User Manual

Table Of Contents
4 — MiniME
2
6 — MultiScreen 1
2.
Use the pattern buttons to select the bank and register
you want to recall the memory from.
Memory Recall Mode
The Memory Recall mode sets how a memory is recalled.
This includes whether a memory is recalled on-air, or
only on the program bus, or if effects such as Effects
Dissolve or DVE Dissolve are used.
To Set Up the Recall Mode Memory Attribute
1.
Press RECALL > NEXT.
2.
Use the Attrib knob to select Recall Mode.
3.
Use the Value knob to select the memory recall
mode you want to use.
Memory — the memory recall mode (PGM,
MemAI, or EffDis) stored with the memory is
used
PGM — all elements are recalled as stored
(default)
MemAI — current on-air elements are
unchanged and the transition area is congured
to take the on-air elements of the memory on-air
with the next transition
EffDis — on-air elements listed below are
transitioned to the elements stored in the memory
Matte colors (background, wash or borders)
Keyer settings like clip, gain, transparency
Mask position and size
Chroma key settings, except the background
color
Pattern settings like size, position, aspect,
border, softness, rotation
DVE settings like size, position, aspect,
border, softness, cropping
Media-Store x/y position
Transition Progress
To Set the Effects Duration
Effects duration applies to Effects Dissolves, and sets
the length of time that the switcher will use to transition
from the on-air scene to the scene stored in the memory.
1.
Press RECALL > NEXT.
Tip: If you want to store the effects dissolve rate in the
memory, press STORE > NEXT.
2.
Use the Attrib knob to select EffDur.
3.
Use the Value knob to select duration you want to
use to transition from the current on-air scene to the
one stored in the memory.
Memory — the duration stored in the memory
is used
1-999fr — sets a specic duration in frames
Memory Attributes
Memory Attributes allow you to specify what elements
are recalled with a memory, as well as adding effects to
memory recalls. These elements include the
background/preset buses, keyer bus, Aux bus, and
Media-Store selections, as well as keyer on-air status,
and transition selections.
In addition to setting which sources to recall with the
memory, effects such as performing an auto transition
after the memory recall or running a custom control after
the memory recall, can also be included.
Memory attributes can be set both when the memory is
stored, and when it is recalled. This allows you to store
a set of attributes with a memory and then recall it as
stored, or override the attributes stored in the memory
and apply different ones when the memory is recalled.
A memory attribute does not need to be stored in the
memory to be recalled.
Tip: It is recommended that if you are new to working with
memories, use the memory store attributes to set how you want
a memory to be recalled and set the recall attributes to be
Memory.
To Set the Program Bus Source Attribute
1.
Press MENU > NEXT.
2.
Use the Attrib knob to select PGMBus.
3.
Use the ME knob to select the ME, MiniME
, or
MultiScreen output that you want to set the attribute
for.
4.
Use the Value knob to select how the sources
selected on the program bus are recalled.
Memory — settings come from the memory
being recalled
NoRcl — sources are not recalled on the
program bus
Recall — sources are recalled on the program
bus (default)
To Set the Preset Bus Source Attribute
1.
Press MENU > NEXT.
2.
Use the Attrib knob to select PSTBus.
Carbonite Black Solo Operation Manual (v1.2) Memory Functions 39