Carbonite Black Solo Operation Manual v1.
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Document Information • • Important: This symbol on the equipment refers you to important operating and maintenance (servicing) instructions within the Product Manual Documentation. Failure to heed this information may present a major risk of damage or injury to persons or equipment. Ross Part Number: 4840DR-110-01.2 Release Date: January, 2017. Printed in Canada The information contained in this document is subject to change without notice or obligation.
12. Unplug this apparatus during lightning storms or when unused for long periods of time. 13. Refer all servicing to qualified service personnel. Servicing is required when the apparatus has been damaged in any way, such as when the power-supply cord or plug is damaged, liquid has been spilled or objects have fallen into the apparatus, the apparatus has been exposed to rain or moisture, does not operate normally, or has been dropped. 14.
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Contents ViewControl.......................................................19 Features...............................................................9 Clean Feed Output..................................................................9 Custom Controls......................................................................9 Device Control.........................................................................9 DVE (Fly Key)..........................................................................
Masks....................................................................................36 To Pattern Mask a Key...........................................36 To Box Mask a Key................................................36 Split Keys..............................................................................37 To Set Up a Split Key.............................................37 Memory Functions............................................38 Memory Access Mode...........................................
destination memory, creating a smooth, two key frame effect. Features Thank you for buying a Ross Video Carbonite Black Series Multi-Definition Live Production Switcher. The Carbonite Black series builds on the Ross Video reputation for designing switchers that fit the needs of any production environment. Clean Feed Output Clean feed is typically used for bilingual and live-to-tape productions. It provides a second Program output that is derived from a different location than the standard program output.
Media-Store Up to 4 independent channels of still/animations are available switcher-wide, allowing for thousands of full screen stills and logos that can be cached and used on the switcher. Media-Store provides 8 GB of cache. The number of images cached increases considerably when smaller, non-full screen images like logos are loaded from USB. MediaManager The MediaManager allows you to easily manage stills and animations on the switcher in a graphics interface.
Figure 2: MultiViewer Grid Pattern and Matte/Wash Generators A single pattern generator dedicated to wipes comes standard, and is equipped with 10 classic wipes. Most wipes can be rotated, bordered, multiplied, aspectized, and repositioned. Tally Outputs The switcher has 16 assignable tally relays. Each tally can be assigned to any number of combinations of input and output or bus.
Control Panel Overview This chapter provides a basic introduction to the control panel, including an overview of the different areas on the control panel, using the menu system, as well as an introduction to the various ports, and video buses. If you have the Carbonite Black 109 there is no integrated panel. The DashBoard control system provides an interface to the menu system that allows you to control the switcher without the use of a panel. 8. 9. 10.
1 PS2 PS1 2 SD 1234 2 11 6 Figure 5: CB9 Panel Rear 1. Power Switch — turns the switcher on or off. 2. Power Ports — connect the primary and secondary power supplies to the switcher. 3. Serial Port — supports the RS-422 transmission standard for external device control. 4. Tally Port — provides 16 assignable tally pins. 5. GPI Port — provides 24 GPI pins that can be used as inputs or outputs. 6. Ethernet Port — supports standard ethernet for device control and connecting to DashBoard.
Menu System The menu system is accessed either by pressing MENU and the Menu Selection button for the menu you want to access, or through an auto-follow for selected functions. Menu Navigation The menu system allows you to access all of the setup and configuration information for the switcher. In some cases, a menu can be accessed either by pressing the MENU button and navigating to the menu, or by double-pressing a button on the control panel. 1. Press MENU. The Pattern/Menu Selection buttons light up. 2.
The following restrictions apply to ancillary data being included in the output: Switcher Basics Before using your switcher, it is important to become familiar with how audio and video is handled by the switcher. Some important concepts includes video sources, video layering and re-entry, and preview. • • • Audio and Video Processing Video and audio signals are processed and passed through the switcher in different ways, depending on how the switcher is being used or is set up.
assigned to you should make sure to change the text on the button cap. • • • Key — press one of the KEY X buttons to select that keyer. ME — press ME. MiniME™ — press and hold MiniME/MS and press the button on the key bus that corresponds to the MiniME™ you want to select. Source button 1 selects MiniME™ 1 and button 2 selects MiniME™ 2. Tip: You can also press and hold ME and press the button on the key bus that corresponds to the MiniME™ you want to select.
box on the MultiViewer. All boxes on the MultiViewer output include mnemonic source names and red and green tallies. ME Copy You can copy the entire contents of an ME or MiniME™ to another ME or MiniME™. The entire contents of the destination is replaced with the contents of the source. When you copy an ME, the switcher tries to assign resources to the destination ME to match the source ME. If these resources are not available, the switcher may need to steal resources.
DashBoard The DashBoard control system allows remote access to multiple pieces of Ross Video equipment, including openGear® cards, Carbonite production switchers, BlackStorm video servers, and ACID UltraChromeHR cameras. Download and install the latest version of DashBoard from http://www.opengear.tv/. Review the documentation that comes with DashBoard for information on installing and launching DashBoard. Tip: For detailed instructions on using DashBoard with Carbonite, navigate to the online help at help.
ViewControl The ViewControl interface through DashBoard allows you to coordinate control of the Carbonite switcher, XPression Live Graphics System, and the BlackStorm Playout Server all through a touchscreen interface. Through ViewControl you can select sources, perform transitions, and run custom controls. Keep the following in mind when working with ViewControl • • • • ViewControl requires DashBoard 5.1, or later. Only the sources assigned to the MultiViewer boxes are available for direct selection.
Custom Control Button Setup When you assign a custom control to a button, you can give that button a unique name and assign an icon to it. The images for the icons must be on a USB drive in the frame when you assign them. Once assigned the icons are stored in the frame and the USB can be removed. Each of the tabs can be named. The configuration of the tabs and custom control assignment to buttons are stored with the switcher personality settings.
Transitions Transitions are used to change the background video and take keys on and off-air. A transition can include any combinations of background and keyers for an ME. The background and each keyer can be transitioned independently and at the same time using the dedicated KEY TRANS buttons.
For a background transition you must select the source you want to transition to on the preset bus. 3. In the Transition Area, select the elements (BKGD, KEY 1, KEY 2, KEY 3, KEY 4) you want to include in the next transition. To select multiple keys and background, press and hold the first element, and select the additional elements. 4. Use the Time knob to set the length of the background transition. 5. Select the type of transition (DISS (Dissolve or WhiteFlash), WIPE, DVE, MEDIA) you want to perform. 6.
WhiteFlash Wipe Transitions Perform a two-step transition where a dissolve to and from white, or other selected color, is performed in the middle of the transition. The video signal on the Background bus is transitioned to a color background of the selected WhiteFlash color. The color background is then transitioned to the preset bus. WhiteFlash consumes a pattern generator for the transition. A Wipe is a gradual transition where one video signal is replaced with another according to a wipe pattern.
Not all patterns can be rotated. 13. Use the HMult knob to multiply the pattern horizontally. 14. Use the VMult knob to multiply the pattern vertically. To Apply a Border to a Pattern 1. Press WIPE > NEXT > NEXT. 2. Use the Border knob to adjust the size of the border around the pattern. 3. Use the Soft knob to adjust the softness of the pattern border. 4. Press NEXT. 5. Select a default or custom color for the border. • • Default — use the Load knob to select a preset color for the border.
For a cut MediaWipe, the transition is performed when the cut point is reached. It is important to use a full-screen image in the animation at the cut point so that the cut is not visible on-air. Keep the following in mind when performing MediaWipe: • • • • • • Although you can select a still image for a media transition, it is not recommended. Only Auto Transition should be used for Media transitions. Using the fader to perform the transition manually could result in jumps in the animation.
sources from the video server are taken on-air. This trigger can be set up to occur automatically any time the video source is transitioned on-air, or it can be triggered manually. An automatic GPI output trigger can be overridden if required. Note: The Next Button Secondary Function must be set to GPO to be able to trigger a GPI output manually using the NEXT button.
Patterns, Washes, and Mattes Patterns, Washes, and Mattes are internally generated graphical elements that can be used for key or background fill, key shapes, and transition effects. Patterns Pattern generators are used for wipes, masks, and washes. Each pattern generator can create a single pattern output that can be adjusted to create a specific look. Patterns can be applied to the following: • • • Wipes — Press WIPE.
is assigned to a key border or wipe border, the matte settings is part of the setup menu, and become active when Border is set to greater than 0. 1. Press NEXT. 2. Use the Load knob to select the preset color you want to use. 3. Press the Load knob to load the selected color. If you want to use the preset color, ignore the rest of this procedure. 4. Press NEXT. 5. Use the Hue knob to adjust the hue of your custom color. 6. Use the Sat knob to adjust the saturation of your custom color. 7.
Keying Menu Item Keying is the term used to describe when you insert (or electronically cut) portions of one scene into another, or place titles over background images. Keys are made up of two basic components, an alpha, that cuts the hole in the background video, and a fill, that fills the hole with different video. Keys are layered onto the background video signal from the lowest numbered key to the highest.
Tip: You can return the clip and gain values to the default settings by pressing the Make Linear knob. 1. Select the keyer that you want to set up a Self Key on. . parameters. The pairing of the video and alpha video signals is done when configuring video inputs. Refer to the Setup Manual that came with your switcher for information on setting up Auto Keys. Tip: You can return the clip and gain values to the default Tip: You can use the same procedure for a MiniME™ or MultiScreen. 2.
UltraChrome Chroma Key An UltraChrome Chroma Key is a key in which the hole is cut based on a color value, or hue, rather than a luminance value or alpha signal. The color is removed and replaced with background video from another source. The default color is blue. Chroma Key adjustments are persistent and are not affected by a soft reset or switcher reboot. However, initializing the Chroma Key or performing a factory reset returns all adjustments to default values.
• Decreasing the clip value includes lower-saturated colors in the foreground image. 13. Use the Cntrl knob to select Hue and use the Value knob to select the central (base) color for the foreground. • • 14. Use the Cntrl knob to select Reject and use the Value knob to include or reject hues adjacent to the base color • • Increasing the Reject value decreases the amount of adjacent hues that are included in the foreground.
8. Use the Type knob to select Additv and the Value knob to turn additive keying on or off. • • Off — Reduces the level of detail in the edges of the chroma key as well as the overall noise in the key image that can be the result of certain lighting conditions or high detail camera settings. This is the default setting. On — Include the maximum detail in the edges of the chroma key. • 17. Use the Cntrl knob to select Reject and use the Value knob to include or reject hues adjacent to the base color.
• • Increasing the clip value removes higher-saturated colors from spill suppress correction. Decreasing the clip value includes higher-saturated colors in spill suppress correction. If your foreground image contains bright-colored areas that are suffering from background spill, decrease the clip value to have it corrected. 26. Use the Cntrl knob to select Hue and use the Value knob to select the central, or base, color for spill suppress correction.
6. Use the Aspect knob to adjust the aspect ratio of the key. 5. Use the Aspect knob to adjust the aspect ratio of the key. 7. Use the Border knob to apply a border to the key. 6. Use the Border knob to apply a border to the key. Refer to the section To Apply a Border to a DVE Key on page 35 for information on borders. 8. Press NEXT. 9. Crop the key horizontally as follows: a) Use the HCrop knob to crop the key horizontally on both the left and right sides at the same time.
Masks A Mask is a technique in which a pattern is combined with the key source to block out unwanted portions of the key source. Two types of masks are available, Box masks and Pattern masks. All key types can be masked. • • Box Mask — uses a simple box shape to mask out a portion of the key Pattern Mask — uses a pattern from the pattern generator to mask out a portion of the key 15. Press NEXT. If a border is applied to the pattern, you must press NEXT multiple times to get to the next step. 16.
Split Keys A Split key allows you to assign a different alpha source for a key than the fill/alpha associations that are set up during configuration, or to use a separate alpha source for a Self key. A split key can be applied to an AUTO SELECT, or SELF KEY. To Set Up a Split Key A split key works on an Auto Select or Self Key that has been set up and you want to apply a different alpha to. 1. Set up your key with the video source you want to use. 2.
2. Use the pattern buttons to select the bank and register. For example, press 4 and then 9 to select bank 4, register 9. Memory Functions A memory register is a snapshot of the current state of the switcher that can include one or multiple ME, MiniME™, or MultiScreen outputs. Up to 100 memory registers per ME, MiniME™, or MultiScreen can be stored and recalled on the switcher.
• • 4 — MiniME™ 2 6 — MultiScreen 1 2. Use the pattern buttons to select the bank and register you want to recall the memory from. The Memory Recall mode sets how a memory is recalled. This includes whether a memory is recalled on-air, or only on the program bus, or if effects such as Effects Dissolve or DVE Dissolve are used. To Set Up the Recall Mode Memory Attribute 1. Press RECALL > NEXT. 2. Use the Attrib knob to select Recall Mode. 3.
3. Use the ME knob to select the ME, MiniME™, or MultiScreen output that you want to set the attribute for. 4. Use the Value knob to select whether a transition is performed after the memory is recalled. • 4. Use the Value knob to select how the sources selected on the preset bus are recalled.
• • NoRcl — sources are not recalled on the key bus Recall — sources are recalled on the key bus (default) To Set the Key Type Attribute 2. Use the Attrib knob to select Aux. 3. Use the Aux knob to select the aux bus you want to set the attribute for. 4. Use the Value knob to select how the sources selected on the aux bus are recalled. • 1. Press MENU > NEXT. 2. Use the Attrib knob to select KType. • 3. Use the Key knob to select the keyer you want to set the attribute for. • 4.
You cannot clear individual memory registers. To Clear the Memory Registers 1. Press MENU > RESET > NEXT > NEXT. 2. Press the Clear Mems knob to clear the memory registers. 42 • Memory Functions — Carbonite Black Solo Operation Manual (v1.
Switcher Sets The switcher stores configuration and operation data in a number of registers that contain the individual entries for items such as memories or personality settings. These registers can be stored as a single archive file, or as a register set that contains all the individual register of that type; all memories for example. These files are stored into Sets on USB drive.
Media-Store Media-Store allows you to load stills, animations, or audio files from the USB drive and make them available across all MEs. Two channels of Media-Store with alpha, or four channels without alpha, are provided. Keep the following in mind when working with the Media-Store: • • • • A still, animation, or audio can be loaded either by browsing the file system, or by entering the still number using the pattern buttons. You can clear a Media-Store channel by loading media number 000.
• • • Anim_003.tga ... Anim_100.tga Together, these files are treated as a single animation named Anim that is 100 frames long. Note: An animation must start with _001 as the end of the name of the first frame. Files names cannot contain symbols such as ! @ # & * ( ) / , ? ' " and cannot start with an underscore (_). To Load a Still or Animation Stills or animations can be loaded from the USB drive, or from the internal cache.
must have an input BNC selected as the capture source to capture the alpha. 8. Press NEXT. 9. Use the Capt knob to select a number for the still you want to capture. 10. Press the Capt knob to perform the capture. The new media item is stored and the media number is increased by one. Media-Store Attributes Attributes are applied to the image or animation directly, regardless of the channels that the image or animation are loaded in.
To Lock a Media Number Place and Bank Locking the Media Number Place and Bank means that you do not have to enter them when loading a still. Lock setting are specific to the channel they are set on. 1. Press the source button for the Media-Store channel that you want to set the Place and Bank lock settings for. 2. Press the Browse knob. 3. Press NEXT. 4. Use the Place knob to select USB or Internal. 5. Press the Place knob to toggle the lock on or off. Locked is shown with [] around the name.
Table 4: Animation Controls Icon Name Description Play Play the animation loaded in the Media-Store channel. Looping Turns Looping of the animation on or off. Reverse Toggle the direction that the animation is played in. Recue Loads the animation again. Eject Eject the current still or animation from the Media-Store channel. This is the same as loading media number 000 on the panel.
2. Use the Bank knob to select the bank that the custom control you want to record will be stored on. Custom Controls Once programmed, a custom control (CC) can be played back by pressing a button. The custom control can be as simple as triggering an output GPI pulse, or as complex as recalling a specific memory register on an ME, performing a switcher transition, and selecting a group of keys. You can record, edit, and run custom controls from the Custom Control node in DashBoard.
Function • Definition on or off is set when the key transition command is inserted. IncKey Allows you to create a custom control that will include a key with the next transition to take the key on-air, or off-air. The specific key and whether it should go on-air, or off-air is set when the include key command is inserted. Resume Cancel • • Allows you to resume a particular custom control that is at a hold. The specific custom control is set when the resume is inserted.
7. Insert an event into a custom control as follows: a) Use the left knob to select the event you want to insert an event before. You can also use the PREV and NEXT buttons. Tip: Any of the user select buttons can be assigned as a cc bank select button. 3. Select the custom control you want to run by pressing the source button on the custom control bus. The custom control starts to play immediately. b) Press INSERT. c) Insert the events you want. d) Press START/STOP to finish recording.
Event Location Ancillary Data Mode Switcher Select how the switcher will strip or Installation > pass ancillary data. Ancillary Mode 1. Click a Value button to select how the switcher treats ancillary data. Audio Mixer Pan Audio Mixer Volume Devices > Audio Mixer Devices > Audio Mixer Description Set the pan level for the selected channel on the selected device. 1. Click Audio Pan. 2. Click the Audio Mixer button and select the device you want to send the command to. 3.
Event Location Description Clean Feed Switcher Select the clean feed location for the Installation > selected ME. ME > ME Clean 1. Click the ME button for the ME Feed that you want to perform the event on. 2. Trans Clear Switcher > Transition > ME Trans 2. Color Framing Cut DVE Freeze DVE Key Border Color (HSL) Switcher > Keyer > DVE Border Color (HSL) Click the ME button and select the ME, MiniME™, or MultiScreen that you want to perform the event on.
Event DVE Key Crop (Bottom Edge) Location Switcher > Keyer > DVE Param Description Event Location Description 5. DVE Key Crop (Right Edge) Switcher > Keyer > DVE Param Select the amount of cropping on the right edge of the DVE key on the selected key for the selected ME. Select the amount of cropping on the bottom edge of the DVE key on the selected key for the selected ME. Switcher > Keyer > DVE Crop Param Click the ME button for the ME that you want to perform the event on.
Event Location Description 3. Click the Parameter button and select Size. 4. Click the Change Type button and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter. 5. DVE Key X-Position Switcher > Keyer > DVE Param Switcher > Keyer > DVE Param 1. Click the ME button for the ME that you want to perform the event on. 2. Click the Keyer button for the key you want to perform the event on. 3.
Event Location EmbeddedTriggers Switcher — Set Line Installation > Embedded Trigger > Settings Description 1. Click Line 2. Click the Change Type button and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter. 1. Click Remote ID 2. Click the Change Type button and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter.
Event Location Description 3. 4. 5. Key Copy Key Invert Event Key Only Transition Click the Value button to select whether the key is transitioned on-air / included in the next transition to go on-air (On) or off-air / included in the next transition to go off-air (Off). 1. Click the Target ME button and select where you want to copy the key to. 2. Click the Target Keyer button for the key you want to copy to. 3. Click the Source ME button and select where you want to copy the key from. 4.
Event Location Description Event Location MultiScreen that you want to perform the event on. 2. 3. 4. Key Type Click the Change Type button and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter. Enter a new transition rate, in frames, for the key in the Value (fr) field. Switcher > Assign a key type for a key for the Keyer > Keyer selected ME, MiniME™, or Type MultiScreen. 1.
Event Location Description 2. Click the Keyer button for the key you want to perform the event on. 3. Click the Parameter button and select Left Edge. 4. Click the Change Type button and select whether you want to set (Absolute) or reset (Reset) the parameter. Some selections will not be available when you reset the parameter. 5. Mask (Box) — Right Edge Position Switcher > Keyer > Box Mask Param Click the ME button for the ME that you want to perform the event on. 2.
Event Location Description Event Location the parameter. Some selections will not be available when you reset the parameter. 4. Mask (Pattern) — Edge Softness Switcher > Keyer > Pattern Mask Param Switcher > Keyer > Pattern Mask Param 1. Mask (Pattern) — Reset Switcher > Keyer > Pattern Mask Effect Switcher > Keyer > Pattern Mask Reset Click the Parameter button and select Softness. 3. Click the Change Type button and select whether you want to set (Absolute) or reset (Reset) the parameter.
Event Location Description Mask Switcher > Keyer > Mask Type Apply a mask to the selected key for the selected ME. you want to place the cut before running this event. 1. Click the ME button for the ME that you want to perform the event on. 1. 2. Click the Keyer button for the key you want to perform the event on. Click the ME button and select the ME, MiniME™, or MultiScreen that you want to perform the event on. 2. Click the Action button and select Set Media Cut. 3.
Event Location Description Media-Store — Capture Source Switcher > Select the video source you want to MediaStore > capture for the selected Media-Store Media Capture channel. Source 1. Click the MediaStore Channel button for the Media-Store channel you want to perform the event on. 2. Media-Store — Clear Channel Switcher > MediaStore > Channel Action Media-Store — Cut Switcher > Frame MediaStore > Attributes 1.
Event Location Description 4. Media-Store — Reset Media Switcher > MediaStore > Channel Action Media-Store — Rewind Switcher > MediaStore > Attributes Switcher > MediaStore > Channel Action 1. Switcher > MediaStore > Attributes Media-Store — Switcher > Trigger GPI Output MediaStore > Attributes Click the MediaStore Channel button for the Media-Store channel you want to perform the event on. Media-Store — Switcher > Trigger GPI Output MediaStore > Delay Attributes Click Reset Media. 1.
Event Location MediaWipe — Switcher > Direction, Flip-Flop Transition > Media Wipe Direction MediaWipe — Direction Memory Recall ME Trans Rate Switcher > Transition > Media Wipe Direction Description Event Location 2. ME Trans Type Switcher > Select the transition type for a Transition > background transition of the selected ME Trans Type ME, MiniME™, or MultiScreen. Click M1 or M2 to assign that Media-Store channel to the MediaWipe.
Event Location MultiScreen — Switcher Edge Smoothness Installation > MultiScreen > Edge Parameters MultiScreen — Layout MultiScreen — Offset Switcher Installation > MultiScreen > Layout Switcher Installation > MultiScreen > Offset Description Select the amount of smoothing applied to the overlapping edges for the selected MultiScreen. 1. Click the ME button for the MultiScreen that you want to perform the event on. 2. Click the Parameter button and select Smoothness. 3.
Event Location Description from the switcher (Switcher), the router (Router), or both are shown (Both). Event Location MultiViewer Box — MultiViewer > Select whether a red (on-air) tally is Red Tally (On-Air) Box > MV Box shown for the selected box on the On-Air Tally selected MultiViewer. MultiViewer Box — MultiViewer > Select the position of the source label Label Position Box > MV Box for the selected box on the selected Label Position MultiViewer. 1.
Event Location Description 3. 4. 5. MultiViewer Clock MultiViewer > — Foreground Clock > MV Color (Preset) Clock (Preset Color) MultiViewer Clock MultiViewer > — Format Clock > MV Clock Format MultiViewer Clock MultiViewer > — Mode Clock > MV Clock Mode 1. Description 2. Click the Component button and select the HSL component you want to assign a value to. A value should be applied to all three components.
Event Location Description Event Location Description MultiViewer — Layout MultiViewer > MV Layout Select a layout for the selected MultiViewer. PBus — Trigger Devices > PBus Trigger a function on the selected PBus device. 1. 2. MultiViewer — Outputs MultiViewer — Tally Display Output BNC Assignment Pause CC Switcher Installation > Output Mode MultiViewer > MV Tally Display Switcher Installation > Output Assignment 1. Click PBus Trigger Function. 2.
Event Location Description • • • Personality — Next Switcher Trans Reset Personality > Auto Reset Trans Halt Reverse — halt the transition and move backwards through the transition when pressed again Reverse — reverse the transition immediately Cut — cut the transition to the end Event Location Robotic Camera — Devices > Recall Shot Camera Have the transition area reset to a default background dissolve after each transition. 1. 2.
Event Location Description Event Location want to send the RossTalk command to. RossTalk Clear Devices > RossTalk 3. Enter the bank of the custom control in the Bank field. 4. Enter the number of the custom control in the Custom field. Click Clear Channel. 2. Click the RossTalk Device button and select the device you want to send the RossTalk command to. 3. Enter the framebuffer that you want to clear in the Channel field. 4.
Event Location RossTalk — Swap Devices > Current RossTalk RossTalk — Swap Devices > RossTalk RossTalk — Take Current RossTalk — Take RossTalk — Take Off Devices > RossTalk Devices > RossTalk Devices > RossTalk Description Event Location Send the Swap command to the selected device. Source Substitution, Delete Switcher Delete an entry from the substitution Installation > table. Source 1.
Event Location Description Trans Limit — Reset Switcher > Transition > ME Trans Resets the transition limit point of the selected ME, MiniME™, or MultiScreen. Trans Limit — Set Switcher > Transition > ME Trans 1. Click the ME button and select the ME, MiniME™, or MultiScreen that you want to perform the event on. 2. Click the Action button and select Reset Limit. 2. 3.
Event Wash Color Reset Location Switcher > Matte > Wash Color Reset Description Event Location Description 2. Click the Matte button and select Wash. Wipe Pattern — Aspect Ratio 3. Click the Color button and select the color you want to use. Switcher > Transition > Wipe Param Select the aspect ratio for the wipe pattern you want to use for a wipe transition of the selected ME. 1. Reset the matte color for the selected ME.
Event Location Description Wipe Pattern — Edge Softness Switcher > Transition > Wipe Param Select the amount of softness to apply to the edge of the pattern or border for the wipe pattern you want to use for a wipe transition of the selected ME. 1. Click the ME button for the ME that you want to perform the event on. 2. Click the Parameter button and select Softness. 3. Click the Change Type button and select whether you want to set (Absolute) or reset (Reset) the parameter.
Event Location 5. Press the Confrm knob to delete the custom control. Description 2. Click Reset Params to reset the wipe parameters or Reset Direction to reset the wipe direction and flip-flop. Copying and Pasting Custom Controls The contents, or events, of a custom control can be copied from one custom control and pasted to another. Along with the events, the name and mnemonic settings are also copied. Naming Custom Controls Each custom control can be given a unique name.
9. Repeat this for the remaining Aux buses. 10. Use the Value knob to select whether the Aux bus is reset with a switcher reset or not. Switcher Soft Reset If required, the switcher can be reset to return it to a user-defined default setting, or the factory default state. A reset can be performed for the entire switcher, or individual components, such as keys. • • 11. Repeat this for the remaining Aux buses. 12. Use the Attrib knob to select MiniME.
Resetting Individual Components You can reset only the component that you want, instead of the entire switcher. Individual keys, aux buses, dissolves, wipes, and menu items can be reset.
Glossary Interlaced An Interlaced video format starts at the top of the screen and draws all the odd number scan lines and then all the even number scan lines in sequence. This results in half the image being drawn in one pass and the other half of the image being drawn in the second. These two passes are called Fields, where the first pass is called Field 1 and the second pass is called Field 2. When both Field 1 and Field 2 have been drawn, resulting in a complete image, you have a single Frame.
which part of the input video signal receives the gamma correction. For example, if you increase the red gamma correction to the part of the video signal that has no red component you will add red to those areas while having little effect on areas that already contain a significant amount of red. This allows you to add a red tint to the image while minimizing the amount of red-clipping that occurs.
a hard edge. Shaped Key alphas are sometimes used with Character Generators to cut very precise holes for the fill. Split Key A Split key allows you to assign a different alpha source for a key than the fill/alpha associations that are set up during configuration or to use a separate alpha source for a Self key. Tally An indicator which illuminates when the associated button, or control, is selected or is on-air.
Index A Abort Transition 22 Allocated DVEs 18 Ancillary Mode 18 Animations 44 Audio 44 Audio Mixer Control 9 Auto Select Keys 30 B BlackStorm Control 9 Bus Hold 38 Bus Select Buttons 19 ViewControl 19 C Camera Control 9 Chroma Key 31–32 Advanced Mode 32 Basic Mode 31 Clean Feed 16 Clear Memories 41 Control, External Devices 9 Control Panel 12 Control Panel, Rear 12 Control Panel, Top 12 Copy MEs 17 CPU Temperature 18 Custom Control Buttons 19 ViewControl 19 Custom Control Event 52–74 Ancillary Data Mode 5
Custom Control Event (continued) Matte Color (Preset) 61 ME Copy 61 Media Cut Point, Set 61 Media-Store — Auto Play 61 Media-Store — Capture 61 Media-Store — Capture Alpha 61 Media-Store — Capture Mode 61 Media-Store — Capture Source 62 Media-Store — Clear Channel 62 Media-Store — Cut Frame 62 Media-Store — Delete Capture 62 Media-Store — Load 62 Media-Store — Looping 62 Media-Store — Move To Frame 62 Media-Store — Mute 62 Media-Store — Play 62 Media-Store — Play Speed 62 Media-Store — Reset Media 63 Media-
Custom Control Event (continued) Wipe Direction (Flip-Flop) 73 Wipe Pattern — Aspect Ratio 73 Wipe Pattern — Border Color (HSL) 73 Wipe Pattern — Border Color (Preset) 73 Wipe Pattern — Border Size 73 Wipe Pattern — Edge Softness 74 Wipe Pattern — Horizontal Multiplication 74 Wipe Pattern — Pattern 74 Wipe Pattern — Rotation 74 Wipe Pattern — Size 74 Wipe Pattern — Vertical Multiplication 74 Wipe Pattern — X-Position 74 Wipe Pattern — Y-Position 74 Wipe Reset 74 Custom Controls 18, 49–51, 75 Copy 75 DashBoa
MediaManager 18, 47–48 connection status 47 DashBoard 18 Eject 48 Flip Flop 48 login 47 Looping 48 Menu Bar 47 Play 48 Playlist 48 Move Down 48 Move Up 48 Playlists 48 Re-Cue 48 Media Manager 48 Playlist 48 Collapse 48 Delete 48 Expand 48 Load 48 New 48 Next 48 Previous 48 Save 48 MediaManager GUI 47 layouts 47 Media-Store 44, 46 Animations 44 Audio 44 File Specifications 44 Loading 44 Menu Overview 46 Media-Store, Capture 45 Media Transitions 24 Memories 38–39 Access Mode 38 Attributes 39 Bus Hold 38 Effec
Transitions (continued) Dissolves 22 DVE 24 Flip-Flop 23–25 GPO Trigger 25 Limit 25 Media 24 Menu Overview 21 MiniME 21 Pause 21 Performing 21 Rate 21 Roll Clip 21 Wipes 23 Trigger GPO 25 Video Processing and Flow 15 Video Server Control 9 Video Sources 15 Selecting 15 ViewControl 19–20 Bus Selection Buttons 19 Button Setup 20 Custom Control Buttons 19 Keyer Transition Buttons 19 Transition Buttons 19 W Washes 27 WhiteFlash 23 Wipe Transitions 23 V Video Layering 16 Video Mode 18 X XPression Control 9