Operation Manual
ENGLISH
20
Indicates the name of the folder, artist and title while playing an MP3 CD with ID3 tag or an audio CD
with CD text. To change between the name of a folder, artist and track of an MP3-CD, press the Track
Wheel-4-.Whileinthepre-setmenu,thenecessarysettingsaremadeintheDotMatrixInformation
Display.
K) CUE
IndicatesiftheplayerisinCuemode(thedisplayreads„Cue“).
L) Pause
IndicatesiftheplayerisinPausemode(thedisplayreads„||“).
Indicates if the player is in Forward, Reverse or Stop mode.
IndicatesifanaudioCD(thedisplayreads„CD“)oranMP3-CD(thedisplayreads„MP3“)isplaying.
O) Auto-Cue Status
IndicatesifAuto-Cueisactivated(thedisplayreads„AutoCue“).Tode-/activateAuto-Cuepress
andholdtheSingle/Continuebutton-8-fortwoseconds.
P) Play Mode
IndicatesiftheplayerisinSinglemode(thedisplayreads„Single“)orinContinuemode(nothing
ondisplay).
Q) Reloop
Indicates if the player has stored a loop which can be prompted with the Reloop button
ActivatetheLoopINbutton-12-tosetthestartpointofaloop(endlessloop)andalsotosetacur-
rent Cue Point.
ActivatetheLoopOutbutton-13-tosettheendpointofaloop(endlessloop).IftheLoopINbutton
waspreviouslyactivated,theplayergoesintotheLoopmode(seamlessloop)-thedisplayreads
„Reloop“.Toexittheloop,presstheLoopOUTbuttonagain.
PresstheReloopbutton-14-fortheplayertoreturntothelastloopthatwasplayed.Toexittheloop,
presstheLoopOUTbuttonagain.
WheninPlaymode,theCue/Samplebanks1to4-15-canbeusedasHotCuebuttons.Oncethe
Sampler mode has been activated by using the Sampler button -17- the player will play samples from
thebankssimultaneouslywiththeplayback.Foreverybank,a5-secondsamplecanbesavedand
playedback.PressoneoftherespectiveBankbuttons1to4totriggerthepreviouslystoredCue
Points or samples.
UsetheMemorybutton-16-toassignandstoreloopsinthefoursamplebanks.AftercreatingaLoop
withthehelpoftheLoopINandLoopOUTbuttons,presstheMemorybutton-16-.TheMemoryLED
goeson.ThenselectoneofthefoursamplebankstostoretheLoopontheverysame.Therespec-
tivesamplebankgoeson.TheMemoryLEDgoesoff.Repeatthisprocesstoreplacetherespective
sample or to record a new one.
>> This Memory function also makes it possible to lastingly store Cue Points and samples of up to
IM_RMP1_Scratch_MK2_GB.indd 20 02.11.2009 16:51:43