User Manual
Table Of Contents
- United States of America — FCC Part 15
- Canada
- Europe
- International
- Contents
- Features
- Clean Feed Output
- Custom Controls
- Device Control
- DVE (Fly Key)
- Effects Dissolve
- General Purpose Interface (GPI)
- LiveEDL
- Matte/Wash Generator
- ME Effect System
- Media-Store
- MediaManager
- MediaWipe
- MemoryAI Recall Mode
- Memory System
- MiniME™
- MultiScreen
- MultiViewer
- Pattern and Matte/Wash Generators
- Tally Outputs
- UltraChrome
- Control Panel Overview
- Menu System
- Switcher Basics
- DashBoard
- ViewControl
- Transitions
- Patterns, Washes, and Mattes
- Keying
- Memory Functions
- Memory Access Mode
- Storing Memories
- Recalling Memories
- Memory Recall Mode
- Memory Attributes
- To Set the Program Bus Source Attribute
- To Set the Preset Bus Source Attribute
- To Set the Transition Type Attribute
- To Set the Next Transition Attribute
- To Set the Run Auto Trans Attribute
- To Set the Shared Pattern Generator Attribute
- To Set the Key Bus Sources Attribute
- To Set the Key On-Air Attribute
- To Set the Key Type Attribute
- To Set the Key Mask Attribute
- To Set the Media-Store Attribute
- To Set the Aux Bus Attribute
- To Set the Camera Shot Attribute
- To Set the Roll GPO Attribute
- To Set the Roll VTR Attribute
- Clear Memories
- Switcher Sets
- Media-Store
- Custom Controls
- Switcher Soft Reset
- Glossary
- Index

Switcher Basics
Before using your switcher, it is important to become
familiar with how audio and video is handled by the
switcher. Some important concepts includes video
sources, video layering and re-entry, and preview.
Audio and Video Processing
Video and audio signals are processed and passed through
the switcher in different ways, depending on how the
switcher is being used or is set up. A better understanding
of how the switcher is processing these signals help you
to achieve the production you want.
Video Processing and Flow
Video is processed in a number of blocks in the switcher.
After video comes into the switcher, the frame
synchronizers / format converters are applied (depending
on the frame you have). At this point any required color
correction is also applied. After input the video signal is
routed through the crosspoint. The crosspoint can route
any input to any output for straight switching, or to the
video processor and DVE and back for video
manipulation. Just before the video signal is sent to the
output, the processing of the ancillary data is performed.
Video
Processing
& DVE
Crosspoint
FSFC
Video
Inputs
ANC
Insert
Video
Outputs
Figure 6: Video Flow Through the Switcher
Audio Processing and Flow
Unlike video, the switcher does not handle audio signals
independently. An audio signal is embedded into the
ancillary data of a video signal before is comes into the
switcher. As the signal comes into the switcher and is
manipulated, you must ensure not to perform an operation
that will force the ancillary data to be stripped.
No
Apply
FSFC?
Yes
No
ANC
set to
Strip?
Audio is stripped
from video signal
Audio cannot be
re-embedded in
video signal
Audio is
re-embedded in
video signal
Switcher
Figure 7: Audio Flow Through the Switcher
The following restrictions apply to ancillary data being
included in the output:
• All ME program buses pass ancillary data.
• MultiViewer outputs do not include any ancillary
data.
• MiniME
™
and MultiScreen outputs do not include
any ancillary data unless an ME with ancillary data
is re-entered onto the background bus.
• ME Preview does not include ancillary data unless
the background is not selected as part of the next
transition.
• A MiniME
™
or MultiScreen can include ancillary
data if an ME is re-entered onto the background.
• Any format conversion on the input video signal.
• Setting ancillary data to be stripped.
When you are performing a transition, or keying, the
embedded audio is carried in the ancillary data of the
background video signal. The ancillary data from the
background source is replaced with the ancillary data
from the preset source, and the ancillary data for keyed
sources is stripped.
Video Sources
The switcher has access to two basic types of video
sources, external and internal. All video sources can be
assigned to video source buttons. By pressing a video
source button on a bus, the video source assigned to that
button is selected on that bus.
• External — External video sources come from
cameras, video servers, character generators, or other
external devices into the switcher.
• Internal — Internal video sources come from
internally generated video, such as Media-Store
channels, matte color, and black.
To Select a Source on a Bus
To select a video source on a bus, you must identify
the ME, MiniME
™
, or Aux and bus you want to assign
a video source to, and then press the source button you
want to select on that bus.
The user buttons on the control panel allow you to switch
between any ME, MiniME
™
, Aux Bus, or MultiScreen.
Tip: Source selection can also be made from the Buses tab on
the Live Assist node in DashBoard. Key bus source selections
can also be made using the Key Source button on the Keyers
tab on the Live Assist node in DashBoard.
1.
Select the ME, MiniME
™
, Aux, MultiScreen, or
keyer that you want to select a source on.
Tip: The user select buttons can be assigned to select any
bus on the switcher. If you change what the button is
Carbonite Black Solo Operation Manual (v1.2) — Switcher Basics • 15