User Manual
Table Of Contents
- United States of America — FCC Part 15
- Canada
- Europe
- International
- Contents
- Features
- Clean Feed Output
- Custom Controls
- Device Control
- DVE (Fly Key)
- Effects Dissolve
- General Purpose Interface (GPI)
- LiveEDL
- Matte/Wash Generator
- ME Effect System
- Media-Store
- MediaManager
- MediaWipe
- MemoryAI Recall Mode
- Memory System
- MiniME™
- MultiScreen
- MultiViewer
- Pattern and Matte/Wash Generators
- Tally Outputs
- UltraChrome
- Control Panel Overview
- Menu System
- Switcher Basics
- DashBoard
- ViewControl
- Transitions
- Patterns, Washes, and Mattes
- Keying
- Memory Functions
- Memory Access Mode
- Storing Memories
- Recalling Memories
- Memory Recall Mode
- Memory Attributes
- To Set the Program Bus Source Attribute
- To Set the Preset Bus Source Attribute
- To Set the Transition Type Attribute
- To Set the Next Transition Attribute
- To Set the Run Auto Trans Attribute
- To Set the Shared Pattern Generator Attribute
- To Set the Key Bus Sources Attribute
- To Set the Key On-Air Attribute
- To Set the Key Type Attribute
- To Set the Key Mask Attribute
- To Set the Media-Store Attribute
- To Set the Aux Bus Attribute
- To Set the Camera Shot Attribute
- To Set the Roll GPO Attribute
- To Set the Roll VTR Attribute
- Clear Memories
- Switcher Sets
- Media-Store
- Custom Controls
- Switcher Soft Reset
- Glossary
- Index

•
NoRcl — sources are not recalled on the key
bus
•
Recall — sources are recalled on the key bus
(default)
To Set the Key Type Attribute
1.
Press MENU > NEXT.
2.
Use the Attrib knob to select KType.
3.
Use the Key knob to select the keyer you want to
set the attribute for.
4.
Use the Value knob to select whether the key type
is recalled for the selected key.
•
Memory — settings come from the memory
being recalled
•
NoRcl — key type is not recalled
•
Recall — key type is recalled (default)
To Set the Key Mask Attribute
1.
Press MENU > NEXT.
2.
Use the Attrib knob to select KMask.
3.
Use the Key knob to select the keyer you want to
set the attribute for.
4.
Use the Value knob to select whether mask settings
for the selected key are recalled.
•
Memory — settings come from the memory
being recalled
•
NoRcl — key mask settings are not recalled
•
Recall — key mask settings are recalled
(default)
To Set the Media-Store Attribute
1.
Press MENU > NEXT.
2.
Use the Attrib knob to select Media.
3.
Use the Media knob to select the Media-Store
channel you want to set the attribute for.
4.
Use the Value knob to select whether Media-Store
image and settings for the selected channel are
recalled.
•
Memory — settings come from the memory
being recalled
•
NoRcl — Media-Store image and settings are
not recalled (default)
•
Recall — Media-Store image and settings are
recalled
To Set the Aux Bus Attribute
1.
Press MENU > NEXT.
2.
Use the Attrib knob to select Aux.
3.
Use the Aux knob to select the aux bus you want to
set the attribute for.
4.
Use the Value knob to select how the sources
selected on the aux bus are recalled.
•
Memory — settings come from the memory
being recalled
•
NoRcl — sources are not recalled on the aux
bus (default)
•
Recall — sources are recalled on the aux bus
To Set the Camera Shot Attribute
1.
Press MENU > NEXT.
2.
Use the Attrib knob to select CamRcl.
3.
Use the Value knob to select whether camera shots
are recalled.
•
Memory — settings come from the memory
being recalled
•
NoRcl — camera shots are not recalled
•
Recall — camera shots are recalled (default)
To Set the Roll GPO Attribute
1.
Press MENU > NEXT.
2.
Use the Attrib knob to select RllGPO.
3.
Use the Value knob to select whether GPI outputs
attached to sources are triggered when recalled.
•
Memory — settings come from the memory
being recalled
•
NoRoll — GPI outputs are not triggered
•
Roll — GPI outputs are trigged (default)
To Set the Roll VTR Attribute
1.
Press MENU > NEXT.
2.
Use the Attrib knob to select RllVTR.
3.
Use the Value knob to select whether a play
command is triggered when a source that is assigned
to a video server is recalled.
•
Memory — settings come from the memory
being recalled
•
NoRoll — play command is not triggered
•
Roll — play command is triggered (default)
Clear Memories
You can clear all the memory registers on the switcher
so that they are all empty. This deletes all the contents
of the memories.
Carbonite Black Solo Operation Manual (v1.2) — Memory Functions • 41