User Manual

Table Of Contents
must have an input BNC selected as the capture
source to capture the alpha.
8.
Press NEXT.
9.
Use the Capt knob to select a number for the still
you want to capture.
10.
Press the Capt knob to perform the capture. The
new media item is stored and the media number is
increased by one.
Media-Store Attributes
Attributes are applied to the image or animation directly,
regardless of the channels that the image or animation
are loaded in. If you adjust the attributes of the still in
one channel, these settings are applied to that image or
animation in all other channels that the same image or
animation is loaded into.
Understanding the Attributes Menu
When you select a still or animation, the menu system
displays a number of attributes that allow you to adjust
how a the image or animation appears. The options that
are available depend on the type of Media-Store image
or animation that is selected.
Table 3: Attributes Menu Items
DescriptionMenu Item
selects the horizontal position of the image or animationX Pos
selects the vertical position of the image or animationY Pos
selects shaped or unshaped for the alpha of the image
or animation
Shaped
selects whether the animation loops automatically or notLooping
selects whether the animation plays in reverse or notReverse
selects whether the animation starts playing automatically
when taken on-air or not
AutoPly
selects the speed that an animation plays at (0.1-10)Speed
selects the media number that you want to use to recall
the still or animation
MediaX
selects the point, in frames, from the start of the animation
that the background transition occurs
CutFr
selects the GPI output that you want to trigger by a media
transition
GPO
selects the time, in frames, from the start of the media
transition that the GPI output is triggered
GPOFr
selects whether the associated audio is turned on or off
during playback
Mute
To Set Media-Store File Attributes
The attributes that you can set depend on whether the
le you are setting them for is a still or animation.
1.
Insert your USB drive into the USB Port on the
switcher. You must wait 5 seconds for the switcher
to recognise the USB drive. If you are loading a le
from the internal cache, you do not need the USB
drive.
2.
Press the source button for the Media-Store channel
that you want to load a still into. If the le has an
alpha, the paired channel will load the alpha as well.
3.
Press NEXT.
4.
Use the Attrib knob to select the attribute you want
to set, and the Value knob to select the value you
want to assign to the attribute.
X Pos — selects the horizontal position of the
image or animation
Y Pos — selects the vertical position of the
image or animation
Shaped — selects shaped or unshaped for the
alpha of the image or animation
Looping selects whether the animation loops
automatically or not
Reverse selects whether the animation plays
in reverse or not
AutoPly selects whether the animation starts
playing automatically when taken on-air or not
Speed — selects the speed that an animation
plays at (0.1-10)
MediaX — selects the media number that you
want to use to recall the still or animation
CutFr — selects the point, in frames, from the
start of the animation that the background
transition occurs
GPO — selects the GPI output that you want to
trigger by a media transition
GPOFr — selects the time, in frames, from the
start of the media transition that the GPI output
is triggered
Mute — selects whether the associated audio is
turned on or off during playback
5.
Use the Func knob to select how you want to save
the attributes.
Save — saves the adjustments for the selected
Attrib value only
SavAll — saves the adjustments for all Attrib
values
Revert — undoes the adjustments for the
selected Attrib value only
RevAll undoes the adjustments for all Attrib
values
6.
Press the Func knob to make the selection.
46 Media-Store Carbonite Black Solo Operation Manual (v1.2)