User Manual
Table Of Contents
- United States of America — FCC Part 15
- Canada
- Europe
- International
- Contents
- Features
- Clean Feed Output
- Custom Controls
- Device Control
- DVE (Fly Key)
- Effects Dissolve
- General Purpose Interface (GPI)
- LiveEDL
- Matte/Wash Generator
- ME Effect System
- Media-Store
- MediaManager
- MediaWipe
- MemoryAI Recall Mode
- Memory System
- MiniME™
- MultiScreen
- MultiViewer
- Pattern and Matte/Wash Generators
- Tally Outputs
- UltraChrome
- Control Panel Overview
- Menu System
- Switcher Basics
- DashBoard
- ViewControl
- Transitions
- Patterns, Washes, and Mattes
- Keying
- Memory Functions
- Memory Access Mode
- Storing Memories
- Recalling Memories
- Memory Recall Mode
- Memory Attributes
- To Set the Program Bus Source Attribute
- To Set the Preset Bus Source Attribute
- To Set the Transition Type Attribute
- To Set the Next Transition Attribute
- To Set the Run Auto Trans Attribute
- To Set the Shared Pattern Generator Attribute
- To Set the Key Bus Sources Attribute
- To Set the Key On-Air Attribute
- To Set the Key Type Attribute
- To Set the Key Mask Attribute
- To Set the Media-Store Attribute
- To Set the Aux Bus Attribute
- To Set the Camera Shot Attribute
- To Set the Roll GPO Attribute
- To Set the Roll VTR Attribute
- Clear Memories
- Switcher Sets
- Media-Store
- Custom Controls
- Switcher Soft Reset
- Glossary
- Index

• Decreasing the clip value includes
lower-saturated colors in the foreground image.
13.
Use the Cntrl knob to select Hue and use the Value
knob to select the central (base) color for the
foreground.
• Increasing the hue value moves
counter-clockwise around the color wheel to
select a base color.
• Decreasing the hue value moves clockwise
around the color wheel to select a base color.
14.
Use the Cntrl knob to select Reject and use the
Value knob to include or reject hues adjacent to the
base color
• Increasing the Reject value decreases the amount
of adjacent hues that are included in the
foreground.
• Decreasing the Reject value increases the amount
of adjacent hues that are included in the
foreground.
15.
Use the Type knob to select Spill and use the
Value knob to remove any color cast onto the
foreground.
• Increasing the range value causes more of the
foreground colors to be corrected for background
color spill.
• Decreasing the range value causes fewer of the
foreground colors to be corrected for background
color spill.
16.
Press NEXT.
17.
Use the Mask knob to apply a mask to the key.
Chroma Key Advanced Mode
An UltraChrome chroma key, in advanced mode, breaks
the image into ve elements which determine, or partially
determine, which part of the image is keyed out, or
removed.
• Background — Background elements are those
pixels in the source video that are the same color as
the one you chose to key out. Note that the Shadow
and translucent areas (see below) are completely
contained within the Background area.
• Shadow — Shadow elements are those pixels in the
source video with colors that are within the
Background range, but with lower luminance values,
depending on the shadow range. You modify the
Shadow range to cover darker areas of the background
(e.g. where the foreground is casting a shadow on the
background screen).
• Translucency — Translucent elements are those
pixels in the source video that are in the Background
range, but with higher luminance values than the
Shadow range. You can control the upper-end of the
Translucency range by setting a wider hue-range to
constrain the area. You can also control the
transparency of the Translucent area.
• Transition — Transition elements are those pixels
in the source video with colors that are not within
any of the previous three ranges and are also not
considered part of the Foreground area. These are
typically the pixels near the edge of the foreground,
where it blends into the background.
• Foreground — Foreground elements are those pixels
that are not within the Background, Shadow,
Translucency, or Transition ranges. This is the area
with colors that will not be keyed out and will remain
solid.
• Spill Suppress — Spill Suppression elements are
those pixels in the Foreground that have a noticeable
tint of the Background color. This typically occurs
around the edge of the foreground subject as glow
from the background blue-screen or green-screen
“spills” onto them.
• Edge Softness — Edge Softness lets you apply
varying degrees of softening to the Foreground edges
to help it blend in with the underlying background
image that it is being keyed over.
• Luminance — Luminance allows you to control the
overall brightness of Shadow, Translucency, and
Transition areas as well as partial reections to more
closely match the Foreground brightness.
To Set Up a Chroma Key in Advanced Mode
The UltraChrome chroma key tries to automatically
adjust for the scene you are trying to chroma key. For
the best results, initialize the key rst, and then identify
the areas where you need to adjust the key.
1.
Select the keyer that you want to set up an Chroma
Key on.
Note: You can use the same procedure for a MiniME
™
.
2.
Select the video signal, on the key bus, that you want
to use for the key.
3.
Press CHR KEY.
4.
Use the Mode knob to select Adv.
5.
Use the Color knob to select the color you want to
key out.
6.
Press the Init knob to initialize the chroma key.
Every time the key is initialized, the switcher resets
all the Chroma Key parameters to their default
settings.
7.
Press NEXT.
32 • Keying — Carbonite Black Solo Operation Manual (v1.2)