User Manual
Table Of Contents
- Introduction
- Contents
- Main Features
- USING THE UNIT SAFELY
- Important Notes
- Names of Things and What They Do
- Before You Play
- Listening to Songs
- Performing
- Performing with a Variety of Sounds
- Simulating the Way that Sounds are Created on an Organ (Tone Wheel)
- Performing with Two Layered Tones (Dual Play)
- Performing with Different Tones in the Left and Right Sides of the Keyboard (Split Play)
- Changing the Volume Balance for Dual Play and Split Play
- Adjusting the Keyboard Sensitivity (Key Touch)
- Adding Reverberation to Sounds (Reverb Effect)
- Adding a Variety Effects to the Sound (Effects)
- Adding a Spinning Sound to Organ Tones (Rotary Effect)
- Transposing the Key of the Keyboard or Song Playback (Transpose)
- Performing with the Metronome
- Adding Liveliness to the Sound (Sound Control)
- Changing the Tonal Quality (Equalizer)
- Performing with Audio Files (Audio Key)
- Creating a Piano Sound to Your Taste (Piano Designer)
- Playing Along with Rhythms
- What is Session Partner?
- Performing Along with Session Partner
- Selecting a Rhythm
- Changing a Rhythm’s Tempo
- Selecting a Rhythm’s Chord Progression
- Performing with the Chord Progression Specified in the Left Hand (Chord Progression Off)
- Changing the Rhythm Pattern (Original/Variation)
- Recording the Chord Progression
- Saving Your Favorite Performance Settings
- Recording
- Saving a Performance
- Various Settings
- Connecting Other Equipment
- Appendices
172
Effects List
Effect Name
Parameter Value Description
Equalizer
Low Gain -15– +15 dB Gain of the low range
High Gain -15– +15 dB Gain of the high range
Spectrum
500Hz
-15– +15 dB Gain of each frequency band
1250Hz
Enhancer
Sens 0–127 Sensitivity of the enhancer
Mix 0–127 Level of the overtones generated by the enhancer
Isolator
Boost/Cut Mid
-60– +4 dB
These boost and cut each of the High and Middle frequency ranges.
At -60 dB, the sound becomes inaudible. 0 dB is equivalent to the input
level of the sound.
Boost/Cut High
Low Boost
Boost Frequency 50–125 Hz Center frequency at which the lower range will be boosted
Boost Gain 0– +12 dB Amount by which the lower range will be boosted
High Pass Filter
Filter Cutoff 0–127
Cutoff frequency of the filter
Increasing this value will raise the cutoff frequency.
Filter Resonance 0–100
Filter resonance level
Increasing this value will emphasize the region near the cutoff
frequency.
Overdrive
Amp Type
Small, Built-In, 2-Stack,
3-Stack
Type of guitar amp
Small: small amp, Built-In: single-unit type amp,
2-Stack: large double stack amp, 3-Stack: large triple stack amp
Level 0–127 Output Level
Distortion
Amp Type
Small, Built-In, 2-Stack,
3-Stack
Type of guitar amp
Small: small amp, Built-In: single-unit type amp,
2-Stack: large double stack amp, 3-Stack: large triple stack amp
Level 0–127 Output Level
Overdrive2
Amp Type
Small, Built-In, 2-Stack,
3-Stack
Type of guitar amp
Small: small amp, Built-In: single-unit type amp,
2-Stack: large double stack amp, 3-Stack: large triple stack amp
Level 0–127 Output Level
Distortion2
Amp Type
Small, Built-In, 2-Stack,
3-Stack
Type of guitar amp
Small: small amp, Built-In: single-unit type amp,
2-Stack: large double stack amp, 3-Stack: large triple stack amp
Level 0–127 Output Level
Speaker
Simulator
Sp. Type (See the table.) Type of speaker
Level 0–127 Output Level
Amp Simulator
(Guitar Amp
Simulator)
PreAmp
JC-120, Clean Twin,
MATCH Drive,
BG Lead, MS1959I,
MS1959II,
MS1959I+II, SLDN
Lead, Metal5150,
Metal Lead, OD-1,
OD-2 Turbo,
Distortion, Fuzz
Type of guitar amp
Sp. Type (See the table.) Type of speaker
Phaser
Rate 0.05–10.00 Hz Frequency of modulation (Hz)
Manual 0–127 Adjusts the basic frequency from which the sound will be modulated.
Multi Stage
Phaser
Rate 0.05–10.00 Hz Frequency of modulation (Hz)
Manual 0–127 Adjusts the basic frequency from which the sound will be modulated.
Infinite Phaser
Speed -100– +100
Speed at which to raise or lower the frequency at which the sound is
modulated (+: upward / -: downward)
Resonance 0–127 Amount of feedback
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