User Manual
Table Of Contents
- United States of America — FCC Part 15
- Canada
- Europe
- International
- Contents
- Features
- Clean Feed Output
- Custom Controls
- Device Control
- DVE (Fly Key)
- Effects Dissolve
- General Purpose Interface (GPI)
- LiveEDL
- Matte/Wash Generator
- ME Effect System
- Media-Store
- MediaManager
- MediaWipe
- MemoryAI Recall Mode
- Memory System
- MiniME™
- MultiScreen
- MultiViewer
- Pattern and Matte/Wash Generators
- Tally Outputs
- UltraChrome
- Control Panel Overview
- Menu System
- Switcher Basics
- DashBoard
- ViewControl
- Transitions
- Patterns, Washes, and Mattes
- Keying
- Memory Functions
- Memory Access Mode
- Storing Memories
- Recalling Memories
- Memory Recall Mode
- Memory Attributes
- To Set the Program Bus Source Attribute
- To Set the Preset Bus Source Attribute
- To Set the Transition Type Attribute
- To Set the Next Transition Attribute
- To Set the Run Auto Trans Attribute
- To Set the Shared Pattern Generator Attribute
- To Set the Key Bus Sources Attribute
- To Set the Key On-Air Attribute
- To Set the Key Type Attribute
- To Set the Key Mask Attribute
- To Set the Media-Store Attribute
- To Set the Aux Bus Attribute
- To Set the Camera Shot Attribute
- To Set the Roll GPO Attribute
- To Set the Roll VTR Attribute
- Clear Memories
- Switcher Sets
- Media-Store
- Custom Controls
- Switcher Soft Reset
- Glossary
- Index

•
4 — MiniME
™
2
•
6 — MultiScreen 1
2.
Use the pattern buttons to select the bank and register
you want to recall the memory from.
Memory Recall Mode
The Memory Recall mode sets how a memory is recalled.
This includes whether a memory is recalled on-air, or
only on the program bus, or if effects such as Effects
Dissolve or DVE Dissolve are used.
To Set Up the Recall Mode Memory Attribute
1.
Press RECALL > NEXT.
2.
Use the Attrib knob to select Recall Mode.
3.
Use the Value knob to select the memory recall
mode you want to use.
•
Memory — the memory recall mode (PGM,
MemAI, or EffDis) stored with the memory is
used
•
PGM — all elements are recalled as stored
(default)
•
MemAI — current on-air elements are
unchanged and the transition area is congured
to take the on-air elements of the memory on-air
with the next transition
•
EffDis — on-air elements listed below are
transitioned to the elements stored in the memory
• Matte colors (background, wash or borders)
• Keyer settings like clip, gain, transparency
• Mask position and size
• Chroma key settings, except the background
color
• Pattern settings like size, position, aspect,
border, softness, rotation
• DVE settings like size, position, aspect,
border, softness, cropping
• Media-Store x/y position
• Transition Progress
To Set the Effects Duration
Effects duration applies to Effects Dissolves, and sets
the length of time that the switcher will use to transition
from the on-air scene to the scene stored in the memory.
1.
Press RECALL > NEXT.
Tip: If you want to store the effects dissolve rate in the
memory, press STORE > NEXT.
2.
Use the Attrib knob to select EffDur.
3.
Use the Value knob to select duration you want to
use to transition from the current on-air scene to the
one stored in the memory.
•
Memory — the duration stored in the memory
is used
•
1-999fr — sets a specic duration in frames
Memory Attributes
Memory Attributes allow you to specify what elements
are recalled with a memory, as well as adding effects to
memory recalls. These elements include the
background/preset buses, keyer bus, Aux bus, and
Media-Store selections, as well as keyer on-air status,
and transition selections.
In addition to setting which sources to recall with the
memory, effects such as performing an auto transition
after the memory recall or running a custom control after
the memory recall, can also be included.
Memory attributes can be set both when the memory is
stored, and when it is recalled. This allows you to store
a set of attributes with a memory and then recall it as
stored, or override the attributes stored in the memory
and apply different ones when the memory is recalled.
A memory attribute does not need to be stored in the
memory to be recalled.
Tip: It is recommended that if you are new to working with
memories, use the memory store attributes to set how you want
a memory to be recalled and set the recall attributes to be
Memory.
To Set the Program Bus Source Attribute
1.
Press MENU > NEXT.
2.
Use the Attrib knob to select PGMBus.
3.
Use the ME knob to select the ME, MiniME
™
, or
MultiScreen output that you want to set the attribute
for.
4.
Use the Value knob to select how the sources
selected on the program bus are recalled.
•
Memory — settings come from the memory
being recalled
•
NoRcl — sources are not recalled on the
program bus
•
Recall — sources are recalled on the program
bus (default)
To Set the Preset Bus Source Attribute
1.
Press MENU > NEXT.
2.
Use the Attrib knob to select PSTBus.
Carbonite Black Solo Operation Manual (v1.2) — Memory Functions • 39