps back to the cue
point when you release the mouse button.
Tip: use the keyboard shortcuts ctrl-comma (for left) and ctrl-dot (for right) to place cue
points.
The stripe is a solid color at the cue point
The stripe grows a fth by each rotation closer to the cue point
Looping
You can save up to 9 loops per track;
these loops are saved in the file, and will
be present when you reload the track. To
make a loop, set the in-point by clicking
the in button, and the out-point by click-
ing the out button. To turn the loop on
or off, click the loop button. If you want
the playhead to jump to the start of the
loop when you enable the loop, hold the
control key and press the loop button.
To adjust the in-point of the loop,
click the in button. You can use the arrow
keys: to move the in-point towards the
start of the track, to move the in-point
towards the end of the track. Hold down
the shift key while pressing the arrow key
to make coarse adjustments. Click the
in button again to save the in-point. e
same applies to adjusting the out-point.
You can also use the control vinyl (or
CD) to adjust the in- and out-point. Click
the in button, then move the control
vinyl. Moving the vinyl will adjust the in-
point. Once you are happy with the new
in-point, click the in button to save, and
release the control vinyl. e control vinyl
will go back to controlling playback once
the record is back up to normal speed.
Using the control vinyl to adjust loop end
points is optional — to turn this feature
off, disable the adjust loops with vinyl
option in the setup screen.
ere are 9 available loop slots per
track. If a loop is set in a given slot, the
background (behind the loop number)
will be green. Press the x button to clear
the loop. If you click on the number of
a occupied loop slot, a red border will
appear. is indicates the loop is locked,
and you will not be able to adjust the end
points or delete the loop until you unlock
it, by clicking on the number again.
A footswitch makes looping even
easier. A footswitch with three buttons
will give you in, out and loop controls
at your feet. See page Manual-9 and the
Appendix.
Looping applies to rel and int modes.