Owner`s manual
Recording Procedure:
1. Hold down [REC] and press the STATUS button
for the track you wish to re-record.
2. Press [ZERO] to return to the beginning of the
song.
3. Press [PLAY] to begin playback of the song.
At this point, the performance that has already been
recorded on the track or tracks that you want to re-
record is monitored.
4. Press the STATUS buttons again.
The indicator alternately blinks red and orange. Now,
confirm that you can hear source you want recorded
to the track coming from the monitors.
5. During playback of the song, each time the button
is pressed, the monitor switches between source
and track. Using the input sensitivity knob, adjust
the volume of the source so that it matches that of
the prerecorded performance.
6. Once you have adjusted the input sensitivity, press
[STOP].
7. Press [AUTO PUNCH].
The button indicator lights, and Auto Punch-In
Recording is enabled.
8. Move to a previous locate point where you want to
re-record.
9. Press [REC] .
10. Press [PLAY] again.
Playback of the song begins.
11. The VS-1680 automatically goes into record mode
at the point where the punch-in is set. Start the
song or performance now.
12. When you reach the point where the punch-out is
set, the VS-1680 automatically returns to playback
mode. Press [STOP] to stop the song.
13. Listen to the results of the rerecording. Return to
the beginning of the song and press [PLAY].
Repeatedly Recording Over the Same
Area (Loop Recording)
You can repeatedly play back a specified area
(the loop) and use Auto Punch-In Recording
in that area. This is called Loop Recording.
This is convenient for when you want to check the
results immediately after recording, or if you want to
record a number of takes of a guitar solo and compare
the different takes.
fig.03-16(looprec.eps)
Before you begin recording, specify the begin and end
times for the loop. There are three ways to specify the
loop times. Use the method appropriate for your situa-
tion.
* To specify the area re-recording (the punch-in point and
punch-out point), refer to the previous section “Auto
Punch-In.”
* Make settings so that the loop completely includes the
area to be rerecorded (i.e., from the punch-in point to the
punch-out point). If the area to be rerecorded is not com-
pletely within the loop, recording may not start at the
specified location, or may be interrupted in the middle of
the area for recording.
Time
Recording
Playback
Playback
Loop start Punch-in Punch-out Loop end
Chapter 3 Multi-Track Recording
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