Specifications

Chapter 12. Plugins 93
The goal of the game is to score as many points as possible before running out of
available moves. Higher points are awarded to larger combos. The game advances to
the next level after every one hundred points and randomly clears several jewels.
In puzzle mode the aim of the game is to connect the puzzles, by skilful swapping
pairs of jewels.
Key Action
Left/Right/
Play/Submenu
Move the cursor around the jewels
Select Select a jewel
Power Menu
12.1.13. MazezaM
Figure 12.11.: MazezaM
The goal of this puzzle game is to escape a dungeon consisting of ten “mazezams”. These
are rooms containing rows of blocks which can be shifted left or right. You can move
the rows only by pushing them and if you move the rows carelessly, you will get stuck.
You can have another go by selecting “retry level” from the menu, but this will cost you
a life. You start the game with three lives. Luckily, there are checkpoints at levels four
and eight.
Key Action
Play, Submenu,
Left, Right
Move Character
Power Menu
The Rockbox manual (version rUnversioned directory-150516) Sansa Clip+