Board Game Owner's Manual

Conservation project:
If all of the locations in a region are occupied by one or more
rangers, then this region’s conservation project has been
successfully completed, and the development of this region
will be evaluated.
The player who occupies the last free location with one or
more of his rangers, thus ending the project and initiating the
evaluation, receives a bonus of 3 winning points. Every player
who is involved in this project, i.e. owns rangers in one of the
locations within this region, receives 1 winning point for each
of his rangers. Rangers in blue areas (= ships) receive double
the amount of points. The points are indicated on the scoring
track.
To show that this project is finished, the conservation tile is
removed from the game board and put back in the box.
Industrialization project:
If a region contains exactly (no more and no less) as many
rangers as indicated by the number on the open industrialization
tile, then the project is complete and the region’s industrial
development will be evaluated. It is not necessary for all of the
locations in the region to be occupied.
The player who initiated the evaluation receives 3 bonus points,
and 1 winning point for each one of his rangers involved in the
project. His fellow players also receive 1 winning point for each
of their rangers involved in this project. Players with rangers in
the blue areas (= ships) score double.
To show that a project is complete, the industrialization tile is
removed from the game board and put back in the box.
Project Evaluations
There are conservation and industrialization projects. As soon
as a project has been completed within a region, the region is
evaluated.
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Example:
The black player plays three rangers on the last empty location
(ship) in a water region.
He scores 9 victory points ( 3 bonus points as he caused the
scoring, and 6 victory points (2 x 3 rangers) for his rangers.
The white player scores 2 points and the blue player scores
4 points.
The player then removes the conservation tile from the game.
Example:
White plays a red card 2 red rangers (instead of the 3 possible)
on a camp in the red region. As there are now 4 total rangers in
the region, he causes industrialization scoring.
The white player scores 5 points (3 bonus points, as he caused
the scoring, and 2 victory points (1 x 2 rangers) for his rangers.
The black player scores 2 points for his rangers.
The player then removes the industrialization tile from the game.