User Manual

Table Of Contents
Anim_003.tga
...
Anim_100.tga
Together, these les are treated as a single animation
named Anim that is 100 frames long.
Note: An animation must start with _001 as the end of the
name of the first frame.
Files names cannot contain symbols such as ! @ # & *
( ) / , ? ' " and cannot start with an underscore (_).
To Load a Still or Animation
Stills or animations can be loaded from the USB drive,
or from the internal cache. Only the default images that
came with your switcher are available on the internal
cache.
1.
If you are loading a le from USB, insert your USB
drive into the USB Port on the switcher. You must
wait 5 seconds for the switcher to recognise the USB
drive.
If the les on your USB are new, it takes about 2
seconds per le for the switcher to generate the
thumbnail for the MediaManager. Once all the
thumbnails are generated, they are displayed in the
MediaManager window.
2.
Press the source button for the Media-Store channel
that you want to load a still into. If the le has an
alpha, the paired channel will load the alpha as well.
3.
Press the Browse knob.
4.
Use the left knob to navigate to the le you want to
load. Press the knob to make a selection.
<..> — up one
USB(1) — the USB drive
Internal(0) — the internal cache
<folder> — a sub-folder of the name "folder"
image — a still of the name "image"
image.tga .wav — a still with an associated
audio le (not in the database)
image [V][A] a still with an associated audio
le (in the database)
animation [V10] — a 10 frame animation of
the name "animation" (in the database)
animation.tga[10] .wav — a 10 frame
animation with an associated audio le (not in
the database)
animation [V10][A] — a 10 frame animation
with an associated audio le (in the database)
Tip: If you want to associate an audio file with the still or
animation but the .wav does not appear in the name, ensure
that the audio file is named the same as the still or
animation and in the same folder.
A still or animation can be loaded using the Media
Number for the still and the pattern buttons.
To Load Stills Using Media Numbers
How you load a still using the media number depends
on whether the Place or Media are locked. If the Place
is locked, you only have to enter the 3-digit Media
number. If the Place and Media are locked, you only have
to enter the last digit of the Media number.
Note: Loading 000 clears the current Media-Store channel.
1.
Insert your USB drive into the USB Port on the
switcher. You must wait 5 seconds for the switcher
to recognise the USB drive. If you are loading a le
from the internal cache, you do not need the USB
drive.
2.
Press the source button for the Media-Store channel
that you want to load a still into. If the le has an
alpha, the paired channel will load the alpha as well.
3.
Using the pattern buttons, enter the media number
for the still you want to load.
For example, press 1051 to select the USB(1) drive,
Media 051.
4.
Press Select.
Media-Store Capture
Still images can be captured from any input BNC, as well
as the program, preview, and clean feed from any ME.
To Capture a Still
1.
Insert your USB drive into the USB Port on the
switcher. You must wait 5 seconds for the switcher
to recognise the USB drive.
2.
Press the source button for the Media-Store channel
that you want to capture a still into.
3.
Press the Capt knob.
4.
Press the P/B or E/E knob to select the mode you
want the Media-Store in.
E/E electronic-to-electronic, or record, mode
allows you to record a still
P/B — playback mode allows you to review
your still
5.
Use the P/B or E/E knob to select the video source
that you want to perform the capture of.
6.
Press NEXT.
7.
Use the Alpha knob to select whether you want to
capture the alpha signal (Yes) or not (No). You
Carbonite Black Solo Operation Manual (v1.2) Media-Store 45