Operation Manual

ENGLISH
20

Indicates the name of the folder, artist and title while playing an MP3 CD with ID3 tag or an audio CD
with CD text. To change between the name of a folder, artist and track of an MP3-CD, press the Track
Wheel-4-.Whileinthepre-setmenu,thenecessarysettingsaremadeintheDotMatrixInformation
Display.
K) CUE
IndicatesiftheplayerisinCuemode(thedisplayreads„Cue“).
L) Pause
IndicatesiftheplayerisinPausemode(thedisplayreads„||“).

Indicates if the player is in Forward, Reverse or Stop mode.

IndicatesifanaudioCD(thedisplayreads„CD“)oranMP3-CD(thedisplayreads„MP3“)isplaying.
O) Auto-Cue Status
IndicatesifAuto-Cueisactivated(thedisplayreads„AutoCue“).Tode-/activateAuto-Cuepress
andholdtheSingle/Continuebutton-8-fortwoseconds.
P) Play Mode
IndicatesiftheplayerisinSinglemode(thedisplayreads„Single“)orinContinuemode(nothing
ondisplay).
Q) Reloop
Indicates if the player has stored a loop which can be prompted with the Reloop button

ActivatetheLoopINbutton-12-tosetthestartpointofaloop(endlessloop)andalsotosetacur-
rent Cue Point.

ActivatetheLoopOutbutton-13-tosettheendpointofaloop(endlessloop).IftheLoopINbutton
waspreviouslyactivated,theplayergoesintotheLoopmode(seamlessloop)-thedisplayreads
„Reloop“.Toexittheloop,presstheLoopOUTbuttonagain.


PresstheReloopbutton-14-fortheplayertoreturntothelastloopthatwasplayed.Toexittheloop,
presstheLoopOUTbuttonagain.


WheninPlaymode,theCue/Samplebanks1to4-15-canbeusedasHotCuebuttons.Oncethe
Sampler mode has been activated by using the Sampler button -17- the player will play samples from
thebankssimultaneouslywiththeplayback.Foreverybank,a5-secondsamplecanbesavedand
playedback.PressoneoftherespectiveBankbuttons1to4totriggerthepreviouslystoredCue
Points or samples.


UsetheMemorybutton-16-toassignandstoreloopsinthefoursamplebanks.AftercreatingaLoop
withthehelpoftheLoopINandLoopOUTbuttons,presstheMemorybutton-16-.TheMemoryLED
goeson.ThenselectoneofthefoursamplebankstostoretheLoopontheverysame.Therespec-
tivesamplebankgoeson.TheMemoryLEDgoesoff.Repeatthisprocesstoreplacetherespective
sample or to record a new one.
>> This Memory function also makes it possible to lastingly store Cue Points and samples of up to

IM_RMP1_Scratch_MK2_GB.indd 20 02.11.2009 16:51:43